전세계 문화콘텐츠산업에서 미국이 차지하는 위상은 아직 굳건하다고 할 수 있다. 이런 상황 속에서 한 국 문화콘텐츠산업의 성장은 주목할 만할 현상이다. BTS의 글로벌 팬덤 현상 같은 K-POP의 인기도 높은 편이지만, 특히 주목해야 할 부분은 영상콘텐츠 분야에서 나타나는 한국 콘텐츠들의 성과들이다. 2019년 개봉한 <기생충>이 칸 영화제와 미국 아카데미에서 수상을 했고, 2021년 넷플릭스 오리지널 시리즈 <오징 어게임>이 전세계적인 신드롬을 일으켰다. 한국 영상콘텐츠들이 비평과 흥행에서 모두 인정받고 있는 것이 다. 이는 일부 마니아층에서만 소구되거나 일시적인 인기에 그치는 것이 아니라는 점에서 큰 성과라고 할 수 있다. 이 논문은 이런 현상에 주목하고 한국 문화콘텐츠산업의 현황을 정리하고자 한다. 동시에 한국 문화콘텐츠산업의 글로벌 경쟁력과 사회문화적 의미도 분석하고자 한다.
The purpose of this study is to examine the sociocultural meanings of flapper look in American society during the 1920s. Using the ProQuest database, I searched articles from The New York Times published between 1920 and 1929 for opinions and discussions on the flapper look. Keywords included “clothing,” “dress,” “fashion,” and “flapper,” and advertisements and articles on menswear, leisurewear, and bathing suits were excluded. In the resulting articles, I extracted the following sociocultural meanings: autonomy, activeness, practicality, attractiveness, and extravagance. Meanings were analyzed from the opinions and discussions focusing on skirt length, dresses that directly and indirectly exposed the body, heavy make-up, non-constricting underwear, the H-line dress, bobbed hair, hygiene, comfort, and consumption. In sum, the 1920s flapper look represented progressive characteristics such as autonomous and active womanhood and practicality, which matched the technological development of the time. However, the flapper look was commercialized and exploited to make women look attractive and extravagant. Even though American women had access to higher education, more economic power, and suffrage in the 1920s, they were limited in their ability to overcome social conventions and the power of consumerism. Understanding the double-sidedness of flapper look within the social context of the time would enhance the comprehension of the relationship between women’s lifestyles and changing fashion.
The main purpose of this paper is to determine refusal differences of people from different cultural backgrounds while using English. The data were collected from three groups of subjects - Americans, Koreans, and Japanese - to compare the ways they perform refusals in terms of three dimensional approaches in semantic formulas: order, semantic contents, and frequency. DCT (Discourse Completion Test) was given in conditions where the subjects had a different status such that the refuser is lower, equal, or higher to the refugee in social status. The research proved that differences in recognizing speech acts of refusals in different cultures could posit problems to L2 learners when producing speech acts in English. The result of the research shows that the refusals depending on the subjects from different cultures had a different order of semantic formula, semantic context, and frequency of apologies, excuses and thanks in refusal contexts. In conclusion, the research suggests that L2 teachers need to teach students to enhance their knowledge of the proper use of speech acts in English. Having enhanced speech acts in the target language in terms of sociolinguistic competence is necessary for avoiding communication errors as well as for establishing a productive ground for various interactions between native and non-native interlocutors of English.
Collaboration among various fields appear according to rising of snack culture, polarizing phenomenon by a point to value, consumer behavior change giving importance to direct experience, and arrival of high touch age satisfied various needs and desires of consumer. Collaboration progressed limited edition form utilizes famous artist and designer’s fame to promote products and upgrade their brand image through a short period agreement. This research aims at analysis about collaboration phenomenon in collaboration manners and characteristics, and understands changed socio-cultural meaning through collaboration expressed in almost all industry for high speedy changing fashion environment. This research utilizes between theoretical study and empirical analysis. For concentrated study, research period limits from 2007 to the present time 2009. This paper's purpose is studying on the socio-cultural meaning through analysis about characteristics of the trend of collaboration expressed in contemporary fashion. This research's results are as follow as; First, common life toward aesthetic surrounding, Second, introduction of high concept, Third, the power of Homo Consmus, Forth, focusing on the intangible elements and the value. This study intends to predict change of fashion design and fashion market for complicated consumer, and present fundamental materials about fashion industry and design development of the future through consideration on concrete aspect and meaning of collaboration expressed in contemporary fashion.
동영상 UCC의 확산으로 인하여 ‘참여’와 ‘공유’의 문화생산 방식이 네티즌을 네트워크 사회의 주체로 부각시키면서 커뮤니케이션 패러다임의 변화가 가속화되고 있다. 본 논문은 동영상 UCC의 확산의 배경이 된 웹2.0 패러다임과 동영상 UCC의 현황(배경, 유형, 이용현황), 동영상 UCC의 사회문화적 영향에 대하여 논의하고, 그 결과를 바탕으로 시민 참여 매체로서의 동영상 UCC의 활성화를 위한 방안을 모색하는데 목적을 둔다. 연구결과 UCC 확산의 사회문화적 영향은 첫째, 개방과 공유를 통한 참여 중심의 프로슈머 사회 실현에 기여, 둘째, UCC의 미디어적 영향력 증가, 셋째, 계층 간의 디지털 정보격차 강화로 요약된다. UCC의 활성화를 위해서는 저작권, 초상권 등에 관한 문제, 소비자의 커뮤니케이션 확장자로의 역할 수행, 수익모델 및 보상 구조 모색, UCC의 배포 및 확산 관련 기술적, 제도적 문제 등이 선결되어야 할 과제이다. UCC의 활성화는 산업논리에 따라 시장에만 맡겨서는 안되며, UCC 문화는 공익적 영역에서도 활성화되어야 한다.