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무안경식 3D 디스플레이와 모션 디바이스를 이용한 몰입감 높은 게임 제작 사례 KCI 등재

A case development of High Immersion Game using Autosteroscopy 3D display and Motion device

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

In this paper, we developed 3D games which use lip-motion input device and displayed it on a non-glass 3D display using integral video method. The games called Jenga and Cubes are developed by using unity3D. Potential immersion and usability of games displayed by integral video method is experimentally tested. Experiment participants played the test games and are surveyed to measure immersion and potential usability. In this survey, the immersion scored 3.83 out of 5 in average, and we confirmed relatively higher satisfaction than 2D display. Positive results on implementation of non-glass 3D display on game contents are obtained from the experiment and survey.

목차
ABSTRACT
  1. Introduction
  2. 3D stereoscopic image
  3. Example of 3D game production using integrated video technology
  4. Conclusion
  4. 결론
  Reference
저자
  • 김승현(Department of Game & Multimedia Engineering, Korea Polytechnic Univ) | Seung-Hyeon Kim
  • 송이(Department of Game & Multimedia Engineering, Korea Polytechnic Univ) | Yi Song
  • 오황석(Department of Game & Multimedia Engineering, Korea Polytechnic Univ) | Hwang-Seok Oh Correspondence to