A study on webGl efficiency in Unity servers was conducted. There are various ways to upload a build file made with Unity to a web server. In fact, to classify it that way, it would not be an exaggeration to say that there are as many developers as there are. In this paper, it is mainly classified into four types and introduced. First, there are ways to package and distribute the Unity project itself, distribute it as a standalone or mobile build, distribute it as a webplayer build, and distribute it as a WebGL build. I would like to briefly introduce each method, look at the simplest of them, the distribution method in WebGL, and study the efficiency of this method in detail. Through this study, we can use Unity for the first time to help people who are thinking of deploying servers or are interested in basic engines and server upload methods. In this paper, we will first introduce the simplest way of building WebGL, then explain and compare the four distribution methods, and finally compare them with the efficiency of the WebGL method. This will support opinions on efficiency.
Recently, a lot of smart devices such as smart phones have been spread. The research on smart education based on the devices are being actively investigated. A typical example of them is EPub3.0 proposed by the IDPF. Even if the educational content has supported multimedia such as image, video, text to speech and etc, it does not support a 3D virtual content yet. So a virtual reality-based education has not been achieved. In this paper, we propose an educational content system in which a virtual education simulation is possible through smart devices. To do it, the proposed system consists of an authoring tool creating 3D virtual educational content, and a viewer visualizing the content. The experimental results showed possibility of virtual experience education.
This paper proposes the design and implementation of a system to provide a web-based ubiquitous 3D virtual reality education environment for secondary students to help experiment freely with safety by computer simulation in physics education. To realize this system, ThreeJS, one of the famous 3D graphics libraries based on javascript, has been used to support WebGL(Web Graphic Library). Hence the system became browser independent to give flexibility for most users. It is designed to make the mouse control change the position of the camera of the 3D graphics, so that the user can observe the virtual motion in various viewpoints. In contrast to the other local PC based education systems, this web-based system is much easier for distribution and management.
오늘날 많은 IT 관련 분야에서 컴퓨터 그래픽스 기술이 사용되고 있다. 더욱이 3D 프린터, Head Mount Display, VR & AR 등 컴퓨터 그래픽스와 밀접하게 관련된 분야에 대한 수요가 급증하고 있다. 앞으로 컴퓨터 그래픽스 분야는 더욱 전문화되고 이에 따른 인력의 수요도 증가할 것이다. 그러나 그래픽스 분야가 수학적 배경지식을 많이 요구하기 때문에 접근성이 낮고, 수요에 비해 이를 전공한 사람과 전문가의 숫자가 적다. 만약 그래픽스 프로그래밍을 쉽게 배울 수 있는 환경을 제공하다면, 컴퓨터 그래픽스 분야 인력 양성에 도움이 될 것이다. 따라서 이 논문에서 그래픽스 이론을 분석하여 초심자도 체계적이고 쉽게 배울 수 있는 교육용 소프트웨어 모델을 제시한다. 웹과 블록을 이용한 설계를 통해 접근성과 직관성을 높이고, 이론적인 내용을 중점적으로 학습할 수 있는 환경을 구축하는 방법을 제안한다.
There is a growing interest in The 3D Structural Health Monitoring technology through Web Browser, but there are few actual development and applications. This study is development of the Structural Health Monitoring Platform(SHMP) in order to provide owner the structure defect and deterioration by monitoring the state of the structure through the Web Browser. To achieve this, This study applies the visualization techniques such as the color, symbol and text in the 3D Structural Health Monitoring System. Thus, the users may be understood the location and information of the structure. By developing The Monitoring Platform based on the Web Browser, it might be a way that checks user's intuitive grasp of the structural information.