Based on the bamboo texts of the early Western Han dynasty excavated at Zhangjiashan, this thesis investigates the evolution of Han characters by tracing the origin of form mélange of radicals and components in Han characters. In this thesis, “mélange” refers to the phenomenon of miswriting characters and radicals of different forms, pronunciations and meanings, or components of irrelevant forms and meanings as those of the same form, without limiting to the mélange of characters of similar forms. First, the author set the prototypes of different sets of mixed radicals or components in the Zhangjiashan Han Bamboo Texts in order to restore their original appearances. Then, the author traced if the writing of particular mixed radicals or components are found in the survived bronzeware script of the Western Zhou dynasty and the Spring and Autumn Period, the characters of the six countries in the Warring Period or the characters of the Qin dynasty. The author also examined the influence on form mélange of the “clerical script transformation” where “contours” were transformed into “strokes” in Han characters, to elucidate the radical or component mélange of the Zhangjiashan Han Bamboo Texts.
This study is focused on the variant form which created and broke the character components by stroke change. This variant form is made through add and reduction and change the stroke, as a result that is produced another new graph.This study reserches for these type variant forms which is how to made and there are how many types and what is the characteristic.
In this paper we offered a new UI design for Chinese input method on smart devices during Gameplay. Currently the well-known conventional stroke-based Chinese input method using only five basic stroke types could achieve low leaning curve and small keypad implementation, we made the UI design base on this stroke-based input method compensating the problem that input speed is limited and finally relatively higher the input speed. For experiment we designed and implemented the new UI for input method by Unity3D. Input by pressing or typing keys is replaced by more using sliding. To improve the input speed of the stroke-based method slide direction arrows are used and selected character will be intuitively shown to user in real time as designed. And the Four Tones(四声) in Chinese pronunciation is also been used to improve the input speed for this input method. In addition, to evaluation the new input method UI, we have conducted experiments on smart device comparing with four basic Chinese input methods. Through the numeric values recorded in the evaluation by inputting random 20 Chinese characters and two-letter Chinese words, comparing the input speed, click times, the typo rate shows the advantages of the new UI and proved that the new UI is better than others for using in smart device game.
한자의 구조 분석 중 육서와 편방, 부건의 구체적 함의와 상호 관계 등의 문제 는 항상 한자의 이론 연구와 교육 실천에 있어서 어려운 문제였다. 필자는 어떠한 구조 분석법이라도 모두가 상상에서 나온 것이 아니라, 육서와 편방, 부건의 출현 이 한자의 변천 과정 중 몇 차례 있었던 대변화의 시기와 맞물려 있다고 생각하여, 이 문제들을 이해하는데 도움을 주고자 하였다. 이를 위해 필자는 한자 발전의 각 도에서 이 세 가지 용어의 기원과 발전 맥락을 분석하고, 이와 함께 이 세 가지가 내포하고 있는 함의와 관계에 대해 정리하였다