This study analyzes the terminological system and hierarchical structure of media art field, centering on the concept of 'Playable Art'. It explores how various media art terms that emerged with the development of digital technology are hierarchized and form interrelationships, particularly examining the position of interactivity and playability in contemporary art discourse. The research findings reveal that media art terminology forms a complex hierarchical structure based on technological media, interaction methods, and artistic intentions, with Playable Art functioning as a core concept that redefines the boundaries between games and art within this structure.