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증강현실 게임을 활용한 위치기반 관광콘텐츠 플랫폼 KCI 등재

Location-Based Service Tourism Contents Platform using Augmented Reality Games

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  • URLhttps://db.koreascholar.com/Article/Detail/353470
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Compared to the early 2000s, the number of tourists in Korea has increased significantly. Approximately 40 million tourists visit Korea each year. In line with this trend, various technologies for developing tourism content have reached a very high level. Therefore, adding experience-oriented AR (Augmented Reality) game based on LBS (Location-Based System) to existing tourist contents will create a new tourism content platform that can give new experience to tourists . This paper proposes a tourism contents platform based on Suwon Hwaseong Fortress which can give such a new experience.

목차
ABSTRACT
 1. 서론
  1.1 연구 배경
  1.2 연구 목적
 2. 선행 연구와 선행 사례
  2.1 위치기반서비스
  2.2 증강현실
 3. 증강현실 게임을 활용한 위치기반관광콘텐츠
  3.1 서비스지역 선정
  3.2 서비스 모델 제안
 4. 프로토타입 구현
  4.1 개요
  4.2 애플리케이션 내 모드
  4.3 증강현실 게임 콘텐츠
 5. 평가
 6. 결론
 참고문헌
저자
  • 류기현(Department of Digital Media, Ajou University) | GiHyun Ryu
  • 김지훈(Department of Digital Media, Ajou University) | JiHoon Kim
  • 이우석(Department of Digital Media, Ajou University) | WooSuk Lee
  • 오규환(Department of Digital Media, Ajou University) | GyuHwan Oh Correspondence to
  • 이윤진(Department of Digital Media, Ajou University) | Yunjin Lee
  • 석혜정(Department of Digital Media, Ajou University) | HaeJung Suk