With the advent of mobile technology, teaching and learning have been more effective with the help of smartphone education applications. This study investigates the effects of vocabulary learning using the smartphone education applications on Korean elementary school learners’ English vocabulary learning and attitudes. A total of fifty-seven elementary school students in the 5th grade participated in the study and were randomly divided into an experimental and a control group. The results of the study manifested that both the experimental and control group showed an increase in the comprehension and production score from pre- to post-tests. The effects of the long-term vocabulary learning, however, were not found to be statistically significant. The average score in the delayed test for both groups slightly increased, which indicated that the treatment was beneficial for learners’ long-term memory enhancement. In the affective domain, interests and confidence ratings were significant for the upper-level experimental and lower-level control group. The results of the survey questionnaire showed that the vocabulary learning using direct examples and pictures for both groups was helpful to improve learners’ lexical competence.
The study investigates the effect of different types of visual images, i.e., static images versus dynamic images, on English vocabulary learning. Eighty-four students in the fourth grade of an elementary school participated in this study, and they were divided into two experimental groups and a control group. One of the experimental groups utilized static images, and the other group, videos as dynamic images in vocabulary learning. The control group was provided with the definition or the explanation of each target word in L1. The results of the study manifested that the static image group showed higher scores for the post test than the dynamic image group. The comparison of the pre and post affective tests demonstrated that the static image group showed an improvement in confidence in language learning and the dynamic image group showed positive change in the attitude of all three areas: interest, confidence, and aroused motivation. The analysis of the open-ended questionnaires showed that many participants in the static image group tended to use pictures as retrieval cues to remember vocabulary.
This study investigated the effects of using comic strips and context on the vocabulary learning of Korean high school students. Ninety high school students participated in the study and they were divided into three groups: a control group and two experimental groups using comic strips and using context, respectively. In addition, questionnaires were used to investigate students’ attitudes toward English vocabulary learning. The results of the study revealed that there were statistically significant differences in productive vocabulary retention among three groups in terms of short-term memory. In particular, the experimental groups showed high short-term memory rate compared with the control group, which may mean that the use of comic strips and context in English vocabulary learning is effective in improving learners’ productive vocabulary retention. Also there was a statistically significant difference in productive vocabulary retention among three groups in terms of long-term memory. The experimental groups showed a high long-term memory rate compared with the control group. The results of the questionnaire revealed that the two experimental groups showed more positive attitudes towards English vocabulary learning. This may suggest that teaching vocabulary with comic strips and context could be effective for students in English classes, and it is very helpful to develop various activities using comic strips and context.
The purpose of this study was to investigate the effects of vocabulary learning activity types via smart-phones on vocabulary learning and the attitude of Korean college students. The participants were 56 college students, who were divided into 4 groups: a competitive and self-paced group (Group 1), a competitive and controlled-paced group (Group 2), an individual and self-paced group (Group 3), and an individual and controlled-paced group (Group 4). Vocabulary tests were administered before and after the experiment. The analyses of the post-test results showed that Group 3 had improved most and Group 1 earned the second highest score, indicating that competition can make a positive effect on vocabulary learning via smart-phone applications. The results also revealed that there was no statistically significant difference in the post-test scores between self-paced and controlled-paced groups. In addition, vocabulary learning via smart-phone applications improved the participants’ attitudes toward vocabulary learning.