This research examines the concepts of customer brand engagement (CBE) and perceived social presence (PSP) in a corporate Facebook context, and tests whether CBE and PSP have an impact on brand trust. CBE has well-defined sub-dimensions that are about behavioral, emotional and cognitive, and motivational aspects. The sample (n=461) is from Kuwait, and asks about use of corporate Facebook pages for smart phones. All three of the CBE sub-dimensions have a significant impact on brand trust. PSP influences the CBE sub-dimensions, and it also influences brand trust directly. Brand trust does impact brand loyalty in the corporate Facebook context.
In 2015, the movie “Northern Limit Line” which based on the naval battle of South and North Korea occurred in 2002 was premiered (Los Angeles Times, 2016). This movie made a significant contribution to improve the image of the R.O.K Navy. Brand Placement (BPL) was used to promote the R.O.K Navy in this movie (Karrh, 1994; Van Reijmersdal, Neijens & Smit, 2007).
The R.O.K. Navy is trying to build powerful naval forces with the slogan called “The Ocean Navy”. It is essential to acquire the elite military forces who can help the Korean Navy to accomplish its strategic goal and heighten the competitiveness. The acquired elite military forces are expected to demonstrate their own ability while they serve the R.O.K. Navy. They will have positive influences to the local communities as the supporters of the R.O.K. Navy after they are discharged.
This research analyzed BPL effect in terms the recruitment of workforce. This research identified the relationship among BPL, organization image, organization reputation, employment brand equity and intention to pursue job opportunity in R.O.K Navy. In previous researches, the effect of image can be applied to corporate brands, product, individual brands, geographical areas, events and people (Balmer, 1997). The image of organization can remind people of the particular organization (Cable & Yu, 2006). The reputation is a dynamic interaction construct with the image, and defined as a subjective judgment based on the reliability and integrity about the organization in long term (Clardy, 2012). Employment brand equity is defined as outcome of applicant’s decision choices attributable to job seeker’s beliefs about the organization as employer(Han & Collins, 2002). Marketing literatures on employment brand equity can be useful in helping to understand how job seeker develops beliefs about organization as employer. Although many researches studied BPL, organization image and reputation, employment brand equity, etc., little researches have been conducted to integrate the variables mentioned above in public sector such as the military forces.
Samples of this research consist of people who watched the movie called “Northern Limit Line”. SPSS and AMOS package programs are employed to analyze the data. Marketing strategy for a public sector such as Korean Navy based upon the results of the findings from this study is expected to position Korean Navy as more efficient and effective organization to recruit better quality human resources.
China has been the biggest factory in the world, most of products are marked “made in China”. With the rapid grows of consumption in China, it is also the biggest market. However, Chinese consumers with deep-rooted Confucian value system may different from Western countries (Ramasamy & Yeung, 2009). Do they still have strong consumer ethnocentrism? Or they can accept all the things they made but with the foreign brands?
The power of WOM to influence customer attitude toward one brand is well known to all the marketing researchers. But the fast development of internet and social media network changed consumers’ behavior, word-of-mouth has acquired electronic WOM (e-WOM) as a new name (Goyette et al, 2010). Customer use E-WOM to evaluate product and make purchase decision.
Ethnocentric consumers are against foreign brands as they believe that purchasing these brands will hurt domestic economy and brands, cause loss of jobs and increase the power of capitalist companies and dependency of poorer economies to them (Kaynak & Eksi, 2013). But customers are will to searching the better products. Such as Chinese mainland consumers hire purchase agent to shopping aboard. The purchase agent post information in the social media network as eWOM. This research wants to explore the young Chinese still have high ethnocentric tendency or not influenced by eWOM. If E-WOM can be a marketing method to reduce the ethnocentrism when foreign brands entry a new country. And also the domestic brands can use E-WOM to enhance ethnocentrism to against foreign brands.
In this research, study 1 tests positive E-WOM or negative E-WOM to test if it can enhance Chinese consumers’ ethnocentrism or reduce their ethnocentrism for their own country products. This research also tests if consumer ethnocentrism can influence on brand equity and purchase intention.
Based on the literature review, researchers establish concept model was shown in Table 1.
This study uses SPSS and AMOS to analysis the sample. Based on the results this research gives suggestions to both academic and practice.
This research was conducted in order to examine the reverse effect of brand loyalty on
the emotional attachment to the place-of-origin. Results indicate that consumers that
are highly loyal to a brand tend to be more emotionally attached to the place-of-origin;
the effect is mediated by affective place image. Affective place image also partially
mediates the brand loyalty–place attachment relationship in cases when the brand is
authentic in the place.
Human beings tend to extend their affect towards one object based on another object
related to the first one. Building on this notion researchers have been trying to
understand two related concepts—a place, and a brand originating from that place. In
this endeavor, one literature stream has been focusing on place-based branding from
the perspective of international marketing, including work on country-of-origin (COO)
or product-country image (Baldauf et al., 2009; Hong & Wyer Jr, 1989). Another
stream focusing on place branding adapts traditional marketing theory to market a
place (Kotler 2002), and focuses on destination image (Bramwell & Rawding, 1996;
Lee & Lockshin, 2012; Qu, Kim & Im, 2011), and place attachment (Gross & Brown
2006). Notwithstanding the above, there is a dearth of research combining these two
aforementioned streams. One of few exceptions is Lee and Lockshin (2014), who
explored the reverse COO effect of product perceptions on destination image.
However, they focused on consumers’ cognitive beliefs and, thus, the underlying
mechanism of the relationship is yet to be examined. Hence, the current research aims
to answer the following questions: can brand loyalty be leveraged to consumers’
relationship with the place-of-origin as a tourism destination? And, if so, what is the
mechanism underlying the effect?
We present a global survey with consumers of place-based wine brands as a means to
understand whether consumers’ loyalty to a brand will influence their emotional
attachment to the place where the wine brand origins. A moderated mediation model
is proposed. Affective destination image mediates the positive effect of brand loyalty
on place attachment, which is positively moderated by authenticity of the brand-place
associations. The study contributes to the tourisms marketing field by identifying the
emotional linkage between brand loyalty and place attachment. It serves as a starting
point for further investigation of how company or product branding could benefit
place marketing and branding theory. Affective components are suggested to play a
vital role in the relationships between a place and a brand. It further enriches understanding of the role of brand authenticity. Place marketers need to understand
the role of brand loyalty in the decision-making process of tourism consumption.
This research was conducted in simulated art scenarios to explore the effects of three
treatment variations of music on the visualization of art (not only its presence/absence
was tested, but also its fast/slow perceived rhythm) and it employed a sample of 234
potential art consumers. Findings suggest that music is not able of enhancing the art
experience. Actually, the study found empirical evidences of its negative influence on
consumers’ emotional, cognitive and behavioral responses.
The Internet is considered as a competitive marketing instrument in advancing business-related information and real-time transaction opportunities (Kumar, 2013). Several brand managers are questioning whether the existent marketing approaches to position their brands, with the purpose to operate in a traditional and online setting, may be enhanced (Liu, 2012). The Internet is recognized as an influential instrument that has changed the manner brands conduct business and the way consumers and businesses interact (Boyland et al., 2013). The distinctive value that the Internet offers over conventional media is the capacity to interact with consumers. This permits practitioners to adjust their presentation to adapt specific consumers’ needs. Contrary to other forms of media, the Internet assists companies to create long-term relationships with its consumers as it allows a distinctive reciprocal communication. This reciprocal communication that distinguishes the latest marketing channels from conventional media is website interactivity (Wang et al., 2013).
a mechanized environment the same way as a company does in a traditional
environment. It includes communicating with consumers directly, generating an
exclusive and individual interaction with them. As a central aspect in
technology-mediated communication, Website interactivity has been identified as a
critical component to create strong brands (Voorveld et al., 2013). Regardless of the
significance of Website interactivity, very limited research was identified in the
branding and marketing literature that investigate the influential role of interactivity
on brand equity. To this date very few researchers have devoted efforts to investigate
the influential impact of Website interactivity on branding constructs. Therefore, this
study closes this gap with the conceptualization and the impact of the two dimensions
of Website interactivity namely social interactivity and system interactivity on brand
equity. Additionally, another contribution is to examine the mediating effect of brand
image and brand awareness in the formation of brand equity in the online
environment.
The study propose a theory-based model of Website interactivity as a precursor to
build online brand equity and to examine the relationships among Website
interactivity, bran image, brand awareness, and brand equity in the context of branded
Websites. Leaning on the fundamentals of branding literature and the Website interactivity theory, a theoretical framework is designed and seven hypotheses are
examined. A two-phase analysis is considered, first a Confirmatory factor analysis
(CFA) and then a Structural Equation Modeling (SEM). The findings show that the
dimensions of Website interactivity impact significantly on the brand awareness and
brand image which in turn influence online brand equity. As today limited research
has been focused on studying the impact of Website interactivity as a branding
instrument.
In this study, the authors consider Website interactivity to be the interaction between
Websites and individuals. In this sense, Website interactivity is viewed as an essential
high-tech capability for building brands (Voorveld et al., 2013) as it allows a
reciprocal communication with the system and other users. Current literature indicates
that for a more real illustration of the dual dimensions of Website interactivity, studies
devote user control as an expression of system interactivity and two-way
communication as an expression of social interactivity (Wang et al., 2013). Two-way
communication (social interactivity) refers to reciprocal communication between
individuals. The dimension is perceived as the interaction between the users and the
system (e.g. Website) (e.g. through e-mail, chat or toll-free telephone access to
customer service, etc.). The user control (system interactivity) perspective is more
concerned with the ability of the user to select content and guide the interaction
(Lowry et al., 2006). User control is manifested when individuals are granted the
opportunity to select the content and influence the communication. For instance, Web
users may feel themselves as possessing user control because they have the capacity
to select without restrictions (through an internal search engine).
The target of this paper is to introduce a general brand experience measurement scale that
can be used to measure brand experiences of the stakeholders of a company. It is
proposed that also stakeholders’ brand experiences can be measured with a measurement
scale developed for consumer marketing research.
In literature, there are various different kinds of individual brand constructs and
measurement frameworks that have been developed for tracking consumers’ brand
perceptions; however, these models have not been frequently used to measure brandrelated
aspects outside consumer-centric situations. The tracking of stakeholders’ brand
experiences can help companies to position their brands better in the tightening global
competition where also stakeholders have a critical role and can influence the
performance of the company (Hult, Mena, Ferrell, & Ferrell, 2011).
Brands are experienced via stimuli that can be either controlled by the company,
including, for example, advertisements, logos, sales environments, sales packages, and
services, or then they are out of their control, for example, brand related information can
spread freely on the social media or by word-of-mouth (Brakus, Schmitt, & Zarantonello,
2009; Keller, 2013). Thus, it can be said that the measurement of brand experiences can
give valuable information to the company on what is the status and reputation of the
brand. However, it is not only the customers or consumers that have brand experiences,
also stakeholders encounter brands and the way they experience them on the personal
level can have a major impact on how they interact and promote the brand in other
contexts. Some B2B marketing theories have brought up the importance of understanding
long-term relationships between buyers and sellers, including experiences associated with
the relationship (Hadjikhani & LaPlaca, 2013) as well as purchase risks (Brown, Zablah,
Bellenger, & Johnston, 2011).
Brands are experienced via stimuli that can be either controlled by the company, including, for example, advertisements, logos, sales environments, sales packages, and services, or then they are out of their control, for example, brand related information can spread freely on the social media or by word-of-mouth (Brakus, Schmitt, & Zarantonello, 2009; Keller, 2013). Thus, it can be said that the measurement of brand experiences can give valuable information to the company on what is the status and reputation of the brand. However, it is not only the customers or consumers that have brand experiences, also stakeholders encounter brands and the way they experience them on the personal level can have a major impact on how they interact and promote the brand in other contexts. Some B2B marketing theories have brought up the importance of understanding long-term relationships between buyers and sellers, including experiences associated with the relationship (Hadjikhani & LaPlaca, 2013) as well as purchase risks (Brown, Zablah, Bellenger, & Johnston, 2011).
Brand experiences can be measured, for example, with a measurement scale (Brakus et al., 2009) that has been extended with an eco-friendliness dimension (Saari, 2016). This model has been tested with consumers, and this paper argues that the same scale can be useful for monitoring the brand experiences of other stakeholders as well. The extended brand experience scale can be used to monitor whether consumers and stakeholders experience a certain brand to be ecofriendly, and how positively or negatively they are inclined towards the eco-friendliness of the brand experiences.
With the raising focus on stakeholders’ important role in solving environmental problems, the role of stakeholder marketing becomes more critical for a company (Homburg, Stierl, & Bornemann, 2013). And in this situation it becomes also more crucial to follow up what are the brand experiences of stakeholders. The stakeholders’ brand experiences can give a strong indication is the company implementing its strategy correctly and are all the essential elements transparently and authentically communicated to the stakeholders, especially with regard to the environmental development activities that are reflected in the eco-friendliness dimension of brand experiences.
Despite the importance of innovation and customer participation for both practitioners and academics, the effects of the integration between innovation and customer participation has rarely been addressed in consumers’ perspectives. Accordingly, the authors first examine separately the impact of the two breakthrough innovation types (technology-based innovation vs. market-based innovation) and two forms of customer participation (as information providers vs. as co-developers) on brand attitude. Following this, the interaction effect between the two variables is also tested.
We used a 2x2x2 mixed subjects design. We employed a 2 (breakthrough innovations: T-INNO, M-INNO) x 2 (customer participation: CPI, CPC) between-subjects design for independent variables and the dependent variable had a 2 (brand attitude: pre-brand attitude, post-brand attitude) within-subject design. The hypotheses were tested for a cell phone product category by pretest. Participants were 148 university students from Seoul, Korea.
The results show that both breakthrough innovation and customer participation positively influence the brand attitudes held by customers, though neither the two forms of breakthrough innovation nor the two forms of customer participation differ from each other in terms of the strength of this relationship. However, when technology-based innovation is combined with customer participation in the form of co-development, a stronger positive impact on brand attitude is observed than when customers are treated as information providers. Conversely, when market-based innovation is combined with customer participation in the form of information provision, a stronger positive impact on brand attitude is observed than when the customers act as co-developers.
These results have a number of theoretical contributions. First, prior innovation research has mostly focused on the impact on firm performance. Even though a few researchers have conducted several studies about the impact of innovation in terms of consumers’ perspectives, they did not consider the specific type of innovation. The present study focuses on comparing the impact of two types of breakthrough innovation based on customers’ perspectives. Second, prior customer participation or co-creation research has mostly looked at the positive impact on performance from both the firm’s and consumer’s perspective. However, they did not consider the specific type of customer participation which can affect differently performance. In this study, the differential
impact of each type of customer participation was explored. Third, previous studies have
not focused on the interaction effect between two types of innovation and customer
participation. We found that the interaction effect can be significant when they are
combined together.
This study has also managerial implications. First, when firm managers utilize both
breakthrough innovation and customer participation strategies, they need to consider the
most effective combination of the forms of innovation and participation available. Second,
this interaction effect should be considered not only in the innovative product
development process but also in the communication activities in their customers. Finally,
the limitations and further research directions of this results are discussed.
Organisations encourage shareholders to invest in the place and the place audience relies on place reputation when making investment decisions and product choices. Given the significance of the place branding and place heritage and building upon the evidence discussed, this research is one of the first attempts at collecting empirical evidence that seeks to prove that a favourable place branding and place branding heritage influence a favourable place image and favourable place reputation. This study aims to explore employees and visitors/consumers’ perceptions and practices regarding the place branding and the main factors that influence place branding suitability at a visitor/consumer/employee level. By achieving these objectives, it is expected that the investigation will add to current knowledge about the place branding and provide practical insights to managers and decision-makers. Based on the research objectives of this study, three overall research questions are: (i) What are the factors that influence place branding favourability, (ii) What are the main influences of place heritage favourability on favourable place branding?, and (iii) What are the main influences of place branding favourability on favourable place image and favourable place reputation?
This research addresses the general goals: first, it explores the concept of the place
branding and its dimensions. Second, it identifies the factors that are most likely to
have a significance influence on the favourable place branding (antecedents of the
favourable place branding). Third, it develops and empirically assesses a model
concerning the relationships between favourable place branding, its antecedents and its
consequences. Fourth, it examines the influence of the favourable place heritage on
place branding. Finally, it investigates the impact of the favourable place branding on
favourable place image and favourable place reputation (consequences of the
favourable place branding). Despite the potentially significant role of the favourable
place branding, little empirical research has examined how the favourable place
branding exposes corporations and their members to far greater scrutiny. Creating a
employee/consumer/visitor level model based on attribution theory demonstrates the
issues retailers face in relation to place branding: (i) the association between the place
branding concept and its elements that foster or discourage; (ii) its benefits or outcome
for place; (iii) the relationships between other theoretically and empirically identified
variables. In order to fill this gap in the academic literature, prior studies and the insights gained from current field research were reviewed. The model and various propositions developed thereafter, merit further study.
Luxury brand marketers have recently turned their attention to luxury brand
consumers and their social brand communities devoted to the brands. Luxury brands
appeal to customers by enhancing their images regarding heritage, quality, and artistic
value. Luxury fashion brands also establish social media communities to
communicate their images more effectively. This study uses the key concepts of
integration and interactivity to provide theoretical foundations to investigate luxury
brand communities (LBCs) in the social media context. A survey was given to 252
members of Facebook fan pages for luxury brands from South Korea. This study
examines effects of interaction as a process on perceived interactivity of LBCs in
social media, and consequences, attitude, purchase intentions, and brand loyalties,
hence offering implications for luxury brand management academics and practitioners
This research introduces the construct of perceived brand local connectedness
(PBLC) that captures the extent to which a (domestic or foreign) brand is associated
with and connected to a consumer’s home culture. Together with perceived
brand globalness (PBG), PBLC is linked to purchase intention (PINT) through
consumer-brand identification (CBI) and perceived brand quality (QUAL).
Across two studies in mature and emergent market settings, findings provide evidence
that both constructs matter, although PBLC’s effects are relatively stronger
than those of PBG. Results further indicate that global identity moderates the effects
of PBG on CBI while consumer ethnocentrism (CET) moderates the corresponding
effects of PBLC. Implications of the findings for theory and practice are
considered.
Motivated by the recent cases of negligent social responsibility as manifested by foreign luxury fashion brands in Korea, this study investigates whether agency costs depend on the sustainability of different types of corporate governance. Agency costs refer either to vertical costs arising from the relationship between stockholders and managers, or to horizontal costs associated with the potential conflicts between majority and minority stockholders. The firms with luxury fashion brand could spend large sums of money on maintenance of magnificent brand image, thereby increasing the agency cost. On the contrary, the firms may hold down wasteful spending to report a gaudily financial achievement. This results in mitigation of the agency cost.
Creating their brand images based on rich consumer experiences is becoming significant for retailers to differentiate themselves from competitors (Ailawadi and Keller 2004). Among multiple retailer attributes that have been argued by existing studies that influence overall image of the retailer, several researchers pointed out that personal encounters, such as those between employees and customers, may be more influential in communicating brand meaning than marketing-driven, mass-targeted messages (Cialdini 1993, Keller 2003, Sirianni et al. 2013) and referred to service employees as the “living brand” (Bendapudi and Bendapudi 2005).
This paper examines the co-creation of human brands identities exemplified by celebrities in a stakeholder-actor approach. By bringing together the theoretical web of service-dominant logic, stakeholder theory, actor-network theory, and consumer culture theory, we argue that human brand identities are co-created by multiple stakeholder-actors that have resources and incentives in the activities that make a up an enterprise of a human brand, including the celebrities themselves, consumer-fans, and business entities. By utilizing an observational, archival netnographic data from popular social media channels, four exemplars of celebrity identities from the Philippines demonstrate the co-creation of human brands. Findings illustrate key stakeholder-actors’ participations, production and consumption, and integrations of resources and incentives in the co-creation process as articulated in social media. The co-creation process happens through sociological translations codes namely: social construction and negotiation of identities, parasocialization, influence projection, legitimization, and utilization of human brand identities. These dynamics of human brand identity advance a stakeholder-actor paradigm of service co-creation that is adaptive to the predominant consumer culture and human ideals that surround the celebrity. Implications and future research on celebrity brand marketing management are discussed.
Many studies in the marketing literature focus on investigating the effects of brand attachment and self-congruence on favorable consumer behavior, such as brand loyalty, positive Word-of-Mouth, resilience to negative information (Thomson et al., 2005, Japutra et al., 2014a). However, limited studies examine the relationship between brand attachment, self-congruence and negative consumer behavior. For instance, Johnson et al. (2011) posit that when consumers are in relationships with brands and more self-relevant, they are more likely to induce retaliatory actions when the relationship ends. Highlighting the dark side of brand attachment, Japutra et al. (2014b) show that stronger brand attachment leads to a wide range of unwanted consumer behaviors including trash-talk, Schadenfreude, and anti-brand actions. These studies show how brand attachment is capable of hurting consumers. However, only limited studies pay attention on the negative consequences of brand attachment (e.g. Johnson et al., 2011; Japutra et al., 2014b). The purpose of this study is to investigate the effect of self-congruence and brand attachment on compulsive buying behavior.
Viral video advertising as a branded entertainment has shown its potential to overcome consumer skepticism by spreading the brand message through individuals’ social connection. Although brand placement prominence and brand disclosure may be critical factors that influence forwarding intention in the viral video ad context, less research has examined these relationship. To fill these gaps, this study aims 1) to examine the psychological mechanisms through which the brand placement prominence influences consumers’ forwarding intention of viral video advertising, and 2) to investigate the potential moderating role of brand disclosure timing. This study shows that the level of brand prominence in a viral video ad is an important factor influencing viewers’ forwarding intention sequentially mediated by persuasion knowledge, critical processing and enjoyment. The moderating role of brand disclosure timing investigated in the current study suggests that when the branded viral video has a high level of brand prominence, post brand disclosure leads to a higher forwarding intention compared to the prior brand disclosure.
A factorial design 2 (high repetition vs low repetition) x 2 (high brand familiarity vs low brand familiarity) is used to test the effects of repetition and brand familiarity on consumers’ memory for brands placed in video games. Consumers recalled better familiar brands and repetition increased recall for familiar brands.
Brand placements, by providing endorsement opportunities for the placed brands, are becoming instrumental in influencing the buying behaviour of ad-savvy consumers. As this marketing tool gains momentum, with the regulatory barriers against the placement beginning to obliterate globally, product placement strategies such as TV placements have become an important choice for practitioners (PQ media 2012). Brand placements are unique in their capacity to include brands as verbal, visual or both, often, as a part of the plotline-the latter has been acknowledged as important factor in influencing placement effectiveness (Russell, 2002; Waiguny, Nelson and Marko, 2013). Within TV shows and movies, plot modality entails pairing of the brands with desirable characters (Karrh 1998) and embedding them in an emotive story. Emotions have been known to play an important role in the consumer information processing (Lau-Gesk and Meyers-Levy 2009). Studies exploring the memory effects largely rely on measures such as recognition or recall. However, if brand placements operate less consciously, explicit measures may be inadequate and implicit measures for memory become desirous (Yang, Roskos-Ewoldsen, Dinu and Arpan, 2006). This study examines the impact of positive emotions (Happiness, Interest) and degree of plot modality (character-brand integration) on consumers' implicit attitudes towards placed brands. In the experiments conducted, it was observed that participants exposed to placement sequences evoking positive emotions were more likely to form favourable implicit attitudes towards the placed brands, especially when the character interaction with the placed brand was low. The findings underscore the need to better understand the interplay of positive emotions and character-brands integration within placements to augment their effectiveness.