검색결과

검색조건
좁혀보기
검색필터
결과 내 재검색

간행물

    분야

      발행연도

      -

        검색결과 2

        1.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Although the proportion of coal-fired power generation is decreasing, efficient operating technology is needed to continuously invest in facilities and reduce maintenance costs until it is abolished. Boilers, one of the main facilities of power plants, operate for a long time in harsh environments of high temperature and high pressure. In addition, damage due to deterioration is likely to occur depending on the fuel and tube material used. It is very important to judge soundness because damage caused by deterioration adversely affects facility operation. Previously, replication method was used to analyze the progress of deterioration. In the replication method, pre-treatment such as chemical treatment is performed on the boiler tube in the field, the area is reproduced by attaching a film, and the replicated film is determined by an expert in the laboratory with an expensive microscope. However, this method involves substantial costs and time requirements, as well as the possibility of human errors. To address these issues, we developed a mobile health assessment system in this research. Since it is detachable and takes images in real time, this system enables swift evaluations across a broad range and facilitates the assessment of preprocessing quality. In addition, it was intended to reduce existing human mistakes by developing a degradation classification algorithm using the merger cluster method.
        4,000원
        2.
        2014.07 구독 인증기관·개인회원 무료
        The online game market has rapidly increased worldwide, especially in China. In 2012, the world game market equaled 111.7 billion. Many game companies compete by launching new online games in various genres. In 2010, Activision Blizzard reported that the World of Warcraft (WOW) is the world’s most popular online game. Chinese gamers constitute more than half of WOW’s 10 million users. Korea is the second largest gaming market. Thus many foreign game companies target Korea and China, in competition with domestic game companies. The purposes are 1) to understand the role of country of origin and /or brand image in game consumer behavior, 2) to find out the difference of game evaluation between game users in China and Korea, and 3) to draw strategic implication game marketers. Consumers expect products from advanced countries to provide superior performance, so they often look to country of origin in evaluating products. Recently, consumers have looked to brand image as another key element in product evaluation. In this research, we study whether gamers evaluate games on the basis of country of origin and/or brand image. In this paper, we add to the gaming research and suggest that the online game market has three dimensions. First, online games are products. Second, online games are service. Last, online games are entertainment. Data collection resulted in 355 usable responses from online game (LOL) users in Korea(166) and China(189). We conduct factor analysis and reliability analysis to check reliability and validity. Country of Origin is the key element for product evaluation of utilitarian goods but it doesn’t have significant effect on product evaluation of hedonic products which mainly provide sensual pleasure, fantasy, and fun to customers such as luxury goods or online game (Dhar & Wertenbroch, 2000).