검색결과

검색조건
좁혀보기
검색필터
결과 내 재검색

간행물

    분야

      발행연도

      -

        검색결과 4

        1.
        2021.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this study is to investigate the effect of organizational safety and health management activities on safety and health performance by using the results of safety activity level evaluation of public organizations. To this end, a research model was established by using three fields as independent variables among the four areas of the safety activity level evaluation index: safety and health system, safety and health activity plan, and safety and health activity level, and the safety and health activity performance field as a dependent variable. Correlation analysis and regression analysis between major variables were performed. As a result of the correlation analysis, the safety and health activity performance had a significant positive (+) correlation with all of the safety and health system, safety and health activity plan, and safety and health activity level. The safety and health system had a significant positive (+) correlation with the safety and health activity plan and safety and health activity level, and the safety and health activity plan had a significant positive (+) correlation with the safety and health activity level. And as a result of the regression analysis, it was found that the organization’s safety and health system, safety and health activity plan, and safety and health activity level all had a significant positive (+) effect on safety and health activity performance.
        4,000원
        2.
        2015.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this study, Analyzed the Battlefield4(FPS Game) through the 12 phases of Hero’s Journey, which was suggested by Christopher Vogler. Through this, we confirmed the potential of narrative in FPS game. Based on the results, This study analyzed how utilizes the narrative in Battlefield4 game. First, the narrative has been extend through trans-media storytelling. Second, campaign experience and multi-play experience play are overlapped. Third, the profit(Dogtag, Badge, Equipment etc.) obtained in the course of an narrative game experience(Campaign) can be used in the multi-play environment. As a result, we confirmed the narrative possibilities of the FPS game genre. And the game narrative of campaign is extended as to multi-play experience. It would be able to suggest a new development direction in the Korea online FPS games of the multi-play environment.
        4,000원
        3.
        2014.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this paper, we proposed some direction to effective development of gamification. To achieve this purpose, we performed an extensive literature review. Based on game mechanics and game dynamics, we analyzed 145 cases for both domestic sites(15 cases) and international sites(130 cases) by keyword search methods. Results showed that the successful cases(n=32) applied more features of game mechanics and game dynamics in various ways. Through this, we tried to build up categorization of gamification, the major applications of gamification can be converged into five primary areas: public policy, medical welfare, education, environmental protection and corporation. Finally, we discussed about implications of using gamification for future direction.
        4,200원
        4.
        2010.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Government evaluate annually a performance of government's R&D(Research & Development) and decide a budget and progress. So, a performance target setting of R&D is very important at the planning, The basic performance target setting of railroad R&D is clear. However, a scientific and technological performance target setting of railroad R&D is very difficult and a reasonable level of it can not be judged. Therefore, this study will suggest a solution for a scientific and technological performance target setting of railroad R&D through regression analysis of successfully finished railroad R&D, after judging a reasonability of a scientific and technological performance through comparing railroad R&D with the other R&D.
        4,000원