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        검색결과 47

        2.
        2017.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This paper introduces the implementation of client and server for the FPS game which adopts the control element of the racing genre. Game playability is enhanced by combining the users interaction, shooting elements of FPS and the car control element of racing game. User’s tank can move along the slope and the client can stably synchronize with server independently of hardware. By deploying the neutral monster, game excitement is raised. Game server is designed using the IOCP socket to provide the multiplayer game. The proposed game is implemented, and shows the effectiveness of the combining method.
        4,000원
        3.
        2016.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this paper, we present a new way to derive the mean cycle time of the G/G/m failure prone queue when the loading of the system approaches to zero. The loading is the relative ratio of the arrival rate to the service rate multiplied by the number of servers. The system with low loading means the busy fraction of the system is low. The queueing system with low loading can be found in the semiconductor manufacturing process. Cluster tools in semiconductor manufacturing need a setup whenever the types of two successive lots are different. To setup a cluster tool, all wafers of preceding lot should be removed. Then, the waiting time of the next lot is zero excluding the setup time. This kind of situation can be regarded as the system with low loading. By employing absorbing Markov chain model and renewal theory, we propose a new way to derive the exact mean cycle time. In addition, using the proposed method, we present the cycle times of other types of queueing systems. For a queueing model with phase type service time distribution, we can obtain a two dimensional Markov chain model, which leads us to calculate the exact cycle time. The results also can be applied to a queueing model with batch arrivals. Our results can be employed to test the accuracy of existing or newly developed approximation methods. Furthermore, we provide intuitive interpretations to the results regarding the expected waiting time. The intuitive interpretations can be used to understand logically the characteristics of systems with low loading.
        4,000원
        5.
        2015.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In cloud and game servers, SSDs are used as cache on large capacity disk-based storage. In that configuration, the SSD can be exploited as write-back or write-through cache. Though the write-back cache can improve write performance significantly, data can be lost when the SSD fails. On the contrary, performance improvement is limited in the write-through cache though it has high reliability. By the way, reliability can be improved by applying RAID technique to SSD cache while exploiting write-back for better performance. In this paper, we analyse the reliability and the performance of hybrid storage using SSD cache over disk-based primary storage. In particular, we mathematically analyse reliability and also measure performance of real storage systems with various SSD cache configurations.
        4,000원
        6.
        2014.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This paper describes the development of algorithm for direct data transmission between Raw VLBI Data Buffer (RVDB) and Huge Capacity Data Server (HCDS) operated in Korea-Japan Correlation Center (KJCC). The transmitted data is the VLBI observation data, which is recorded at each radio telescope site, and the data transmitting rate is varying from 1 Gbps, in usual case, upto 8 Gbps. The developed algorithm for data transmission enables the direct data transmission between RVDB and HCDS through 10 Gbps optical network using VLBI Data Interchange Format (VDIF). Proposed method adopts the conventional UDP/IP protocol, but in order to prevent the loss of data during data transmission, the packet error monitoring and data re-transmission functions are newly designed. The VDIF specification and VDIFCP (VDIF Control Protocol) are used for the direct data transmission between RVDB and HCDS. To validate the developed algorithm for data transmission, we conducted the data transmission from RVDB to HCDS, and compared to the transmitted data with the original data bit by bit. We confirmed that the transmitted data is identical to the original data without any loss and it has been recovered well even if there were some packet losses.
        4,000원
        7.
        2013.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Recently, there has been an increasing interest in the keyword, emotion, in many areas including information technology. Previous research mostly used emotion as the input of the contents or to present the changing contents based on the user's emotional states. In this research, a new platform that allows sharing each other's emotional state and a couple of prototype contents utilizing the platforms are developed. There are two different ways to build such emotion sharing platforms either sharing the emotional states in real-time or not. We used stateless server for the asynchronous emotion sharing, while stateful server is utilized for the real-time emotion sharing. This paper explains the systems architecture of both stateful and stateless servers and describes the prototype applications. Content developers should be able to utilize the platforms developed in this paper.
        4,000원
        8.
        2011.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        We constructed two test server systems for KMTNet data management. One is the photometry database server which is optimized for stable operation, and the other is the photometric data process server which is optimized for fast I/O between devices. The performances of servers and data storage units were tested using various methods. Database upload was also checked using five different methods. From tests, we concluded that the most efficient method to upload photometric data processing results to database is the use of three nodes with job scheduler under the InnoDB engine. In this study we provide the test results for prototype servers for KMTNet data management.
        4,000원
        9.
        2009.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        쇽옵서버 피스톤로드(shock absorber piston rod)는 자동차의 충격과 진동의 흡수에 작용하는 자동차 현가장치(sus-pension equipment)부품의 일종이다. 피스톤로드는 자동차 충격흡수에 매우 밀접한 영향을 주기 때문에 제조에 있어서 고도의 정밀도와 표면 매끄러움이 요구된다. 피스톤로드의 제조공정은 선삭, 홈가공, 밀링, 건조 등 여러 공정으로 구성되는데, 여기서 품질불량에 가장 크게 영향을 주는 공정은 선삭공정(lathing
        4,000원
        10.
        2009.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The UCC (User Created Contents) culture has evolved through the game. Video sites Photo specialized UCC the UCC, real-time broadcasting, such as flash-based discusses a range of the UCC. This phenomenon is not an exception in the game too. Games, especially the 'Mercy nima (Machinima)' the words evolved as a form of one of our shows in the UCC. Games like this are a lot of video UCC and the service model, but efficient video content for the service based on the server side of the codec is not much research on automation technology. In this paper in order to improve the server-side based on the automatic translation system, has developed a codec, video game technology in the future will have to contribute to the development of the UCC.
        4,000원
        11.
        2008.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        리눅스는 공개용 운영체제였으나 점차 그 사용이 늘어나고 있어 현재는 서버 및 개인용 컴퓨터로도 사용되고 있는 효율적인 운영체제 이다. 이에 본 논문에서는 국내의 게임 개발업체의 게임제작 및 운용기술의 효율성을 위해서 리눅스 서버 기반의 게임 설계 소프트웨어를 개발 하고자 한다. 이를 통해서 게임 산업체의 개발 공정 프로세스의 효율적인 운영 및 관리가 가능하다. 그리고 통신 방송 융합 환경에서의 양방향 게임 설계 공정에도 효율성을 줄 수 있다.
        4,000원
        19.
        2002.10 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this paper, we model a two-server queueing system with priority, to which we put a restriction on the number of servers for each customer class. customers are divided into two different classes. Class 1 customers have non-preemptive priority over class
        4,000원
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