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        검색결과 3

        1.
        2021.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Recently, virtual reality (VR) and augmented reality (AR) technologies are attracting attention as core technologies in the era of the 4th industrial revolution. These virtual and augmented reality technologies are being used in a variety of industries, including the construction industry, healthcare industry, and manufacturing industry, to innovate in communication and collaboration, education and simulation, customer service and reinvention of the customer experience. In this paper, VR-based experiential safety education was conducted for workers of shipbuilding companies in Ulsan city, and for them, the educational effectiveness such as immersion, site applicability, safety accident prevention, education satisfaction, overall performance, and safety behavior in VR-based safety experience education were measured. In addition, we examined whether the immersion of VR-based safety experience education affects site applicability, safety accident prevention, educational satisfaction, overall performance, and safety behavior. Furthermore, it was analyzed whether site applicability plays a mediating role in the relationship between immersion and safety accident prevention. As a result, it was found that the immersion of VR-based safety experience education affects site applicability, safety accident prevention effect, education satisfaction, overall performance, and safety behavior, and that site applicability mediates between immersion and safety accident prevention. Based on these results, we suggests a direction for the development of VR-based contents in the field of safety and health and the transformation of safety and health education in the future.
        4,300원
        2.
        2014.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This study is about safety education experience and practice of parents who are raising preschool children and the study results are as the following. For safety education experience state, parents had experience of safety education and mostly received it through communities, TV, Internet, etc. The most common educational content was the traffic safety education. For safety education practice degree according to number of children, safety education practice was mostly done well with 1~2 children. For safety education practice degree according to family type, safety education practice degree within the family was done most in nuclear families while healthy life habit safety education practice degree was done most in nuclear families and reconstituted families. Also, for traffic safety education practice degree, it was done well in nuclear families. For respiratory disease safety education practice degree, nuclear families and reconstituted families were the highest and for first aid safety education practice degree, single-parent families were the highest. For safety knowledge level of parents, safety knowledge of family was the highest, followed by safety knowledge of respiratory disease, and traffic. For safety education practice degree and safety knowledge according to safety education experience of parents, there was a significant difference in practice degree according to safety education experience of parents and there was also difference in practice knowledge according to experience. There was also education effect in healthy life habit safety knowledge and traffic safety knowledge.
        4,000원
        3.
        2012.12 KCI 등재 서비스 종료(열람 제한)
        일상생활을 살아나가면서 발생하는 안전사고 중에 어린이에게 가장 위협적인 사고는 보행 중 발생하는 교통사고이다. 사고발생 후의 대책이나 처리보다 사고를 미연에 방지하기 위해 어린이 스스로 몸을 유지할 수 있는 안전에 대한 바른 습관 및 태도를 형성시켜주는 교통안전 교육이 강조되야 한다. 본 논문에서는 기능성게임으로서 교통안전교육을 가장 효율적으로 학습할 수 있는 방안의 하나로 어린이의 몸을 활용해 교통안전 준수체험 교육훈련을 할 수 있는 체감형 교통안전교육게임을 설계해보고 3차원 동작인식기술을 다양한 기능성게임에 적용할 수 있는 가능성을 제시하였다.