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게임 산업 전문인력 양성을 위한 실증연구 KCI 등재

A Study on Development of Human Resource in On-Line Game Industry

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Generally, manpower education/training courses and contents required for game industry is designed to operational tasks. This reflects that the structure of manpower in game industry becomes specialized. Because of the rapid changes in the game industries and in internal and external environment, most game industries require workers that can perform a variety of job types to create a business values. In this research, we consider major reports related to the education and training needed for workers in game industry and then conduct overall survey on satisfaction with the education/training courses and contents of study. The results from analysis on the current education/training courses and contents for manpower in game industry will help development of policies for designing systematic education/training courses and contents, and are expected to be used for future education and training for manpower for game industry.

목차
요 약   ABSTRACT   Ⅰ. 서 론   Ⅱ. 게임 산업 및 교육현황 분석    2.1 최근 게임 산업 분석    2.2 기존 게임인력 현황 및 분석    2.3 전문게임인력양성 문제점   Ⅲ. 게임교육과정 설계를 위한 실증분석    3.1 교육방법 및 기간    3.2 교육인원 및 정보유입경로    3.3 직무별 교육과정 필요성    3.4 직무별 교육기간    3.5 직무별 온라인 교육과정 적절성    3.6 직무별 교육 적정 인원    3.7 직무별 효과적 교육방법   Ⅳ. 효과적인 게임전문 인력양성을 위한 제언   참고문헌
저자
  • 최용석(중앙대학교 사회과학대학 경영학과) | Yong-Seok Choi
  • 박유진(중앙대학교 사회과학대학 경영학과) | You-Jin Park 교신저자
  • 권혁인(중앙대학교 사회과학대학 경영학과) | Hyeog-In Kwon