China 's internet business is growing Explosively from the 2000s. According to China's economy growing, the penetration of using PC and mobile for internet reached 80%.Internet users also grew market of nearly 700 million people. China's Internet business is represented by BAT Baidu, Alibaba, Tencent that have led the internet industry. Each company has grown in search engine, e-commerce, while above the industry leader in the social network market share of nearly 80% in the background. However, the growth in each sector of the company since 2008, will reach its limit. starting with Tencent 2004s, Baidu 2005s, Alibaba 2014s is listed on Hong Kong Stock Exchange and NASDAQ, the New York Stock Exchange. And to expand its business based on the richer capital. No. 1 social network company Tencent in china was argued share of the second largest e-commerce company JingDong and tencent extend her areas in e - commerce industry. Alibaba will check the Tencent to launch a dedicated social network Aliwangwang. Baidu is also moving busily to expand the area in social networks and e-commerce. Three years ago, the Chinese Internet industry is composed of BAT and medium-sized IT companies. and M & A small and medium-sized IT companies, which was facing a transitional situation of the Internet industry. China's Internet business environment is an essential areas for the expansion of foreign affairs of our country in large and small businesses.
중국의 온라인게임 산업은 2010년까지 10여 년이라는 길을 걸어왔다. China joy전시행사는 중국 온라인게임의 발전과정의 수요에 따라 게임발전을 위해 만들어졌고 2004년부터 China joy는 7년 동안 8번(2004년 2번 조직)이라는 개최 과정을 거쳐 아세아에서 제일 큰 게임엑스포로 성장하였고 중국 온라인게임업계의 기준을 상징하는 축제로 자리매김을 하게 되었다. 본문은 발전하고 있는 china joy를 세계적인 E3, TGS와 비교 분석하면서 중국 온라인게임 산업의 국제적 위치와 직면하게 될 문제점을 6가지 요소로부터 분석해본다. 1) 참여한 인원 수 2) 외국인의 참여인원 수 3)게임엑스포의 또 다른 매력: 기업 참여수와 기업종류 다양성 4) 참여 기업의 다소와 상품 품질 5) 게임엑스포의 콘셉트 6) China joy 세계적 영향력이다.