Background: Previous studies have highlighted the beneficial impact of trunk strength training on gross motor muscle function. Additionally, trunk strength training has been shown to enhance upper limb function and balance in children with cerebral palsy. Although numerous studies have explored dynamic and static balance for children with cerebral palsy, none have yet examined the combined application of kinetic link training (KLT) and bird dog exercise (BDE). Objectives: To investigated the effect of cerebral Palsy on the KLT and BDE. Design: A randomized controlled trial. Methods: This study involved 30 children diagnosed with cerebral palsy. They were randomly allocated to two groups: 15 children in the KLT group and 15 in the bird-dog group. During the intervention, four participants dropped out, resulting in 26 subjects for the final analysis (KLT=11, Bird-dog=15). After randomizing the subjects into two groups, we allocated their general characteristics. Prior to starting the intervention, initial measurements were taken using the Romberg test for static balance and the limit of stability (LOS) test for dynamic balance. Each group participated in KLT and BDE for 30 minutes, three times a week for eight weeks, under the supervision of a therapist. Follow-up measurements of static and dynamic balance were taken at the conclusion of the eight-week period. The collected data was analyzed using the SPSS ver. 21.0 program by paired t-test and independent t-test. Results: In the results for static balance, the within-group comparisons indicated a significant reduction in trace length, STD velocity, and velocity postintervention compared to pre-intervention for both the KLT and BDE groups, except for the C90 area (P<.05). Regarding dynamic balance, the withingroup comparisons demonstrated a significant increase in LOS in the forward direction for the BDE group from pre- to post-intervention (P<.05). Similarly, there was a significant increase in LOS in the backward direction for the KLT group from pre- to post-intervention (P<.05). The LOS in both the left and right directions showed significant increases in the BDE group from pre- to post-intervention (P<.05). Conclusion: An eight-week intervention involving KLT and BDE exercises improved both static and dynamic balance in children with cerebral palsy.
This study investigated whether the framework of writing for English learners should be guided by the well-established reading-writing relation or by the receptive and productive nature of literacy skills. The writings of 209 advanced English learners in Korea were analyzed in relation to receptive and productive vocabulary knowledge and reading comprehension while controlling for writing fluency. Two sets of structural equation models were fitted: (1) productive skills (productive vocabulary and writing fluency) mediating receptive skills (receptive vocabulary and reading) and (2) reading mediating receptive and productive vocabulary knowledge. The results supported the second model in which reading completely mediated the contribution of receptive and productive vocabulary to writing. Although there were no direct effects of receptive and productive vocabulary knowledge, both had significant indirect effects on writing through reading and writing fluency. These results show that reading has a strong direct effect on writing above and beyond vocabulary, and that vocabulary knowledge contributes to writing development through reading.
물질주의는 다양한 사회적 사건에 의해서 촉발될 수 있다. 본 연구에서는 물질주의를 정체성과 관련된 목표 달성 이라고 개념화하는 이론을 기반으로 사회적 배제가 자기 정체성과 관련된 욕구를 불러일으키며 이는 물질주의 수준 의 상승으로 이어질 것이라고 가정하였다. 구체적으로, 사회적 배제가 소속의 욕구와 통제의 욕구를 상승시켜 물질 주의를 상승시킬 것이라고 예상하였다. 또, 권력감의 접근 경향성을 기반으로 권력감이 높은 사람은 낮은 사람에 비해서 사회적 배제를 경험할 때 소속의 욕구와 통제의 욕구가 더 커질 것으로 예상하였다. 20 ̴30대 한국 여성 202 명을 대상으로 실험 연구를 진행한 결과, 사회적 배제는 통제 욕구의 상승을 통해서 물질주의를 상승시켰다. 또, 권 력감이 높은 사람의 경우, 권력감이 낮은 사람들보다 사회적 배제가 통제 욕구에 미치는 영향이 더 강해졌으며, 사회 적 배제가 통제 욕구를 통해 물질주의로 이어지는 경로는 권력이 높은 사람들에게만 유의했다. 사회적 배제는 소속 의 욕구를 상승시켰으나 소속의 욕구와 물질주의의 관계는 유의하지 않았고, 소속의 욕구의 매개 효과도 지지되지 않았다. 해당 결과를 기반으로 사회적 배제와 물질주의의 관계 및 연구의 한계에 대해 논의하였다.
본 연구는 혁신 생태계 조성을 통한 경제성장 뿐만 아니라 자기고용을 통한 실업해소, 성장 단계별 적절한 인재 채용을 통한 고용창출 등 작금에 우리가 직 면한 사회·경제적 문제를 해결하기 위한 수단으로 창업이 매력적인 대안이 될 수 있음을 전제하였다. 나아가, 이와 같은 전제를 바탕으로 실질창업 활성화에서 중요한 것은 기회인식임을 제안하였고 기회인식에 영향을 미치는 변수들을 규명 하였다. 구체적으로, 기업가정신이 기회발견행동 및 창업기회인식에 미치는 영향 과 기회발견행동이 창업기회인식에 미치는 영향을 구조방정식 모델을 통해 실증 하였다. 또한 기업가정신과 창업기회인식의 관계에서 기회발견행동의 매개효과를 실증하였다. 연구결과 첫째, 기업가정신은 창업기회인식은 물론 기회발견행동을 구성하는 4개의 하위변수에 모두 통계적으로 매우 유의미한 영향을 미치는 것으 로 나타났다. 둘째, 기회발견행동의 하위 변수 중 관찰과 아이디어 네트워킹은 창업기회인식에 통계적으로 유의미한 영향을 미치는 것으로 나타났다. 셋째, 기 업가정신이 창업기회인식에 미치는 영향에서 아이디어 네트워킹의 매개효과가 검증되었다. 본 연구는 이상의 실증분석 결과를 바탕으로 기업가정신 및 창업교 육 혁신을 중심으로 이론적·실무적 시사점을 제안하였음에 의의가 있다.
We study retailer app use and shopping behavior by investigating whether and how app adopters’ preferred store registration (PSR), a voluntary enrollment of store loyalty program, can lead to changes in purchase behaviors among the adopters in offline stores. A panel dataset from a large bakery franchise chain was studied using difference-in-differences with propensity score matching for causal inference. The results show that customers who participated in PSR increase their spending, compared to customers who did not. In addition, the results confirm that the PSR-spending relationship is moderated by customer and store characteristics; customers who visited infrequently and spent less prior to PSR participation increase their purchases, and they spend more at stores with better service quality.
Social media has become popular in both business and research as many studies have explored the impact of this medium on the purchase behavior of consumers but surprisingly not in the domain of counterfeiting. Social media has become a significant part of today's lifestyle and it has created new channels for brand manufacturers and consumers to communicate. The present study tries to assess the impact of social media determinants on counterfeit purchase intention. The study explored three factors of social media namely social media platform, user-generated content, and social media word of mouth. Further, the study checks for the mediation effect of consumer attitude between social media determinants and purchase intention. The data for the present study were collected from three metropolitan cities of India namely Delhi, Kolkata, and Mumbai. The PLS-SEM was used on 406 respondents for further analysis and validation. The results revealed that there is a significant relationship between social media platforms, user-generated content, and purchase intention. However, an insignificant relationship was found between social media word of mouth and purchase intention. Further, the study suggested that attitude mediates the relationship between social media determinants and the purchase intention of consumers towards the purchase of counterfeit products in India.
In order to communicate brand concepts and values to the young generations, many brands are highly active on social media platforms such as Twitter, Facebook, and Instagram. Brand-Generated Content has already become the most common marketing strategy for fashion brands and plays a significant role in influencing consumers’ purchase intention. With increased competition on social media platforms, companies need to understand which posting features can bring in more consumer engagements such as number of likes and comments on social media platforms. In this paper, we develop (1) a model to predict the number of likes and (2) a methodology to detect anomaly of posts that have unusually high percentage of negative user comments based on Instagram design variables, including semantic text meanings, facial expressions, color scheme and background of photos, and post timing, among others. We collected a data set of brand-generated Instagram posts from ten fashion brands. The data covers the image, text, and user comments posted between 2019 and 2020. Image features were extracted using Convolutional Neural Network, and text topics were generated through Latent Dirichlet Allocation. Our results will help managers design Instagram posts to increase consumer engagement and to reduce negative consumer reactions.
With the increasing popularity and attention towards virtual stores, the present study examines how consumers' perception of spatial and human crowdedness affects consumers' behavioral and attitudinal intention to shop at the virtual store through positive emotional arousals. Using two between-subject experiments (crowdedness: low spatial x high; low human x high), 171 participants were randomly assigned to each condition. The results demonstrated highly crowded virtual space with more merchandise creates a consumer’s positive emotional arousal, which leads to a positive attitude and satisfaction. Further, consumers perceive positive social crowdedness (i.e., when other shoppers are present) develops excitement among consumers who may entice positive attitude and satisfaction. Findings suggest that retailers should develop stimulating virtual stores.
Numerous studies suggested that Generation Z (Gen Z) is an age group that seeks individuality more than other generations. Their aesthetics, identity, and belief must represent their self-value. The consumption of fashion was selected as a focus of this study. Our consumption of fashion represents our value, and we construct and present our identity with physically what we wear when we face society daily. Looking at the fashion styles of Generation Z, this study aims to examine whether Generation Z in Hong Kong practice individuality or conformity in the course of their fashion consumption behaviour by a preliminary study. Generation Z perceives their fashion consumption behaviour to reflect their individualism and values. However, the findings suggest that there is a high degree of conformity among Generation Z's fashion consumption behaviour. This conformity is observed in the creation of a distinctive fashion style, which is influenced by the cultural aesthetics, values, and preferences of Generation Z, resulting in a unifying effect that goes unnoticed by the individuals. This complex formation of Generation Z fashion consumption behaviour has a complex implication to fashion marketing, where both the sense of exclusivity and conformity must both be exhibited to satisfy the consumption needs of Generation Z.
The original third places concept conveyed the offering of much-needed settings for social comfort, thereby complementing the absence of equal opportunities at home (1st place) or in the workplace (2nd place). 3rd place is a crucial term to connect customers’ social needs, perception of service encounters, and the service provider’s managerial operation. Following the Covid-19 outbreak, various distancing forces have impeded previously intense social interactions featuring human-human contact. The increased use of contactless services and social distancing measures has impacted these. Such measurements refer to mandatory actions to maintain a fixed physical distance from others (i.e., two meters or six feet) via seating arrangements or suggested signage. While such compliance practices successfully limited the spread of Covid-19, they were also a signal of regulated behaviors and acceptable personal boundaries. The current study addressed this question by conducting experiments in three scenarios: a café, restaurant, and sports stadium. Following Pine and Gilmore’s experience typology, the three represent a passive absorptive experience, an active absorptive experience, and an immersive experience.
Social media began to boom in the 2000s. According to statistics, there are 92.3% of internet users are social media users who spend nearly two and a half hours daily on social media. Instagram is considered the most popular image-sharing platform, with more than 1.2 billion monthly active users. Meanwhile, consumers nowadays refer to and follow online reviews to assist their decision-making process more efficiently.
With the development of social media, most people will use social media to watch the videos of digital influencers to get spiritual comfort, and they will think that digital influencers are like friends who are connected with their own lives. However, most of the previous studies focused on the influence of digital influencers on followers’ behavioral intentions (e.g. loyalty, and purchase intention). They rarely discussed the online social well-being obtained by followers after watching digital influencers' posts. Therefore, this study integrates the attributes of followers (loneliness, low self-esteem, empathy) and the characteristics of digital influencers (social attractiveness, expertise, homophily) to explore the influence of the parasocial interaction established between digital influencers and followers on followers’ online social well-being. This study uses the Internet to collect questionnaires and takes users who have watched digital influencers' posts on social media as the research object. A total of 597 valid questionnaires are collected. The research results show that: the characteristics of digital influencers (social attractiveness, expertise, and homophily), and followers' attributes (low self-esteem and empathy) have positively affected parasocial interaction. It is noteworthy that loneliness has no significant effect on parasocial interaction.
The objective of this study is to compare the efficiency of VR and 2D in the tourism industry as marketing tools, using affective forecasting and purchase intention. Accordingly, this study has two primary research aims. The first is to examine if a higher level of mental imagery (resulting from VR) is more effective than a lower level (2D) in a tourism marketing context. To evaluate this, the researchers use experimental method, measuring predicted dominance, predicted pleasure and predicted arousal, as well as purchase intention towards the hotel. Relevant to the tourism industry, tourism products are spatially and temporally distant (vs. near). This study aims to investigate how differently mental imagery, resulting from VR (versus 2D) experience, generates affective forecasting of a tourism product when tourists plan distant (versus near) future trips (temporal distance).
This study examines the impact of culture and humanity on new product evaluation in a global context. That is, examining the impact of culture and humanity on the evaluation of radically new products is a key to success in this competitive and saturated market. But very little research has examined how culture and humanity affect the radically new product evaluation both from functional design and form design perspective.
The study aims to explore older consumers’ insights by applying the netnography approach. The posts by corporate in their online community on Facebook were content analysed. Results reveal insight behaviours and classify corporate-generated content typologies, reflecting the motivation stages of older consumers to engage with the online community.
In this research, we investigate the influence of Chinese consumers’ generation on the perception of “Made in China” luxury. This issue is of utmost importance for the Chinese government as Chinese consumers have now become the first luxury consumers in the world while China remains a non-legitimate dwarf in luxury manufacturing. To bridge this gap, we carried a quantitative survey involving 300 Chinese luxury consumers and tested the effect of consumers’ age on Chinese luxury products perceived luxury. Potential mediators are considered in our analyses, including consumers’ ethnocentrism and innovativeness, materialism, and cultural orientations (i.e., preference for individualism and tradition). The data are currently being collected. Our results will be discussed at the 2023 Global Marketing Conference in Seoul if this research is selected for presentation. They should help position current and future “Made in China” luxury brands and target Chinese luxury consumers.