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게임기술을 응용한 인터렉티브 게임 무비 개발 방안 KCI 등재

A design of interactive movie using game technique

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

In this paper, we present a new method for interactive movie that can be automated running without any coordinator. The presented method can also be automated and same effect as an experimental short film. Movie content is developed using interaction with motion recognition system and plots that require attention for more intensively and interest. In addition to a simple questions was conducted before and after watching contents for determine the effects of movie content and reaction of viewers. Through the interactive movie content has been investigated.

목차
ABSTRACT   1. 서론   2. 관련 작품 및 연구사례    2.1 게임으로서의 인터렉티브 무비    2.2 연구 및 영화로서의 인터렉티브 무비   3. 동작인식을 이용한 인터렉티브 무비설계 및 제언    3.1 새로운 인터렉티브 무비 시스템 개발의 목적   4. 결론 및 향후 연구과제   감사의 글   참고문헌
저자
  • 김성현(중앙대학교 첨단영상대학원 게임공학 석사과정) | Sung-Hyun Kim
  • 이원형(중앙대학교 첨단영상대학원 교수, 한국컴퓨터게임학회 회장) | Won-Hyung Lee Correspondence to