In the area of game graphics pipeline, efficiency of texture mapping process is very important. In this paper we proposed novel system of converting vector graphics data into shading language using the SVG vector graphics standard. Our system remove the dependance of special purpose authoring tool and utilize commercial vector authoring applications by using the XML-based standard. This study also can be used in the area of converting vector graphics from ‘implicit imaging model’ to ‘explicit imaging model’. We implemented this system in the RenderMan rendering architecture and we showed the result of applying vector graphics texture into 3D geometric model.