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        검색결과 4

        1.
        2018.12 구독 인증기관 무료, 개인회원 유료
        This study aims to confirm the appropriateness of fruit and vegetable sales at military commissaries, with the purpose of enhancing the physical health and morale of military personnel. In order to achieve this objective, we examined the actual conditions of fruit and vegetable sales at military commissaries and analyzed the soldiers’ awareness of fruit and vegetable sales through questionnaire surveys. The conclusions of this study are as follows: Firstly, fresh fruits and vegetables were not sold at military commissaries. Secondly, soldiers acknowledged the need for the consumption of fruits and vegetables and strongly expressed the desire for these fresh food products to be sold at military commissaries. Although the ROK Navy privatized military commissaries for the purposes of increasing management efficiency of national defense and strengthening combat power by transferring PX salesclerk soldiers to join combat personnel, this effort produced a negative effect of price increase. The following are proposals for improving this condition: fruit and vegetable products should be introduced to military commissaries through military welfare funds; fresh food markets should be established by closely cooperating with the local community’s agricultural producers; processed fruit and vegetable product (dry, frozen, airtight packaged, etc.) sales should be increased; and the privatization of the navy commissaries should be abolished.
        4,000원
        2.
        2017.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Process Hazard Analysis(PHA) have been performed for a risk management of process (petrochemical) industry for nearly 50 years. There are many PHA methods for application in the process industry, Hazop Study method has been recognized as a good method used typically in most of phase of process plant. And also there was inconvenient opinion that Hazop Study is too resource (man power, time etc.) consuming comparing its result performance (a quality of recommendations) for a good operating and existing plant. In this study, two types of PHA method - checklist and K-PSR - were performed respectively for a new para-xylene(PX)plant and 30 year old PX plant. Past history and experience of incident, operation, maintenance and so on are very important in PHA by those two methods. The higher effectiveness were realized in PHA by a checklist and K-PSR Method than prior Hazop study. And also some suggestions including PHA cycle determination, RBPS application, Follow-up plan of PHA result etc. were proposed about PHA improvement measures for a best risk management.
        4,000원
        3.
        2017.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This paper is to show how electronic game components can galvanize into the outdated regions. The purpose of this study is to research on game mechanics and PX(player experience) for the interactive urban regeneration design with gamification. Urban regeneration involves the old public, private and community sectors to improve the quality of urban life and to reach a sustainable development of urban economic. The gamification is the idea of using game-thinking and game mechanics to solve problem and engage players, so theoretical background of gamification is based on game design studies such as game components and MDA framework which consists of mechanics, dynamics, and aesthetics. Most of researchers regard game mechanics as game components and converse, but game mechanics is representative of these two terms. So this paper treats game mechanics as the first effective factor for successful urban renewal. Such games which have huge fans bring the powerful and manipulated user experience, a well-gamified applications can provide players (stand for users, audiences, customers, clients, buyers, learners, patients, soldiers, etc) with the supreme user experience, aka PX(player experience) causing playful behavior and a positive mindset. The main goal of gamification of urban regeneration is to encourage greater engagement in renewed town people(player) and aiding in creating richer experiences in everyday life events through game mechanics and PX. Also this paper shows tens of gamification ideas for interactive urban revitalization.
        5,100원
        4.
        2015.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this paper is to research on humanities in real games and electronic games for PX(player experience) in gamification. The humanities are academic disciplines that study human culture. The humanities include anthropology, archaeology, history, law, languages, linguistics, literature, philosophy, performing arts. As a well-designed game brings the most powerful and sophisticated user(human) experience, a well-designed gamified application can provide players with the supreme user experience, aka PX(player experience) causing playful behavior and a positive mindset. Recently 'gamification‘has been broadly accepted as a powerful motivator in various fields and the definition of gamification is expanding to take into consideration, 'PX(player experience)‘because gamification is the idea of using game-thinking and game mechanics to solve problem and engage players. This paper analyzed and compared each sub-branches of humanities with real and electronic games historically for basic theoretical foundations of PX in gamification.
        4,000원