2017, Red Candle Games released a game called ‘Detention’ in the global gaming platform, ranking number three in sales in just one month. In the game lies a fictional story about members of a school book club who were framed in the 60's under the Martial Law. It based on the historical event called the White Terror throughout the 50’s to the 80’s. White Terror had been a taboo in Taiwan for years, making the investigation of the event, damage, and accountability for a prolonged period of time. Since the termination of the Martial Law in 1987, the restoration of the forbidden history was commenced. Especially since 2016, Transitional Justice has become the core government policy, allowing the creation and execution of many policies in multiple aspects, such as fact-finding, restoration of records, rewriting history, compensation, and redemption of honor. Moreover, since the termination of the Martial Law, literature and personal biography based on the White Terror were created in the private sector. Nevertheless, it did not attract the attention of the general public. However, the release of ‘Detention’ has brought signs of change. ‘Detention’ grabbed the attention of teenagers who were distant with the history that happened 70 years ago. From the beginning of the release of the game, it has stirred up the internet and social media. In 2019, the game was made into a movie ‘Detention’. In addition, in December of 2020, ‘Detention’ made into a eight-series show. This is expected to create a collective memory of the White Terror in Taiwan. This study aims to find out how the White Terror in Taiwan is shown in various forms of narratives, using related concepts such as Assmann’s ‘Collective Memory’ and ‘Traumatic History’. Also, this study analyzes the new form of White Terror narrative of ‘Detention’ series.