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인터랙션을 중심으로 분석한 콘솔게임기의 인터페이스 진화에 관한 연구 KCI 등재

A Research on the Evolution of Interface based on the Interaction of Console Game Platform

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

As a macroscopic research for the interaction of TV Console game platform, I have analyzed the differentiation & characteristic of interaction for each platform. “Odyssey” developed by Ralph Henry Baer in Magnavox was the first console which has the propaedeutic user interaction. Development of graphical technology and the release of the Nintendo Famicom which equipped with Yokoi Gunpei cross key & horizontal Pad had provided an opportunity for the development of user interaction methods like as sound & 2D. Also, multimedia function of Sony PlayStation and Nintendo 64 had brought the era of 3D games and multiplay. Finally, Motion technology triggered by Wii had progressed to the gesture recognition interface throughout the Playstation MOVE of SONY & Xbox 360 Kinect of Microsoft.

목차
ABSTRACT
 1. 서론
 2. 선행연구
 3. 콘솔게임기의 인터랙션 및 인터페이스 연구
  3.1 점(1D)에서 면(2D)의 시대로 발전
  3.2 멀티 플레이와 사운드 인터랙션의 진화
  3.3 멀티미디어를 구현한 3D시대 개막
  3.4 동작인식을 통한 가상현실로의 참여
 4. 결론
 참고문헌
저자
  • 권용만(Department of Computer Engineering, Gachon University) | Yong Man Kwon