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        검색결과 2

        1.
        2013.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Currently, Game Rating Board is regulating online web board games for the purpose of eradicating the speculation of the games through prohibition on direct charge system of the game and now is trying to even ban the indirect charge method. However not only the direct charge system but also the indirect charge system is a legal business model under the Promotion Act on Game Industry. There are 3 reasons: First, the web board game is essentially different from gambling. In order for the activity in question to be considered as gambling, it should meet all of the three requirements which are consideration, chance and prize. However, the game doesn't give prizes so that excludes it from gambling. Second, the deliberation about the prohibition on direct charge system of the game deviates from the limits of delegated legislation. Since the web board games do not fall under the purview of the concept of gambling, the deliberation is a subordinate to the Promotion Act on Game Industry, the deliberation itself may be in violation of the delegation range if the web board games are judged as operating illegally. Lastly, the prohibitions on the business model of the web board games transcend the constitutional limits of the regulations of games involving gambling and in the long run fringe constitutional rights. The essential cause of the problem surrounding online games is attributed to exchanging real money into game money outside the system of the game, not in the online web board game itself. Hence, impetuous regulation on indirect charge system of the web board games will substantially shrink the national online game industry, making other competitors from other nations enjoy the benefits.
        5,100원
        2.
        2009.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        게임에서의 지능형 NPC는 게임 사용자와 상호작용을 수행하는 대표적인 객체로 게임의 재미를 극대화하기 위해 다양한 역할을 수행하도록 모델링 된다. 사용자와 NPC의 상호작용에는 감성적 상호작용을 포함하여, 이러한 감성적 상호작용은 감성 표출을 의미하는 행동 제어를 통해 다양성을 갖도록 표현된다. 본 연구에서는 게임 환경에서 발생할 수 있는 객체 간 감성적 상황정보에 따라 NPC의 행동을 제어할 수 있도록 하기 위해 NPC의 성격 모델을 설계한다. 특히 AHP를 이용한 NPC의 성격 모델링을 통해 모델링 시점에서 유추 가능한 NPC의 성격 모델링 방법과 얻어진 성격 모델을 이용해 NPC 행동 제어 방안을 제안한다.
        4,000원