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        검색결과 4

        1.
        2021.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Learning Chinese through animation can be of great help to balanced language learning as you can access not only language but also culture. This study extracted and analyzed the vocabulary of the July 8th, 2016 Chinese animation [Big Fish & Begonia] as evaluated by HSK grade. Among the total number of vocabularies and expressions observed, the average proportion of the ‘basic HSK’ grade vocabulary is 53.95% and the average proportion of the ‘modified HSK’ grade vocabulary is 96.98%, which is very meaningful in learning. The composition ratio of HSK grade for each section was generally constant and the difficulty was constant. The animation [Big Fish & Begonia] contains various vocabulary for learning Chinese and is an educational content that embodies the cultural colors and characteristics of China well for children and adult learners in the early stages of learning Chinese. A very positive educational effect can be expected for the development of Chinese language skills, and the possibility of its use is also very high.
        6,300원
        2.
        2009.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this research was to state the analyses of Chinese animation development with the world animation development. Chinese animation development history was classified under five period : the opening of a new animation period, the flourishing period, the retrogression period, the changing period, and the reconstruction period. The problems of Chinese animation industry, the animation policy, and the animation education were also analysed. 'Chinese Animation education' was especially described as the direction for the recent Chinese animation development.
        4,200원
        4.
        2016.06 KCI 등재 서비스 종료(열람 제한)
        교수자와 학습자가 원격에서 위치하는 원격교육시스템은 영상과 음성을 전달하는 직접적으로 방식으로 진행되어 왔다. 학습자의 흥미와 교육 효과를 얻기 위해서나 열악한 네트워크 환경을 극복하기 위해서, 컴퓨터 그래픽스를 응용한 다양한 방법이 시도되었다. 본 논문은 Kinect 기반 의 3차원 애니메이션 제어 기술과 네트워크 게임 기술을 활용한 원격교육시스템의 설계와 구현 에 대해서 기술한다. 이 논문에서 설계하고 구현한 원격교육시스템은 교육과 게임 기술이 결합 한 좋은 예가 될 것이며, 향후 다양한 교육용 콘텐츠에 응용되기를 기대한다.