비대면 교육 플랫폼의 필요성은 COVID-19 팬데믹으로 가속을 받게 되었다. 코로나 바이러스의 확산을 막기 위하여 대한민국의 대다수 교육기관들은 등 하교를 최소화 하였으며, 수업 방식은 네트워크를 이용한 화상 회 의 형태로 변하게 되었다. 화상 회의 형태의 비 대면 교육 플랫폼은 교수자 및 학생들에게 정적인 상호작용 (Static Interaction)만을 지원하여 학생들의 적극적인 수업 참여를 유도 하지 못했으며, 교수자의 교육 방식에 큰 제한을 주어 수업의 질을 크게 낮추게 되었다. 본 논문에서는 학생들의 자율적인 수업 참여율을 높이기 위 하여 게임의 특성을 가지는 메타버스 형태의 Web 기반 비 대면 교육 플랫폼”Off-On Class”를 제안한다. ”Off-On Class”는 강남 수학의 힘 학원에서 비 대면 교육 플랫폼의 요구 사항을 분석하여 개발 및 시범 운영 을 하였다.
Contemporary University students are considered the Z generation who were born after 1995. They are more tech savvy than millennials. To target the generation, traditional class management platforms have evolved to smart LMS that is more customized and accessible for smart devices. Global level information search and collaboration can also be implemented using such smart LMS. However, switching from one LMS to another LMS requires great effort from teachers and support from staffs. This study measured the learners’ perception of the system when they were exposed to a new smart-LMS. Blackboard Learn Ultra was used for 15 weeks and at the end of the semester, a questionnaire was administered to the students of these classes. Results indicated that experience with previous LMS discouraged students from adopting Blackboard Learn. Result of TAM modeling indicated that perceived usefulness, compared to perceived ease of use and attitude, was an effective aspect to bring positive acceptance of the system. A qualitative approach and network analysis were also conducted based on students’ responses. Both positive and negative responses were detected. Inconvenience due to mechanical aspects was mentioned. Dissatisfaction compared to previous local LMS use was also mentioned. Mobile application and communication effectiveness were positive aspects. Revised course development and promoting how useful the system may help enhance the acceptance of the new system.