As the usage of smartphones increased rapidly due to the popularization of smart phones, it appears that the average daily usage time of Korean people was 3 hours and 39 minutes, and it was analyzed that the twenties uses 4 hours 41 minutes longer than the average (Jung, 2015). It, also, was found that users mainly use smartphones for receiving information retrieval, social network sites (SNS) activities, listening to music, watching games, and watching videos. In consequence, various contents suitable for smartphones are increasing rapidly. In particular, the number of users who are engaged in SNS activities through smartphones is rapidly increasing and its influence is gradually getting bigger. (Park & Lee, 2012). SNS activities provide content that gives entertainment in a short time and at the same time make consumption regardless of time and space like in subways or cafes, and also stimulate users through visual elements. The content that can be enjoyed in 10 to 15 minutes like snacks, which are easily eaten regardless of time and space, is called 'snack culture'. (Ko, 2015) According to Cheil Worldwide, 2000 media outlets for men and women aged between 13 and 59 living in major cities across the country, the phenomenon of easily consuming short videos, web cartoons, and web novels appeared noticeably. As a result of investigating the main purposes of smartphones, the use of relatively short contents such as SNS has increased (Bae, 2015). SNS provides users with simple contents similar to snacks, and users tend to use SNS as a leisure activity by using these services in 'leisure time' which is the time of their spare time. In this way, as the number of SNS steadily increased, SNS activity has also naturally increased. Consequently, as the SNS market has rocketed among various activities, the e-commerce using it is become popular. This type of consumption activity is called leisure spending (Cho & Do, 2010). Thus, it is necessary to analyze whether consumers view SNS activities as part of their leisure life. Although there are a lot of active consumption activities happening in consequence of using SNS after the spread of smartphones, there is very little research done on the relationship between SNS activity and the leisure life. This study, therefore, intends to conduct in-depth interviews on twenty women in their twenties and thirties who are actively engaged in consumption activities in the SNS market, on the issue of whether they acknowledge SNS activities and consumption behavior in the SNS market as recreational activities. The purposes of this study are as follows: first, to find out the meaning to SNS activities as a leisure activity to female consumers of the twenties and the thirties; second, to explore the approaching process and motivation of leisure life extending to leisure spending; third, to examine the relation between experience of commitment and leisure satisfaction through previous research and in-depth interview In addition, this study is the cornerstone of research on SNS market which is becoming an issue as one new consumption trend and which recognizes consumption activity that happens in the market as leisure consumption in reference to leisure. It is considered to be utilized variously when establishing marketing strategy of fashion companies, which will use image consumption based SNS later.
디지털혁명이 세상을 주도하는 기업 환경에서 경쟁력을 제고 할 수 있는 새로운 이론과 전략연구는 산업혁명 이후에 끊임 없이 제기되어왔다. 디지털 시대에는 인류 문명의 발전적 도약이 시장의 통찰력을 요구하는 방향으로 새롭게 진화하고 있다. 마켓 4.0시대에 변화된 환경에 맞는 마케팅 전략은 사람을 중심으로 하여 지인 간의 상호작용과 콘텐츠 생산 및 소비의 순환 서클을 구성하는 네트워크 구조로 가고 있다. 이에 SNS 뉴미디어를 통한 혁신적인 마케팅이 대두되고 있는데 그 중심에 서 있는 부류가 바로 소셜 인플루언서이다. 본 연구에서는 과거의 수직적인 마케팅이 아니라 수평적인 마케팅을 통해 소셜 미디어를 무대로 활동하고 있고, 소셜 마케팅의 새로운 주역이 된 인플루언서 마케팅 영역에 대한 필요성을 고찰하고 근간에 대한 이론적 요소를 정리하였다. 그리고 실제 소셜 인플루언서 활동에 대한 분석, 그리고 평가와 전략의 필요성에 대한 근거를 제시하고 그에 적합한 평가 도구를 제시하였다. 앞으로 인플루언서 평가 도구 활용을 통하여 SNS에 기반한 바람직한 콘텐츠의 전파가 기업과 개인에게 새로운 마케팅 강화 전략으로 발전할 수 있기를 기대한다.