Internet Addiction and Internet Gaming(Game) Addiction are two terms regularly used in our daily lives, however, their distinction is rather vague. Internet Gaming Addition refers to a psychological, emotional, and social state where one, due to increased tolerance and dependence to games and other reasons, loses control over and plays internet games excessively and compulsively, and any efforts to reduce or stop playing will be ensued by withdrawal symptoms. One means to better the problems caused by Gaming Addiction is development of a variety of Serious Games and related services. Whereas Internet games are played for entertainment, Serious Games utilize the entertainment function to further education and addition preventive measures objectives.
Unity 3D is a 2D and 3D game engine that supports multiple platforms. Editors may develop 2D and 3D games that run on Windows, Mac, Android, iPhone and various web platforms. In this paper, we propose a shooting game designed and developed using the Unity 3D game engine. Shooter is a game genre to defeat the enemy by shooting a gun or missiles. Through factors such as a game system it is very simple, one momentary reflection ability or behavior is characterized by the pursuit of sex games. Also it analyzed for the game and the game system architecture for game development. I hope to help them through a variety of platforms based game design and development.
Open source "Boost Lib" in this paper is to propose a distributed processing architecture of the game server, and the server models the whole vertical extension of the load generated by a specific process, the load on the game server for both the horizontal scale model of a typical distributed system, Dispersing the processing game process, and corresponds to the load.Multi-server architecture is distributed into the game world to the local level. Since the distributed server to process by integrating the entire process of the game server divided area, when only a specific process, the throughput increases a load to cause the load itself is transferred, the entire game server the local server is slow. If the load is generated in the specific process in the multi-server architecture must scale the game server or the game server cluster. However, while the load of a particular server extensions are uneconomic to process less meaningless. Therefore, the conventional method of dispersing uniformly without separate operations for all the processes are dispersed to the more process unit will be more and better ways to game services in general reliable service throughout is possible. for all the processes are dispersed to the more process unit will be more and better ways to game services in general reliable service throughout is possible.
In recent, modern people has been suffering from their hair loss. According to the definition, hair loss refers to the status in which hairs on certain regions are lost, due to multiple causes albeit they are supposed to be present under normal conditions. Compared to the normal hair growth cycle, numbers of hair loss outnumber the newly growing hairs and there is excessive amount of hairs in the resting phase, thereby resulting the reduction of total numbers of hairs. In the present study therefore, we designed and developed the scalp management system to pursue more efficient management of hair loss. In the suggested system, scalp types were classified as follow: Plain Scalp, Dry Scalp, Oily Scalp, Compound Scalp, Sensitive Scalp, Seborrhea Scalp, Pressure alopecia Scalp, Tinea capitis Scalp, Aging Scalp, Inflame Scalp, Psoriasis Scalp, Steroid side effect Scalp, alopecia scalp and so on. It was designed that each individual can perform the scalp imaging analysis using the system so that relevant experts review diagnosis history of existing databases and diagnose various statuses of scalps. Utilizing the system herein, we are looking forward to improving competitiveness of relevant industries.
ADHD(Attention Deficit/Hyperactivity Disorder) is a common disorder of childhood, which exhibits symptoms of hyperactivity, impulse, having difficulty in concentrating, and being easily distracted. These symptoms lead many difficulties in childhood if left untreated, and last in adolescence and adulthood in some cases. This paper analyzes serious game technology based on BCI for ADHD treatment. BCI technology is implemented by acquiring EEG via device and sending commands into input-output device by signal processing. In order to apply serious games based on BCI, it requires building a database with relevant resources of analysis and study of ADHD infants and children behavioral patterns first. Based on it, it is suggested to design and develop serious games that are well balanced in fun elements and functional elements on the consideration of levels of difficulties.
Background : Recently, there is a urgent demand for development of new varieties with enhanced resistance to various biotic/abiotic stresses. In order to develop ginseng varieties with such traits, systematic breeding program and comprehensive field studies are prerequisite. Methods and Results : ‘Cheonmyeong' seeds were collected in 2008 from the farmer field of Buyeo. Physiological investigation and propagation were conducted from 2009 to 2011. It was given the name 'Eumseong No. 8 through the observed yield trial from 2012 to 2013 and local adaptability was carried out from 2014 to 2015. All phenotypes including agronomic characteristics, seed yield, and physiological response to biotic/abiotic stresses were investigated according to the ginseng GAP and UPOV guidelines. Yellow-red leaf and pink berry at maturing stage were observed. The time of emergence, flowering and berry maturity of the ‘Cheonmyeong’ were faster than those of ‘Chunpoong’. Stem length of ‘Cheonmyeong’ was shorter than that of ‘Chunpoong’, whereas stem diameter was thicker than that of ‘Chunpoong’. Main root length was shorter but main root diameter is thicker than that of ‘Chunpoong’. Number of seeds of ‘Cheonmyeong’ was fewer than that of ‘Chunpoong’ but 1,000-seeds weight and stratification rate were higher than those of ‘Chunpoong’. The yield performance of this variety was 661 kg/10 a in local adaptability test for two years, which is 22% higher than that of ‘Chunpoong’. ‘Cheonmyeong’ showed strong resistance to phytophthora blight, mulberry mealybug and nematode and moderate resistance to alternaria blight. ‘Cheonmyeong’ did almost not occur yellow spot of aerial part and rusty skin of root, show moderate resistance at high temperatures. Conclusion : Our study demonstrated that ‘Cheonmyeong’ is an ideal variety with heavier root weight and enhanced stress resistance and contribute will enhance biotic/abiotic stress resistance and increase the farmers' income.