As internet populations are growing very fast, online computer game has been extensively propagated in the internet community. Currently online Baduk game haws id attention as one of the most popular games in Korea. Therefore, the game industry has developed a variety of Baduk games and internet services providers and portal sites have competitively provided Baduk game services. Considering this trend, this paper attempts to develop an evaluation model for online Baduk games, which can serve as a guideline for selecting the appropriate game by game users. In addition, this evaluation has been applied to the 2 best known Baduk games and compared each other based on the model factors. Finally, this paper suggest some practical guidelines for game developers in order to increase user acceptance.
본 연구에서는 21C 핵심산업이라 할 수 있는 IT분야를 선정하여 설문의 신뢰도와 관여도를 높이기 위하여 표본대상을 구매자로 하여 내적 준거가격이 결과변수에 주는 영향력이 관여도에 따라 조절되는가를 분석하기 위하여 선행 연구 검토와 실증 조사를 한 결과 관여도에 따라 결과 변수에 주는 영향력이 조절될 수 있다는 것이다.