Recently, small and medium-sized manufacturing companies have shown increased interest in and participation in smart factories in order to survive in market competition. However, many SMEs build smart factories without a systematic review or preparation, which leads to them not being able to use them properly. This study considers the main reason for the low utilization rate of smart factories to be a lack of sufficient reflection of user requirements. Therefore, a method and procedure for deriving the priority of smart factory requirement functions and operating performance indicators based on QFD is proposed as a solution to this issue.
RFID/USN is important infrastructure of the ubiquitous society. And so, It is various and practical research is attempted. These two base technology have physical characteristic and complement relationship. Like this relationship is applied Following example that is system research which manages warehouse stocks and conditions. First, We adhere RFID Tag at the Pallet of the warehouse and do identification goods. And then, It grasps the environment state information of stocks with sensor module which has Zigbee wireless communication function. From like this process RFID Tag information and jop-control command of sensor node also it is exposed to air. Therefore, We control sensor node in USN/RFID environment through the mobile device. And system design for the security Apply of the process is main purpose of this paper's. We propose the condition and function of the mobile device to the secondary. And We define the relation of the sensor node with RFID to be arranged to a warehouse. Finally, This paper is designed to find a trade-off of the following viewpoints. First, We offer suitable sensor-control information to a actual manager. Second, We offer RFID tag security approach to control the action of the sensor. Third, It increases the survivability of sensor node form.
본 논문에서는 증강현실 게임에서의 동작 기반 상호작용의 설계 및 구현 기법을 기술한다. 증강현실에서는 상호작용의 도구로 고전적인 입력 장치보다 사용자의 동작에 의존한다. 동작 기반 증강현실 게임은 신체적 움직임에 의한 상호작용을 사용하는 실감 게임의 유망한 분야이나 현재의 동작 인식 기술의 불안정성으로 인해서 증강현실 응용에서 동작 인식 장치를 주 입력 장치로 사용하는 데에는 한계가 있다. 이러한 한계에 대처하기 위해서 각 증강현실 응용들은 여러 보완수단들을 동원하고 있고 이로 인해서 증강현실 게임의 구조가 불규칙적이며 비효율적으로 설계되는 경향이 있다. 본 논문에서는 동작 기반 증강현실 게임의 효율적인 개발 방법론을 제시한다. 실제 탁구채를 사용하는 동작 인터페이스를 가지는 증강현실 탁구게임의 프로토타입을 제시된 방법론에 따라서 설계하고 이를 구현하였다. 구현된 증강현실 게임에서의 상호작용에 있어서 탁구채를 고속으로 인식하고 지연 없이 상호작용 됨을 확인하였다.