현대 사회에서 첨단 기술의 발전은 예술의 양상을 빠르게 변화시키고 있다. 생성형 인공지능 기술의 발전은 인류의 전유물이라 여겨왔던 창작 행위에 기존에는 보지 못했던 색다른 표현을 제공했다. 또한, 전통적 기법 을 고수하던 예술인들에게 새로운 예술 창작의 발현 방식을 제시하였다. 하지만 나날이 발전하는 인공지능 기술에 비해, 이를 활용한 구체적인 미디어아트 제작 과정 연구는 아직 국내에서는 미비하다. 본 논문은 인 공지능 기술을 활용한 미디어아트 해외 사례를 탐구한다. 그리고 Text-to-Image 인공지능 생성 모델과 게임 엔진 Unreal Engine 5를 이용하여, 국내에 자리 잡지 않은 생성형 인공지능을 활용한 작품 제작 방법론과 창 작자들에게 인공지능 이미지 생성 모델의 확장성을 제시한다.
디지털 미디어 기술의 부단한 발전에 따라 뉴미디어 예술은 당대 예술 디자인 업계에 새로운 발전 기회를 가 져왔습니다.대학 캠퍼스 시청각 경관은 캠퍼스 경관 구성 시스템의 중요한 부분으로 캠퍼스 전체의 환경 쾌적 도를 높이고 환경 교육 효과를 촉진하는 등 대체 불가한 역할을 하고 있습니다.뉴미디어아트 속 다차원 디지 털 예술은 전통적인 예술 디자인 형태에 비해 색다른 미적 감각과 시각적 경험을 선사합니다.대학 캠퍼스 조 경 디자인은 대학 캠퍼스 전반의 외적인 환경 표현으로, 사제(師弟)의 대학 첫인상을 그대로 반영하고 있습니 다.현대 과학기술의 급속한 발전으로 뉴미디어아트의 표현 형식은 더욱 다채로워지고 새로운 표현방식이 끊임 없이 생겨나고 있습니다.본고에서는 뉴미디어아트의 응용탐구부터 시작하여 새로운 시대의 캠퍼스 영상음향 경관설계의 수요와 결합하여 뉴미디어아트의 캠퍼스 영상음향(Video and Audio) 경관설계에서의 혁신과 응용 을 탐구합니다.
This paper focuses on the social implication of new media art, which has evolved with the advance of technology. To understand the notion of human- computer interactivity in media art, it examines the meaning of “cybernetics” theory invented by Norbert Wiener just after WWII, who provided “control and communication” as central components of his theory of messages. It goes on to investigate the application of cybernetics theory onto art since the 1960s, to which Roy Ascott made a significant contribution by developing telematic art, utilizing the network of telecommunication. This paper underlines the significance of the relationship between human and machine, art and technology in transforming the work of art as a site of communication and experience. The interactivity in new media art transforms the viewer into the user of the work, who is now provided free will to make decisions on his or her action with the work. The artist is no longer a god-like figure who determines the meaning of the work, yet becomes another user of his or her own work, with which to interact. This paper believes that the interaction between man and machine, art and technology can lead to various ways of interaction between humans, thereby restoring a sense of community while liberating humans from conventional limitations on their creativity. This paper considers the development of new media art more than a mere invention of new aesthetic styles employing advanced technology. Rather, new media art provides a critical shift in subverting the modernist autonomy that advocates the medium specificity. New media art envisions a new art, which would embrace impurity into art, allowing the coexistence of autonomy and heteronomy, embracing a technological other, thereby expanding human relations. By enabling the birth of the user in experiencing the work, interactive new media art produces an open arena, in which the user can create the work while communicating with the work and other users. The user now has freedom to visit the work, to take a journey on his or her own, and to make decisions on what to choose and what to do with the work. This paper contends that there is a significant parallel between new media artists’ interest in creating new experiences of the art and Jacques Rancière’s concept of the aesthetic regime of art. In his argument for eliminating hierarchy in art and for embracing impurity, Rancière provides a vision for art, which is related to life and ultimately reshapes life. Rancière’s critique of both formalist modernism and Jean-François Lyotard’s postmodern view underlines the social implication of new media art practices, which seek to form “the common of a community.”
This study discusses the community of participants in new media-based art of Taeyoon Choi, Wafaa Bilal and Mushon Zer-Aviv in relation to current discourses on social functions of art by Nicolas Bourriaud and Jacques Rancière. Focusing on these artists' participatory projects which aim to provide alternative perspectives on wars between countries, to raise awareness about expanding surveillance systems in city spaces, or to create new public spaces on the web, this paper argues that their works hybridize entertainment culture and political activism to suggest a new model for political art.
New media art is an art form that combines technology, science, and art to explore the relationship between humans and technology and how new technologies affect human life, culture, and society. Humanism is very important in this field, as the emergence and development of new technologies have far-reaching effects on society and culture. The new forms and practices of humanistic care in the digital age are explored in depth and provide references for practices in related fields. It also provides new ideas and directions for practices in the fields of digital art, cultural inclusion, and social welfare.