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AUGMENTATION OF MARITIME INTERACTIVE TEACHING MODEL TOWARDS SUSTAINABLE DEVELOPMENT GOAL AND INDUSTRIAL REVOLUTION 4.0

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구독 기관 인증 시 무료 이용이 가능합니다. 4,500원
국제이네비해양경제학회 (International Association of e-Navigation and Ocean Economy)
초록

The manner in which education will be delivered in the 21st-century has often been debated. Various literature has agreed that an interactive teaching and learning method is required in parallel with the emergence and development of cyber technology. The conventional method of teaching should be reconstituted to emphasize aspects associated with innovation and creativity in attracting the attention of students in learning. Despite the current Malaysian education emphasize the learning features that include 1) Creative thinking, 2) Critical thinking, 3) Collaboration, 4) Character and 5) Communication. However, 21st-century approach requires exposure, skills, and creativity to be implemented by the Malaysian educators. Therefore, the aim of this study is to propose a new maritime interactive teaching model towards a Sustainable Development Goals (SGDs) and industrial revolution 4.0. Three (3) secondary schools around Terengganu in Malaysia were chosen to participate in a pilot case study. The results of the study found that more than 90% of students now understand more about the maritime industry based on their acquired knowledge and education in this area. While, more than 70% of students described that this method of teaching is appealing. Maritime education innovative learning through an interactive learning model was successfully achieved based on the findings of this study, called the ‘Mariner’s Fantasy’. Additionally, through the inspirations of IR 4.0 and the Malaysia Education Development Plan, 2013-2025, the study has demonstrated the usefulness of the Maritime Education Innovative Learning (MEIL) program through an interactive learning method, in enhancing the delivery of maritime education by adopting an effective teaching-based approach.

목차
Abstract
1. Introduction
2. Overview on maritime education
3. Methodology
    3.1. Community Based Method
    3.2. Data Sample and Fieldwork
    3.3. Case Study – Field Work
4. Mariner’s Fantasy – Interactive Learning Model
    4.1. Origin of the game:
    4.2. How to play:
    4.3. Applicability and Contribution of Mariner’s AAAFantasy
5. Findings
    5.1. Comparison between Pre- and Post-Tests
    5.2. Post-test Section C (relates with Mariners’ AAAFantasy)
6. Conclusion
9. References
저자
  • Noorul Shaiful Fitri ABDUL RAHMAN(Department of Logistics Management, International Maritime College Oman) Corresponding Author
  • Noor Apandi OSNIN(Faculty of Maritime Studies, Universiti Malaysia Terengganu)
  • Rudiah MD HANAFIAH(Faculty of Maritime Studies, Universiti Malaysia Terengganu)
  • Mohd Rahimi ABDUL HALIM(Faculty of Business, Economics and Social Development, Universiti Malaysia Terengganu)
  • Shahriman ABDUL HAMID(Faculty of Business, Economics and Social Development, Universiti Malaysia Terengganu)
  • Nur Hazwani KARIM(Faculty of Maritime Studies, Universiti Malaysia Terengganu)