As the size of the gaming market continues to grow, game engines like Unity and Unreal are constantly being developed and updated for multi-platform support. In particular, Unity divides the Render Pipeline to be used. Among them, the Universal Render Pipeline (URP) has the advantage of supporting various platforms while improving performance by reducing draw calls and batches at the same quality settings and reducing the load on the CPU and GPU. However, only limited global illumination is supported in the real-time 3D rendering area within URP, such as Baked GI and Enlighten GI, and Enlighten GI will be deprecated after 2024LST, so real-time global illumination is not available in URP, which may reduce the realism and immersion of global illumination in games or applications that use URP. The main objective of this research is to incorporate precomputed spherical harmonics into URP to enable dynamic GI updates in real-time. The approach proposed in this research is to compute the coefficients of spherical harmonics offline and then run them within the URP rendering pipeline, where work exists to effectively simulate dynamic lighting conditions. To demonstrate this, experiments were conducted by changing the rotation and color of the lights, and a comparative analysis was performed to demonstrate the effectiveness of the theory proposed in this work.
As the decommissioning and decontamination (D&D) of nuclear power plants (NPPs) has actively proceeded worldwide, the management of radiation exposure of workers has become more critical. Radioactive aerosol is one of the main causes of worker exposure, contributing to internal exposure by inhalation. It occurs in the process of cutting radioactive metal structures or melting radioactive wastes during D&D, and its distribution varies according to decommissioning strategies and cutting methods. Among the dominant radionuclides in radioactive aerosols, Fe-55 is known to be the most abundant. Fe-55, which decays by electron capture, is classified as a difficult-to-measure (DTM) radionuclide because its emitted X-rays have too low energy to measure directly from outside of the container. Generally, for measuring DTM nuclides, the liquid scintillation counting (LSC) method and the scaling factor (SF) method are used. However, these methods are not suitable for continuous monitoring of the D&D workplace due to the necessity of sampling and additional analysis. The radiation measurement system that can directly measure the radionuclides collected at the aerosol filter could be more useful. In this study, as preliminary research on developing the radioactive aerosol monitoring system, we fabricated a gamma-ray spectrometer based on a NaI (Tl) scintillator and measured the energy spectrum of Fe-55. A beryllium window was applied to the scintillator for X-ray transmission, and the Fe-55 check source was directly attached to the scintillator assuming that the aerosol filter was equipped. 5.9 keV photopeak was clearly observed and the energy resolution was estimated as 44.10%. Also, the simultaneous measurement with Cs-137 was carried out and all the peaks were measured.
최근 AI 기술은 하루가 다르게 빠르게 발전하고 있고, AI기술은 각 분야에서 다양하게 사용되어지고 있다. 본 논문은 예술분야에서 AI기술의 활용으로 COVID-19 상황에서 인간관계, 개인적인 이유로 지친 마음을 위 로해주는 힐링 게임을 제작하였다. 제작한 힐링게임에서는 주로 Self-help-therapy의 효과를 얻을 수 있어, 치 료자의 도움없이 이용자가 힐링게임을 통하여 일상적 이용과정에서 치유적 효과를 얻을 수 있는 것을 기대 하고 있다. 게임 리뷰 데이터를 통계 분석하여 힐링게임으로 대중들이 요구하는 부분을 수용하여 힐링게임 이 제작되었으며, 사용자는 게임 시작 전 간단한 스토리라인과 AI와 상호작용할 수 있는 간단한 대화를 통 화여 Self-help-therapy 효과를 얻을 수 있었다.
Gamma-ray spectroscopy, which is an appropriate method to identify and quantify radionuclides, is widely utilized in radiological leakage monitoring of nuclear facilities, assay of radioactive wastes, and decontamination evaluation of post-processing such as decommissioning and remediation. For example, in the post-processing, it is conducted to verify the radioactivity level of the site before and after the work and decide to recycle or dispose the generated waste. For an accurate evaluation of gamma-ray emitting radionuclides, the measurement should be carried out near the region of interest on site, or a sample analysis should be performed in the laboratory. However, the region is inaccessible due to the safety-critical nature of nuclear facilities, and excessive radiation exposure to workers could be caused. In addition, in the case of subjects that may be contaminated inside such as pipe structures generated during decommissioning, surveying is usually done over the outside of them only, so the effectiveness of the result is limited. Thus, there is a need to develop a radiation measurement system that can be available in narrow space and can sense remotely with excellent performance. A liquid light guide (LLG), unlike typical optical fiber, is a light guide which has a liquid core. It has superior light transmissivity than any optical fiber and can be manufactured with a larger diameter. Additionally, it can deliver light with much greater intensity with very low attenuation along the length because there is no packing fraction and it has very high radiation resistant characteristics. Especially, thanks to the good transmissivity in UV-VIS wavelength, the LLG can well transmit the scintillation light signals from scintillators that have relatively short emission wavelengths, such as LaBr3:Ce and CeBr3. In this study, we developed a radiation sensor system based on a LLG for remote gamma-ray spectroscopy. We fabricated a radiation sensor with LaBr3:Ce scintillator and LLG, and acquired energy spectra of Cs-137 and Co-60 remotely. Furthermore, the results of gamma-ray spectroscopy using different lengths of LLG were compared with those obtained without LLG. Energy resolutions were estimated as 7.67%, 4.90%, and 4.81% at 662, 1,173, and 1,332 keV, respectively for 1 m long LLG, which shows similar values of a general NaI(Tl) scintillator. With 3 m long LLG, the energy resolutions were 7.92%, 5.48%, and 5.07% for 662, 1,173, and 1,332 keV gamma-rays, respectively.
본 연구에서는 사용자로부터 입력받은 이미지를 분석하여 그에 맞는 음악을 생성, 재생하는 방법을 고안 하였다. 단순히 이미지를 청각화 하는 기술적인 의미 뿐 아니라 사용자의 이미지에 담긴 정서와 의도 또한 담아내는 것을 목표로 하였다. 사용자는 본 연구에서 제안된 어플리케이션에 원하는 물체를 그린다. 인공지능을 통해 이미지가 어떤 물체인지 판별 후, 그 물체와 이어질 수 있는 감정을 대응해 해당 멜로디의 감정과 분위기를 맞출 수 있도록 하였다. 정서에 알맞는 음정(key)를 설정한 뒤, 사용자가 이미지를 그릴 때 입력한 획순을 분석해 이를 기준으로 음계를 추출하여 선율을 생성하였다. 향후 이미지의 청각적 표현을 구현하는 것뿐만 아니라 그림에 대한 예술적인 이해와 의미 있는 음악을 만들어내기 위한 화성법 등의 작곡이론을 연구하여 이미지에 담긴 예술성과 의도를 음악에 담아낼 수 있는 한 가지 방향을 제시할 것이다. 또한 그림을 인식하고 판별하기 위한 인공지능 기술과 그림 분석, 음악 생성 등의 예술 분야를 결합해 공학과 예술의 융합이라는 방향으로서 의미 있는 시도가 될 것이다.