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The Effect of Mental Health Belief and Self-Construal Focused on Intrapersonal level of player

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The current study examined whether and how players’ aggression is affected by playing games focused on Intrapersonal level of player. In contrast to most existing studies, our study asks about crucial underlying factors among the general game population and thereby investigates mental health belief, interdependent and independent self-construal, game-efficacy, loneliness, depression, gender and age. Results show that mental health belief is particularly important to the players because their aggressive tendencies are greatly diminished. Independent self-construal and game efficacy reduced the levels of players’ aggression. Interestingly, both depression and loneliness decreased the levels of players’ aggression. Results and implications are discussed.

목차
ABSTRACT
  1. 서론
  2. 선행 연구 검토 및 가설
  3. 연구 방법
  4. 연구 분석 결과
  5. 결론 및 논의
  참고문헌
저자
  • 이혜림(Department of Digital Culture & Contents, Konkuk University) | Hye Rim Lee
  • 정의준(Department of Digital Culture & Contents, Konkuk University) | Eui Jun Jeong Correspondence to