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        검색결과 7

        1.
        2023.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Recently, the development of computer vision with deep learning has made object detection using images applicable to diverse fields, such as medical care, manufacturing, and transportation. The manufacturing industry is saving time and money by applying computer vision technology to detect defects or issues that may occur during the manufacturing and inspection process. Annotations of collected images and their location information are required for computer vision technology. However, manually labeling large amounts of images is time-consuming, expensive, and can vary among workers, which may affect annotation quality and cause inaccurate performance. This paper proposes a process that can automatically collect annotations and location information for images using eXplainable AI, without manual annotation. If applied to the manufacturing industry, this process is thought to save the time and cost required for image annotation collection and collect relatively high-quality annotation information.
        4,000원
        2.
        2021.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        풀은 인류의 역사 이전에서부터 존재하였던 생명체였다. 인간의 역사보다도 풀의 역사가 훨씬 오래되었다. 풀은 먹을 수 있는 식용의 채소와 인위적이 아닌 자연발생적으로 생겨나는 잡초로 크게 나누어진다. 사찰음 식을 위한 재료를 준비하는 단계에서 풀은 식용의 채소이든지 자연발생적으로 생겨나는 잡초이든지 사찰음식의 제작과 완성의 과정, 시작과 끝 지점에 위치해 있는 중요한 반야행의 대상이다. 풀에 대한 불교와 선학의 관점에서 바라보는 시각은 역사적으로 시간대별로 변화해 왔다. 불교학이 발생한 시간은 얼마 되지 않았기에 불교학적으로 풀을 논의하고 철학적으로 풀에 대한 논의를 한다는 것은 과거의 역사 속에서 불타의 생존 시에 수행자와 불타가 바라본 풀에 대한 시각과 관점을 재해석하는 것이며, 또한 당조 시대를 중심으로 한 선종의 조사들이 풀을 바라보는 시각의 차이점에 대해 논의하는 것을 궁극적으로 의미하는 것이다. 따라서 이 글 에서 불교의 역사 속에서 풀에 대한 시각적인 변화의 과정을 철학적으로 접근하여 학문적으로 해석하며 평가하여 그 의의를 논의하고자 한다. 이 연구가 지니는 의미는 사찰음식의 본질적인 의미에 대한 자연회귀와 선의 시각의 철학적인 해석과 맞물려있는 것이다. 그 원인은 풀에 대한 시 각의 변화를 초래한 궁극적인 불교음식문화가 사찰음식이기 때문이다. 그리고 풀은 지구상에서 어느 곳에서나 존재하는 가장 흔하게 볼 수 있으 면서 값진 지구의 가장 큰 환경의 재산이기 때문이다. 이 환경의 재산에 대한 시각의 차이점을 철학적으로 논의한 연구는 아직 존재하지 않았다. 따라서 이 글에서 풀에 대한 철학적인 논의로 접근하여 제시하여 보고자 하는 것이다. 풀은 인류와 지구의 환경의 파수꾼임을 인식하는 것은 인간 의 환경에 대한 이해와 풀에 대한 철학적인 가치를 음미하는 중요한 논의인 것이다.
        6,400원
        3.
        2017.12 구독 인증기관 무료, 개인회원 유료
        디스플레이 기술이 다양한 상품으로 점차 발전함에 따라 소비자가 선호하는 디스플레이 유형을 선택할 수 있는 효과적이고 객관적인 비교 평가 방법이 필요하다. 그러나 객관적이고 주관적인 디스플레이 품질 평가 방법은 디스플레이가 상이한 특성을 가지므로 다양한 디스플레이에서 일반적으로 유사하지 않다. 이에, 본 논문은 상대적으로 특성이 서로 다른 디스플레이의 인지 화질 평가를 위해 분석 네트워크 프로세스 (ANP)를 사용하여 이들 디스플레이의 상대적 화질 을 평가할 수 있는 체계적인 시스템을 제안한다. 제안된 평가 방법의 검증은 4 개의 모바일 디스플레이를 사용하여 평가 되었고, 주관적 평가와 제안한 방법의 선호도가 일치함을 보였다.
        4,000원
        4.
        2014.07 구독 인증기관 무료, 개인회원 유료
        All aspects of individual consumer as well as situational affecting on decisions are influenced by the social and cultural structure in which the consumer is embedded. Recently, there has been a growing worldwide phenomenon whereby tourists visit an attraction or destination as a result of that place being portrayed or represented in the popular cultural forms of the media that are not directly related with tourism promotion or marketing. A number of studies have suggested that such portrayals and features of mass media can act as powerful forces that stimulate tourism demand (Beeton, 2001). Representations and images of tourist destinations constructed by popular cultural forms of media such as films, television and literature play a significant role in influencing people’s holiday decision-making process (Iwashita, 2006). Where trade in images, expectations, dreams, and fantasies are made in tourism (Selwyn, 1996), those media representations and images of tourist destinations play a significant role in influencing people’s decision-making process. The tourism industry also is increasing appliance of images that are drawn from popular culture associated with places to promote tourist destinations and to distinguish themselves from each other. While these researches contribute to the understanding of the influence of pop culture on tourism phenomena, only few studies have investigated on the actual linkage between the pop culture and tourism perceptions/behaviors. The reason why pop culture involvement can be related to the actual intention to visit is due to the fandom created relating to the pop culture. The notion of fandom has been put forward in order to understand the link in between the pop culture and the mass audience in diverse realms (Couldry, 2007). Fandom in recent years have been understood to dismiss the negative view of pathological and the stem for alienating qualities of modern society, and accepted as a phenomena widely spread in post-industrial societies (Jenson, 1992). It is then when transitional moment takes place, in the head and heart of the fan or tourist, that the fascination begins which provides the motivation to visit the locations (Reijnders, 2011). With such cultural industries in modern society constantly produce countless contents that can be utilized as objects of fandom, resulting in actual visit to a place associated with a specific destination serving as an effective strategy for building popular cultural capital in modern society. It was therefore decided to investigate this phenomenon in more depth through empirical research to investigate how and to what extent popular cultural forms of the media (those not directly associated with tourism and destination marketing) have an effect on international tourism, and future, to identify what roles they play in influencing tourists from emerging market in terms of their travel destination image and their perception about places to visit within the chosen destination. The phenomenon in this study focuses on the Korean wave, so called Hallyu, as it is one of the pop culture phenomenon that has gained much recognition across not only within Asian countries but also recently in Western countries via pop songs, soap operas, movies, and other forms of mass media entertainment. In this study, diffusion model suggested by Rogers (1995) was used. The diffusion of Rogers’s innovation framework is proving flexible enough to conceptualize many kinds of social change, including change through processes of public dialogue and civic participation, change within organizations, as well as change through public agenda setting and media effects. Many studies have incorporated diffusion theory to explain such cultural phenomenon to gain more enrich result, however, no other studies have looked into the degree of diffusion stage in a macro level according to the regions. However, to obtain the overall view of the diffusion of such pop culture, it is needed to see the diffusion process proceeding globally as even the same fandom may differ in characteristics based on not only the diffusion stage but also its distinctive characteristics of social system. As a result, according to the diffusion stage of Hallyu, it is expected to differ in formation and perception on destination image. Previous studies identify destination image into cognition and affect which are two conceptually different, yet highly correlated components (Lee, 2008). The cognitive component leading to some internally accepted attributes, a more or less derived from factual information. On the other hand, the affective component relates to a diffusive feeling, which can become important when a decision to travel is actually considered (Russel, 1980). Such image constructed by tourists contains an individual or group perception of a particular place (Fakeye and Crompton 1991). It is expected that the image construction will vary according to the stage of the diffusion. This study incorporates diffusion theory to develop a better understanding of the diffusion process and the current situation of the Korean Wave globally to see whether such diffusion process varies according to region. Then, the effect of such difference in diffusion stages on the intention to visit the destination country was investigated. Thus, preliminary research was conducted first to see the Korean Wave phenomenon globally. In order to analyze the diffusion stage thoroughly, three regions of Asia, America, and Europe were selected. According to the diffusion degree of the Korean wave, seven representative countries were elected regarded to the regions. Along with literatures, in-depth interviews were conducted. The semi-structured form with an interview guide method was presented with reflexive interviewing techniques in order to ensure comprehensiveness (Athos & Gabarro, 1978). Then, a survey was conducted to examine the effect of pop culture involvement on formation and perception of destination image in China and Russia. Choice of countries is not only resulting from recognition as the potential future powerhouse in industry, but because it is the two countries take place as one of the highest increase in the number of tourists visiting Korea recently (KCTI, 2013). In addition, most importantly, China represents to be in the highest stage of diffusion of Korean pop culture, and Russia as one of the lowest. Additionally, the moderating effect of travel intention and travel behavior was preceded. From this, it aims to provide deeper understanding implications for targeting tourists. The hypotheses were tested with a data set developed from field survey using only online survey. Of the 265 samples collected, 8 were returned incomplete. An additional 18 samples were deleted for further analysis, as the answers were unusable. In total 239 samples – 120 and 119 samples from China and Russia respectively – were subjected for final analysis. The result in Study 1 revealed some commonalities and differences among regions. Overall, uniqueness was what made people first be interested. It was mostly pursued by young women yet those who are sometimes extremist. Thus, being open-minded to other cultures was found to be important when accepting other cultures. Moreover, it revealed that it impacts on national image to be more positive as it replaces the negative image related to war and North Korea. However, despite some commonalities, distinctive differences were disclosed among regions, especially between Asian countries and Western countries. In terms of Asia, it was found that cultural similarities have influenced the early acceptance of Korean pop culture. It has been spread since 1997, through television mostly with sensuous contents that were unique in other countries. The contents were mostly appealing to women as the characters shown in soap opera were different to others. This is very different to Europe of America where the diffusion starting in the mid 2000 through the Internet. Uniqueness captured consumers, yet in a different way from Asian countries. The easy going and entertaining aspect was the appealing factor, with word of mouth and human power was what influenced in introduction of Korean pop culture. In addition, those who were into Japanese culture were easily approached to Korean pop culture. The diffusion stage was considered to be less than 10%, with very young women interested with comparison with Asia where it was about 70%. Moreover, it was found that Asian consumers are interested in Korean brand products, such as cosmetics and clothing, and Western consumers are more interested in culture and food. Then, on the survey proceeded where China and Russia was chosen based on the preliminary qualitative research as a two different stage of diffusion according regions/countries, t-test provided evidence to support the claim that depending the diffusion stage of pop culture, the effect on formation and perception of destination image differs. A significant differences were obtained in pop culture involvement, destination image (cognitive and affective), and on visit intention. Based on the t-test statistics for Korean pop culture involvement (t = 8.491, p < .000), the cognitive image (t = -3.341, p < .001), the affective image (t = 2.050, p < .05), and visit intention (t = 2.072, p < .05) were significant. Thus, when highly involved in Korean pop culture, rather than cognitive image, consumers are more likely to be involved with affective image which relates to the actual visit intention. The results corroborated several hypothesized relationships, popular culture involvement in accordance to nation affect the destination image and perception. When more highly involved, more positively it relates to affective image and the visitation intention. The findings reported in this study have managerial implications. One is that as the relation differs according to the diffusion stage, spreading pop culture may not yield visible output instantly, yet as it relates to the actual visitation intention, international pop culture activities should be supported. Second, as shown from the diffusion process globally, distinctive characteristics of each culture should be considered more when spreading such sub-culture. Lastly, therefore, it can be suggested, that according to the countries, different approach should be made in order to induce tourist from other countries. However, this study focuses more on the macro level of the phenomenon. Therefore, future research is needed to provide more evidence on the micro level and more in-depth research. In addition, this study precedes empirical study only in China and Russia. Therefore, more diverse countries should be explored and compared.
        4,000원
        5.
        2013.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        목 적: 세극등 현미경을 통해 관찰되는 영상을 3D영상으로 촬영하고, 입체 영상 장치를 통해 시청하는 장치를 구성하였다. 방 법: 세극등의 2개의 접안렌즈에 각각 두 대의 카메라를 설치하고 PC에 연결하였다. 2개의 화상 카메라를 제어하고, 화상 카메라의 동영상 신호를 3D TV에 표시하여 입체영상을 시청하고, 입체사진을 촬영하는 기기 및 User Interface를 구성하였다. 결 과: 제안된 기기를 사용하여 세극등의 양안 현미경으로 보이는 두 영상을 3D TV에서 입체 영상으로 실시간으로 관찰하고, 좌안과 우안 영상으로 저장하였다. 저장된 입체 영상의 관찰시 화질을 향상시키기 위해 대조비, 두 영상 간의 밝기 및 상대적인 위치를 보정하였다. 결 론: 제안된 장치는 검사자 1인이 접안렌즈를 통하여 육안으로 관찰하는 기존의 세극등 현미경과 비교하여, 측정 결과를 시간과 장소의 제약이 없이 확인하고, 검사자가 보았던 입체영상을 그대로 공유할 수 있다는 장점이 있다.
        4,000원
        6.
        2008.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        소비 시장이 감성 소비 환경으로 바뀌면서 브랜드의 역할이 더욱 중요해졌고, 이를 위한 브랜드 이미지 전략으로서 디자인의 역할이 확장되고 있다. 브랜드와 소비자가 소통하는 지점인 소비자 접점은 체험을 통한 브랜드 이미지가 형성되는 경로이므로, 기업이 지향하는 이미지로 각인시키기 위해서는 소비자 접점에 대한 총체적인 기획 및 관리가 필요하게 되었다. 위와 같은 배경에서, 이 연구의 목적은 변화된 시장 환경에서 성공적인 브랜드 이미지를 구축하기 위한 통합 디자인의 구성 방법을 정의하는 것이다. 이를 위해 브랜드 이미지의 특성, 소비자 체험의 조건, 감성의 역할을 이해하고, 이미지와 감성 처리 모형과의 상관성을 해석하여, 이미지의 3가지 특성을 도출하였다. 이미지의 특성은 1) 경험적 판단에 근거하며, 2) 감성적 내용을 표현 전달하고, 3)관념적 공감에 의한 심리적 가치를 만드는 것이다. 이러한 이미지를 창출하는 디자인의 조건을 성공적인 브랜드의 사례연구를 통해 분석하여, 강력한 이미지를 구축하기 위한 브랜드 아이콘의 역할과 이를 위한 통합 디자인의 필요성을 밝혔다. 이 통합 디자인을 구성하는 방법은 1) 브랜드 이미지 포지셔닝에 의한 이미지 집중화, 2) 브랜드 이미지 플롯에 의한 시각적 주제 활용, 3) 이미지 통합 관리를 위한 Total Identity Program, 4) 브랜드 이미지각인을 위한 Brand Icon 개발 등이다.
        4,300원
        7.
        2007.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The detection and measurement of faint features in cometary image is generally troublesome due to the high value of the ratio of the brightness of the nucleus to the tail, the large size and low surface brightness of the coma and tail and the disturbing presence of field stars trails. The image processing is based on background removal by median filtering. Sample results are shown for the case study of comet 73P/Schwassmann-Wachmann 3.
        4,000원