Kori Unit 1 was permanently shut down in 2017 and is preparing to be dismantled. Decommissioning nuclear power plants is expected to generate a lot of decommissioning waste. Therefore, a radioactive waste treatment complex will be built on the site to safely and effectively the process of decommissioning waste generated from the Kori Unit 1, and the details are specified in the decommissioning plan. Therefore, a safety assessment should be conducted according to the facility’s normal and abnormal operations to construct a radioactive waste treatment complex. Currently, a safety assessment for a radioactive waste treatment complex can be conducted by the Safety Assessment Framework (SAFRAN) Tool based on the Safety Assessment Driving Radioactive Waste Management Solutions (SADRWMS) methodology developed by the International Atomic Energy Agency (IAEA). The SAFRAN Tool can be calculated radiation dose and hazard quotient (HQ) for workers and the public under normal and abnormal conditions of the radioactive waste treatment complex. When evaluating the radiation dose for the public due to releasing radioactive materials into the air or discharging radioactive materials into liquids, the radiation dose is calculated using the amount discharged or released from the treatment complex, and the Pathway Dose Factors (PDFs) derived from the generic environmental model given in the IAEA Safety Reports Series No.19. PDFs, which reflect the specific site data rather than the generic environmental model data, should be calculated and evaluated when performing the safety evaluation of the radioactive waste treatment complex to be built on the Kori site. In addition, in the SAFRAN tool, there is an inconvenience in that it must be calculated separately by radionuclides to calculate the contribution of dose or HQ for each radionuclide. Therefore, in this study, a safety assessment tool for a radioactive waste treatment complex was developed using Visual Basic by supplementing the limitations of the SAFRAN tool. This tool was developed to allow users to choose whether to apply PDFs based on the IAEA SRS-19 based on the generic environmental model or PDFs calculated to reflect the specific site data. Furthermore, the tool considered all types of decommissioning wastes that may occur during the decommissioning of the Kori Unit 1 and the treatment process scheduled to be introduced. Therefore, this study is expected to be used as basic data when conducting the safety assessment of radioactive waste treatment complex scheduled to be introduced in Korea.
The main purpose of this study is to prove that art therapy games work for ADD children. We have demonstrated the effectiveness of the Mandala art therapy game for attention-deficient children through experiments. This study conducted art therapy programs and art therapy games on children aged 7 years old to verify the effectiveness of ADD children's attention focus and verified their effect on children’s attention and concentration. Through this experiment, the art therapy game proved that the program has the effect of improving the emotional stability and attention of ADD children and that art therapy games are beneficial programs for children's psychological treatment.
This research examines how inter-price relationships among base and add-on products affect the sales of a new add-on product in the mobile gaming context. Based on theories of price fairness, product familiarity and price-quality relationship, a research model was drawn and tested on a sample of 6,766 weekly observations derived from 74 base games and 514 add-on virtual goods. Our empirical results show that the relative price of a new add-on product, when compared to the base game price, is negatively related to the add-on product sales, but positively related to its sales, when compared to prices of existing add-on products. Furthermore, the inter-price relationships among base and add-on gaming products are moderated by visual richness and game genre. This study provides the implications for IS research and practice.
This paper investigates how pricing actions of base and multiple add-on products sequentially offered in the marketplace affect their sales with a consideration of the interactive price relationships between base and add-on products and among multiple add-on products, as well as a moderating role of product characteristics.
Additive manufacturing (AM) is defined as the manufacture of three-dimensional tangible products by additively consolidating two-dimensional patterns layer by layer. In this review, we introduce four fundamental conceptual pillars that support AM technology: the bottom-up manufacturing factor, computer-aided manufacturing factor, distributed manufacturing factor, and eliminated manufacturing factor. All the conceptual factors work together; however, business strategy and technology optimization will vary according to the main factor that we emphasize. In parallel to the manufacturing paradigm shift toward mass personalization, manufacturing industrial ecology evolves to achieve competitiveness in economics of scope. AM technology is indeed a potent candidate manufacturing technology for satisfying volatile and customized markets. From the viewpoint of the innovation technology adoption cycle, various pros and cons of AM technology themselves prove that it is an innovative technology, in particular a disruptive innovation in manufacturing technology, as powder technology was when ingot metallurgy was dominant. Chasms related to the AM technology adoption cycle and efforts to cross the chasms are considered.
We explored the effects of mandala art therapy game for attention deficit children who were enrolled in day care center for children. We found 17 ADD children through questionnaire DSM-Ⅳ. For 2 Months, from 1st of April to 20th of May, experiments of art therapy program and Mandala art therapy games were carried out twice a week. After analysis of experimental results, Mandala art therapy game is effective for ADD children.
본 연구는 김치첨가용 수산부재료(젓갈류 포함)의 사용현황과 문제점, 개선방향 등을 조사하여 수산물 첨가김치의 과학적 제조기술 및 산업화를 위한 김치조미료 개발을 위한 기초자료로 이용코져 실시하였다. 조사대상자는 주로 30~50세 연령대의 가정주부였으며 가족형태는 핵가족 형태로 월평균소득이 100~200 만원대의 중간소득층이었다. 김치의 기호도는 조사대상자의 65.3%가 매우 좋아 하는 필수식품으로 아직은 우리나라 부식으로 중요한 위치를 차지하는 것으로 나타났다. 그러나 매일 먹지 않아도 크게 불편하지 않다 6.0%, 싫어한다 0.5%로 나타나 향후 상용식품으로서의 김치의 입지가 변할 것으로 생각된다. 김치를 담글 때 젓갈과 수산물을 첨가하는 이유는 김치의 맛과 냄새를 좋게 하기 때문에, 김치의 영양가를 높여주기 때문에가 각각 79.5%와 54.2%로 나타났으며 첨가하지 않는 이유는 주로 맛과 냄새를 좋지 않게 하기 때문에, 젓갈이 위생상태가 불안해서, 김치를 오래 저장할 수 없기 때문에가 각각 13.5%, 1%, 12.8% 로 나타났다. 김치첨가용 수산부재료중 가장 선호하는 젓갈은 멸치젓(84.9%)과 새우젓(69.1%)이었으며 가장 선호하는 수산물(해조류 제외)은 생굴(76.4%)과 작은 생새우(54.7%)이었고 가장 선호하는 해조류는 청각(58.8%)으로 나타났으나 수산물(해조류 제외)을 사용하지 않는다가 15.3%로 해조류를 사용하지 않는다가 31.4%로 나타났다. 김치의 국제적 발전을 위해서는 대부분의 응답자가 한국김치의 식품학적 특성을 살리되 풍미를 국제감각에 맞도록 발전(86.5%)시키고 위생적 안정성 확보가 가장 중요하다(50.9%)고 응답하였다.