정보기술의 발전과 인터넷의 발전으로 E-러닝 시스템은 누군가의 도움 없이 혼자 공부하는 법을 가르친다. 사람들은 자신이 가지 고 있는 능력을 향상시키기 위하여 원하는 교육을 E-러닝 시스템을 통 하여 어디에서나 교육을 받을 수 있다. 교육을 받는 사람들은 능력이 증대되며, 자신감은 기업을 더욱 효율적으로 변하게 한다. 본 논문에서 는 E-러닝 시스템을 모듈별 설계원칙을 제시하고 구현 하였다. 많은 사람들이 E-러닝 시스템을 이용할시 시스템의 안정성과 프로그 램의 보안성이 중요시 된다. 따라서 클러스터링에 의한 교육의 안정적 운영을 제시하였다. 또한 EJB3.0을 이용하여 보안성을 강화 시켰다. 모바일 프로그램의 개발 방법인 앱웹 방식과 비즈니스 로직 부분을 EJB3.0을 활용하여 클러스터링 환경 구축으로 모바일 시스템 서비스의 안정성과 보안성을 강화 하였다. 따라서 E-러닝 시스템의 설계방법과 구현은 타 시스템의 설계에 참고 자료로 활용될 수 있다.
Estimating optimum hardware capacity of an e-learning system is very important process to grasp reasonable size of designing technique architecture and budget during step of ISP(information strategic planning) and development. It hugely influences cost an
Recently the information system introduction and the application which use the computer are increasing. The efficient operation of information system helps corporations to improve productivity, customer service and corporate competitive power. SaaS(Software as a Service), which is the developed type of outsourcing in the area of information technology, is to use standardized and packaged application by hosting from the outside of enterprise. SaaS is not developed yet as much as people's interest about that in the initial stage, but its related technology and service capacity are accumulated after repeated trial and error, and it's ready to activate the industry. In the area of information system, studies on the measurement of service quality were followed. But there is little study on service quality measurement in the field of SaaS(Software as a Service). The purpose of this study was to divides the SaaS with e-SERVQUAL and it consider the relationship with the perceived recognition and the usage intention. According to this, variables of traditional research were rejected because SaaS is not developed yet in Korea. But information had a strong effect on perceived recognition. Therefore, business related with in SaaS must have provided a correct information about various applications.
Education in Indonesia is facing some major problems related to access and quality. Only about half of the eligible children are enrolled in school at the junior secondary level and only one-third at the senior secondary level. Regarding quality, large proportions of students fail to meet the cutoff scores in various subjects at all levels in school completion examinations. ICT is viewed as a potential contributor to solutions for these problems. In terms of government policy for ICT, Telematika which refers to the utilization of ICT in various sectors and aspects of life, was established based on a presidential decree, and Telematika Pendidikan (utilization of ICT in education) has been developed, and a five-year action plan was implemented in the years 2001 to 2005. The success of Telematika depends on the availability of appropriate infrastructure. Currently, Indonesia has 8 million Internet users (about 3% of the population); other statistics show that the ICT infrastructure is less extensive compared with neighboring countries such as Singapore, Malaysia, and Thailand. In addition, Internet access costs are still prohibitive in Indonesia. The implementation of E-Learning in Indonesian education can be viewed as a supplement, a complement, or a substitute for the traditional teaching-learning process. To date some subjects of the senior secondary school and vocational school curriculum have been developed in the form of E-Learning as a substitute for face-to-face instruction. In the near future this will be expanded to some subjects of the junior secondary school curriculum. At the tertiary education level, there are some universities that have implemented E-Learning, especially as a supplement for their regular teaching-learning process. In regard to extending access into schools, the Ministry of National Education has been piloting Open Senior Secondary School in seven districts of six provinces by implementing E-Learning.