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        검색결과 4

        3.
        2016.11 KCI 등재 SCOPUS 구독 인증기관 무료, 개인회원 유료
        Particle morphology change and different experimental condition analysis during composite fabrication process by traditional ball milling with discrete element method (DEM) simulation were investigated. A simulation of the three dimensional motion of balls in a traditional ball mill for research on the grinding mechanism was carried out by DEM simulation. We studied the motion of the balls, the ball behavior energy and velocity; the forces acting on the balls were calculated using traditional ball milling as simulated by DEM. The effect of the operational variables such as the rotational speed, ball material and size on the flow velocity, collision force and total impact energy were analyzed. The results showed that increased rotation speed with interaction impact energy between balls and balls, balls and pots and walls and balls. The rotation speed increases with an increase of the impact energy. Experiments were conducted to quantify the grinding performance under the same conditions. Furthermore, the results showed that ball motion affects the particle morphology, which changed from irregular type to plate type with increasing rotation speed. The evolution was also found to depend on the impact energy increase of the grinding media. These findings are useful to understand and optimize the particle motion and grinding behavior of traditional ball mills.
        4,300원
        4.
        2015.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this paper was to apply and express to a particle production system based on mathematical models to raise a cloud of spray. It was used that a crash was used to conflict expanding wave generation model and applying the block cover. Also, we applied to the KD-tree in order to reduce trial search. The block cover was created with the creation on the phase of height values. The waves and wind made by character's emotions, which input use as the value. Reached a certain level in both cases, waves and waves are generated a cloud of spray by the collision. The repetition of generated waver was applied with the Windows function. Handling conflict is affected in a cloud of spray. Generated KD-Tree renewal grid is beyond the range in block cover and is not a uniform height. It is built that the processing of collision is not performed by the level on height of a wave. This process was designed by the best statistical analysis after reviewing sufficient factual nature. This paper is applied with a cloud of splay for emotional online games like game that tried to apply the spray can apply for the environment. If you use a physically-based model requires a lot of calculation time, the physically-based models ask a lot of complicated calculation time for solver this program and high-performance systems. However, a block-cover can be role of a very effective way for enough performance. Through the analysis result can be obtained a sufficient result in easy implementation of the cloud of spray
        4,000원