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        검색결과 3

        1.
        2020.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The history of trying to interact between the speaker and the listener in performing arts began from B.C. Through simple questions and answers, it induced viewers to participate, caused them to focus on the story, and induced a natural flow of conversation. But with the development of film invention and video technology, the interaction between producers and viewers has become less active, less passive or less interactive. If games and movies are combined with many elements of interaction, it can be a new attempt, and there is a high possibility that this interest and exposure will soon be linked to the formation of a new game genre. It can also increase the user's immersion and generate interest to meet their commitment to re-watch. To this end, this study explores ways to solve and improve the problems of existing interactive movies through case studies and effectiveness analysis of attempts to fuse games and movies, including existing interactive movies.
        4,000원
        2.
        2017.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        These days, contents is not only exists as one genre, but also repeatedly develop to other genre by affect or fusion and developing another contents. This means entertainment industry enters overall OSMU(One Source Multi Use) age. With development of the CG technology filming of the game is actively progressing. Like “Tomb Raider”,“Resident evil”, There is some successful filming of the game case. In other side, there is many fail case of filming of the game also exist. In this paper we study game element analysis by method of film element analysis for making interactive movie of the game. For this study we using the actantial model of Algirdas Julien Greimas and the five element of film of Linda Seger. With two method, we study modeling interactive movie event flow, to be helpful for film development and possibility suggest through this study result.
        4,000원
        3.
        2013.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this paper, we present a new method for interactive movie that can be automated running without any coordinator. The presented method can also be automated and same effect as an experimental short film. Movie content is developed using interaction with motion recognition system and plots that require attention for more intensively and interest. In addition to a simple questions was conducted before and after watching contents for determine the effects of movie content and reaction of viewers. Through the interactive movie content has been investigated.
        4,000원