Safety-related cabinets and their electrical parts, such as relays and switches in nuclear power plants, should maintain continuous functioning, as well as structural safety according to the nuclear regulatory guidelines. Generally, an electrical part is qualified if its functioning is maintained without abnormality during excitement by motion compatible with the test response spectrum, which is larger than its in-cabinet response spectrum (ICRS). ICRS can be determined by shake-table test or dynamic analysis. Since existing cabinets in use can hardly be stopped and moved, dynamic analysis is preferred over shake-table test in determining ICRS. The simple method, suggested by the Electric Power Research Institute (EPRI) to determine ICRS, yields conservative or non-conservative results from time to time. In order to determine that the ICRS is better than EPRI method in a simple way, Ritz method considering global and local plate behaviors was suggested by Gupta et al. In this paper, the Ritz method is modified in order to consider the rocking and frame behaviors simultaneously, and it is applied to a simple numerical example for verification. ICRS is determined by Ritz method and compared with the results by finite element method (FEM). Based on this numerical example, recommendations for using Ritz method are suggested.
One of the main purposes of architectural history is the analysis of existing designs in order to find laws and orders of certain types, while space planning emphasizes the generation of design. In this study, relational space planning methodology is used to generate Chosun upper-class housing prototypes based on 'Yaejae' logic model. During the Chosun Dynasty era in Korea, Confucianism was the ruling ideology for its society. The patio type house was the main upper-class housing type during the Chosun Dynasty, and it can be viewed that space planning was heavily influenced by the law of 'Yaejae' in Confucianism. The logic of 'Yaejae' can be interpreted as relationships between spaces. Relational space planning methodology that reasons through constraint propagation is used to generate prototypes. Prototypes are compared in order to verify actual applications of the logic into space planning.
본 논문에서는 사용자의 대응정보를 반영하여 소스 캐릭터와 다른 골격을 가진 타깃 캐릭터의 움직임을 생성하는 방법에 대하여 제안한다. 본 시스템을 통해 사용자는 소스 캐릭터의 제어할 부위와 타깃 캐릭터의 제어될 부위를 대응하여 타깃 캐릭터의 움직임을 생성할 수 있다. 우리는 골격에 제한 없이 타깃 캐릭터의 자세생성을 위해 대응자세의 쌍을 예제로 이용한다. 그리고 뼈의 수에 상관없이 자유롭게 관절의 대응을 제공하기 위해 방향벡터를 사용하여 관절의 구조를 간략화 한다. 최종적인 자세는 예제들의 가중치 합을 통해 생성된다. 본 논문의 실험적 결과를 통해 시스템이 실시간으로 골격이 다른 타깃 캐릭터의 기본적인 움직임을 생성하면서 또한 사용자가 지정한 부위의 외형적 움직임을 생성할 수 있음을 보인다.