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        검색결과 22

        21.
        2005.03 KCI 등재 서비스 종료(열람 제한)
        본 논문에서는 인터넷환경에서 증가하는 인터넷게임의 바이러스/웜의 공격에 의한 침해사고 발생시 정의되어야 할 정보와 이를 활용한 대량 트래픽을 발생시키는 탐지하는 방안을 제안하였다. 이에 따라 인터넷 게임 사고대응시스템에서의 자동화된 역추적 방안에 대한 설계와 기능에 대한 개념을 제시한다.
        22.
        2001.11 KCI 등재 서비스 종료(열람 제한)
        Generally, the internet online game systems are divided into two parts, clients and servers. The clients provide a connection with game server to each user and communicate between them. And, the server controls all clients by the game rules fairly and manages database systems to maintain the user information. In this paper, we propose a configuration method for internet online game servers using distributed scheme. To apply this method, we divide game server into three sub-level parts again. First part of game server is login server to establish the connection between communication server and clients. Second part is communication server to connect between clients and main game server during playing the game. And last part is DBMS that performs database independently. Our proposed scheme suggests that the game server operates very stable because of decreasing of processing load by distributed scheme. So, our proposed server configuration applies to similar online game easily.
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