For motor controller designers, building a simulation environment is not a difficult process. After verifying the controller by simulation, it is common to select 20kHz for the current control loop, 1kHz for the speed loop, and 100Hz for the position loop when implementing the actual HW embedded system. This is because maximized cycles (20kHz) for each control loop are unnecessary in control theory and are a waste of cost and HW resources. However, in a simulation environment, each loop will often have the same control cycle (20kHz maximum). This is because we think it is unnecessary to reflect this part in the simulation. In this paper, it is shown that the difference in the sampling time of each control loop makes a big difference in the simulation result, and as a solution, it is proposed to apply LPF to the position loop output stage. In the process, the reasons for the differences were analyzed, and the effect of LPF, the reason for application, and the feasibility of implementation were proved by actual software coding.