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Embodied Performativity and Sensory Experience through Screens: A Case Study on Interactive Media Content KCI 등재

스크린을 통한 신체적 수행성과 감각 경험: 인터랙티브 미디어 콘텐츠 사례 분석

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study explores the concept of screen-performance as a sensory and performative interface in interactive media content. Moving beyond the traditional notion of the screen as a passive display, it examines how screens can function as spatial, real-time systems that engage users’ bodies and perceptions. Based on theoretical research on screen media and performativity, the paper analyzes two original media artworks—Light, Movement of Boundaries and Boundaries: Coexistence—as case studies. These works demonstrate how screen-based installations can incorporate sensor feedback, adaptive visuals, and embodied participation. The findings suggest that screen-performance offers a meaningful framework for designing immersive user experiences in media art, interactive installations, and game environments.

목차
ABSTRACT
1. 서론
2. 이론적 배경
    2.1 스크린 개념의 확장과 매체 환경의 변화
    2.2 스크린 기반 인터페이스와 감각적 상호작용
    2.3 수행성과 신체성의 이론적 맥락
3. 스크린-퍼포먼스 사례 고찰
    3.1 미디어 아트에서의 다층적 스크린 활용
    3.2 인터랙티브 미디어 퍼포먼스와 인터페이스
4. 인터랙티브 콘텐츠 사례 분석: 감각적 스크린 퍼포먼스의 구현
    4.1 작품 <빛, 경계의 움직임>: 공간과 감각의 교차
    4.2 작품 <경계: 공존(境界:共存)>: 신체-스크린 상호작용 구조
5. 논의: 스크린 수행성과 인터랙티브 콘텐츠 디자인의 접점
    5.1 인터페이스로서의 스크린: 게임 및 콘텐츠 UX 관점
    5.2 참여와 수행의 구조: 감각 경험의 구성 원리
    5.3 시사점 및 응용 가능성
6. 결론
    6.1 연구 요약
    6.2 향후 연구 방향
참고문헌
<저자소개>
저자
  • Jeonghwan Kang(Graduate School of Advanced Imaging and Science, Chung-Ang University, 84, Heukseok-ro, Dongjak-gu, Seoul, Korea) | 강정환
  • Sanglim Han(Graduate School of Advanced Imaging and Science, Chung-Ang University, 84, Heukseok-ro, Dongjak-gu, Seoul, Korea) | 한상임 Corresponding author