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GAMIFICATION AS A DRIVER OF DESIRE TO PURCHASE FOR PRIVATE-LABEL BRANDS IN RETAIL

José Miguel Gaspar, Sandra Maria Correia Loureiro, Filipa Rosado-Pinto
  • 언어ENG
  • URLhttps://db.koreascholar.com/Article/Detail/451275
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글로벌지식마케팅경영학회 (Global Alliance of Marketing & Management Associations)
키워드
GamificationConsumer experienceRetailGamified experienceGameful experience
저자
  • José Miguel Gaspar(Instituto Universitário de Lisboa (ISCTE-IUL), Business Research Unit (BRU-IUL), Lisboa, Portugal)
  • Sandra Maria Correia Loureiro(Instituto Universitário de Lisboa (ISCTE-IUL), Business Research Unit (BRU-IUL), Lisboa, Portugal)
  • Filipa Rosado-Pinto(Instituto Universitário de Lisboa (ISCTE-IUL), Business Research Unit (BRU-IUL), Lisboa, Portugal)