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        검색결과 3

        1.
        2008.08 KCI 등재 서비스 종료(열람 제한)
        Collision avoidance is a fundamental and important task of an autonomous mobile robot for safe navigation in real environments with high uncertainty. Obstacles are classified into static and dynamic obstacles. It is difficult to avoid dynamic obstacles because the positions of dynamic obstacles are likely to change at any time. This paper proposes a scheme for vision-based avoidance of dynamic obstacles. This approach extracts object candidates that can be considered moving objects based on the labeling algorithm using depth information. Then it detects moving objects among object candidates using motion vectors. In case the motion vectors are not extracted, it can still detect the moving objects stably through their color information. A robot avoids the dynamic obstacle using the dynamic window approach (DWA) with the object path estimated from the information of the detected obstacles. The DWA is a well known technique for reactive collision avoidance. This paper also proposes an algorithm which autonomously registers the obstacle color. Therefore, a robot can navigate more safely and efficiently with the proposed scheme.
        2.
        2007.06 KCI 등재 서비스 종료(열람 제한)
        The most important thing for navigation of a mobile robot is to find the most suitable path and avoid the obstacles in the static and dynamic environment. This paper presents a method to search the optimal path in start space extended to time domain with considering a velocity and a direction of moving obstacles. A modified version of A* algorithm has been applied for path planning in this work and proposed a method of path search to avoid a collision with moving obstacle in space-tim domain with a velocity and an orientation of obstacles. The velocity and the direction for moving obstacle are assumed as linear form. The simulation result shows that a mobile robot navigates safely among moving obstacles of constant linear velocity. This work can be applied for not only a moving robot but also a legged humanoid robot and all fields where the path planning is required.
        3.
        2006.09 KCI 등재 서비스 종료(열람 제한)
        게임 인공지능 분야중 하나인 경로탐색은 좀더 사실적인 게임을 만들기 위한 중요한 요소이다. 경로탐색 시스템은 한정된 자원을 소비해야만 하는 제약사항 때문에 때때로 단순하게 처리되어 사실적이지 못한 경로를 생성하였다. 기존 연구에서는 정적인 지형과 장애물들을 이용하여 자연스럽게 회피하는 경로생성에 집중하였다. 하지만, 게임 공간에서는 다양한 종류의 움직이는 장애물들이 존재한다. 따라서 이러한 움직이는 장애물을 자연스럽게 회피하는 경로를 생성하는 시스템 이 필요하다. 본 논문에서는 네비게이션 메시(Navigation Mesh)로 공간을 표현하며 지형의 특성을 고려한 경로 탐색 방법을 적용하고, 움직이는 물체를 회피하기 위하여 지능적인 밀개와 끌개의 방법을 사용하여 경로 탐색을 수행한다. 제안된 시스템을 통하여 생성된 경로를 살펴보고 실제 게임에서의 활용성을 검증한다.