코로나바이러스감영증-19 사태가 전세계를 강타하면서, 우리는 기존과 다르게 변해가는 일상 에 적응하는 뉴노멀 시대를 맞이 하였다. 코로나19 이후, 방송, 강의분야 등 문화예술계에도 비대면 문화가 급속도로 확산되고, 방송업계는 랜선방청제도를 도입하여 화상시스템을 통한 온 라인 실시간 방청을 제공하여 관객의 참여를 유도하고 있으며, 강의행사 분야도 화상회의 시 스템을 활용한 진행과 유튜브 플랫폼을 활용한 실시간 송출의 비대면 형태로 진행되고 있다. 이러한 비대면 참여환경은 물리적 스테이지의 한계, 음향 촬영 구도의 아쉬움, 현장감, 생동감 등 몰입적 측면에서의 한계가 존재하고, 언택트 방송 및 공연의 경우 음향과 촬영구도가 아쉬 운 부분으로 꼽히며 현장과의 괴리감, 집중하고 싶은 장면을 선택하여 볼수 없다는 한계도 지 닌다. 비대면 강의 경우에도 일상에서 쉼 없이 이어지는 비대면 참여 환경에 ZOOM Fatigue 라는 신조어가 등장할 만큼 비대면 환경에서의 집중력과 흥미를 잃어가는 현상이 나타나고 있 다. 이처럼 코로나19로 인한 변화가 일상화되면서 인류의 역사는 코로나19 (BC, Before Corona), (AC, After Corona) 나뉠 것이라는 예측이 일기도 한다. 무엇보다 코로나19로 인 해 인류의 정치, 경제, 사회, 문화, 교육등 모든 영역이 대변화를 맞은 가운데 가장 큰 변화는 물리적 접촉이 최소화되면서 Untact문화가 확산됐다는 점이다.
This paper describes the development and operation of an autonomous robotic system designed for pyroprocess automation. The unique challenges of pyroprocess automation, such as the need for a highly dry atmosphere to handle materials like chloride, are addressed through this system. For the experiments, a specialized dehumidifier and dry mock-up facility were designed to produce dry air condition. Performances of dry air conditioning for the various simulated situations were evaluated, including assessing worker access within a mock-up to determine the system’s feasibility. To enable automation, containers used for processing materials were modified to fit the gripper system of the gantry robot. The loading and unloading of materials in each equipment were automated to connect them with the robotic system. This gantry robot primarily utilized macro motions to approach waypoints containing process materials, reducing the need for precise approach motions. Its tapered jaw design allowed it to grip target objects even with imperfect positioning. The robot’s motions were programmed initially using a robot simulator for positioning and motion planning, and real-world accuracy was tested in a dry mock-up facility using the OPC platform. Finally, the paper discusses the potential application of XR (eXtended Reality) technology in this context, which could enhance the robot’s operation and provide valuable insights into the automation process. Further analysis of XR technology’s feasibility and benefits for this specific pyroprocess automation system are presented.
Background: This study attempted a comparative analysis of three splint fabrication methods currently used in clinical fields. Traditional Orthotic Fabrication Method Utilizing Thermoplastic Resin, the Methodology for creating assistive devices using 3D scanner, commercial CAD software, and 3D printing technology, and the Fabrication Method of Arm Splint Based on XR (eXtended Reality) Algorithm. Objectives: The study recruited 12 undergraduate students majoring in physical therapy and occupational therapy who had sufficient knowledge of splints, with an equal gender distribution. The study randomized the participants and conducted the experiment and overall process using a stratified approach. Design: Clinical applied technology experiment Methods: The study used QUEST 2.0 (Quebec User Evaluation of Satisfaction with assistive Technology ver. 2.0) to survey standardization, weight, ease of use, safety, durability, usability, effectiveness, and patient satisfaction, and statistically analyzed all results as quantitative indicators. Results: The score of QUEST 2.0 showed different aspects in some items, and it is difficult to say that certain technologies are superior overall. Conclusion: The study attempted an intuitive interpretation of the results. Overall, it was concluded that the XR method, which allows for easy and fast fabrication, is likely to be more readily accepted in future clinical practice.