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A Study on the Convention and Typology of Room-Escape Game

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The purpose of this study is to classify the types of Room-Escape games based on play and to derive unique narrative conventions of Room-Escape games that appear on various platforms such as online, offline, and virtual reality. The Room-Escape game sets up the 'room' and strengthens the magic circle, allowing the player to experience the 'insideness' of the place. It also applies the plot of 'the riddle' to induces players to solve puzzles and quests, as well as to infer narrative satellite events and probabilities. The Room-Escape game is a unique game genre that appears through the integration of game and narrative. It is classified into Escape-purpose-oriented type that emphasizes interaction with objects and rules, and Escape-process-oriented type which shows the enhancement of narrative features. The Room-Escape game is a game that reflects a contemporary aspect of Korean modern society desiring to escape from daily life and return at the same time.

목차
ABSTRACT
 1. Introduction
  1.1 Subject of Study
 2. The narrative Convention of theRoom-Escape Game
  2.1 Placeness of the Chamber and Insideness ofExperience
  2.2 Array of Satellite Events and Solving theRiddle
 3. Type of Room-Escape Game accordingto Play
  3.1 Strengthening the Rules of Escape-Purpose-Oriented Games
  3.2 Strengthening Narrative of Escape-Process-Oriented Games
 4. Conclusion
 Reference
저자
  • 이민희(Department of Content Convergence, Ewha Womans University) | Min Hee Lee
  • 한혜원(Department of Content Convergence, Ewha Womans University) | Hye Won Han Correspondence to