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        검색결과 2,573

        41.
        2023.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        현대사회는 인터넷과 스마트 기기의 발달로 모든 세대에게 게임을 포함한 디지털 미디어 이용이 보 편화 되었다. 인터넷은 시간과 공간을 초월하고 세대를 넘어서 인간과 정보를 연결한다. 스마트폰의 보급으로 누구나 인터넷에 쉽게 접근하게 되어 미디어 이용이 더욱 증가하고 있다. 스마트폰은 접 근성이 좋고 시간과 장소에 구애 없이 사용할 수 있어서 게임을 포함한 미디어중독에 노출될 수 있 다. 수많은 스마트폰 어플리케이션은 인터넷 세계로 이끄는 요인이 된다. 아버지의 일-가정 양립은 양육스트레스를 증가시키고, 양육스트레스는 게임을 포함한 인터넷과 스마트폰 중독을 예측하는 중 요한 요인이다. 부모의 미디어중독이 자녀의 인터넷 게임중독에 영향을 미치는 측면이 있으므로 아 버지의 미디어중독에 대하여 살펴볼 필요가 있다. 본 연구는 아버지의 양육스트레스와 미디어중독 의 관계에서 부부갈등의 매개효과를 살펴보는 데 목적이 있다. 이를 위해 한국육아정책연구소에서 제공하는 한국아동패널 13차 조사자료를 사용하였다. 자료는 SPSS 27.0 프로그램과 Process macro 4.1 을 사용하여 분석하였다.
        4,000원
        42.
        2023.10 KCI 등재 구독 인증기관 무료, 개인회원 유료
        한반도는 주변국의 안보정세 변화, 북한의 미사일 도발, 병역자원의 급 감, 민간 생활지역 확장으로 훈련장 부족 및 민원증가, 안전사고 등 많은 도전요인에 직면해 있다. 특히 군사대비태세의 근간이라 할 수 교육훈련을 위한 여건은 매우 심각한 수준이다. 이를 극복하기 위해 국방 분야에서는 4차산업혁명 기술을 적용한 LVCG 과학화 훈련체계를 구축하여 추진하고 있다. LVCG 과학화 훈련은 Live 체계(실기동훈련, KCTC), Virtual 체계 (가상현실), Constructive 체계(전투모의), Game 체계(게임) 등을 활용하 여 언제 어디서든지 실전과 같은 훈련 경험이 가능하며, 훈련 결과에 대한 데이터를 활용하여 객관적 평가가 가능하다. 따라서 AI, AR, VR 등 과학기 술의 발달을 기회요인으로 활용하여 체계별 성능을 개량하고 LVCG 체계 를 하나의 환경에서 운용할 수 있는 합성훈련환경(STE)을 구축하여 실전 과 같은 훈련이 되도록 해야 한다.
        5,800원
        43.
        2023.10 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구는 예비유아교사 일상에서 의미 있는 장소성을 탐색하고자 수행 되었다. 이를 위해 2023년 4월 2주부터 4주까지 예비유아교사 19명이 참여하였다. 연구 참여자에게 가장 의미 있는 장소 사진(이미지), 이유에 대한 자료를 수집하였다. 최종 90장의 사진과 텍스트가 분석에 사용되었 으며 수집 자료는 빈도 분석 및 내용분석을 하였다. 연구결과 첫째, 예비 유아교사가 일상에서 의미화한 장소 빈도 분석한 결과, 음식점이 가장 높게 나타났고 이어 여행지, 집 등의 순으로 나타났다. 둘째, 예비유아교 사 일상에서의 장소성은 음식점, 여행, 자연을 포함하는 회복과 힐링의 장소, 가상공간 게임, OTT 플랫폼 등을 포함하는 즐거움과 행복감의 장 소, 술자리, 회식, 인스타그램을 포함하는 소통과 구심의 장소, 교육봉사 기관을 포함하는 책임과 도전의 장소로 의미화되었다. 이상의 결과를 토 대로 예비유아교사의 안녕감과 시간 관리 행동 지원을 위한 논의를 하고 예비유아교사의 자기 이해, 대학 생활 적응, 사회적 교류 증진을 위한 시사점을 제시하였다.
        6,100원
        44.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구는 지강과 이규의 견문록에 나타난 19세기 말 일본과 미국의 화교를 분석 한 것이다. 1860년 중국인의 해외 이주가 합법화하면서 해외로 진출하는 중국인들이 증가하였다. 이들이 현지에서 겪는 차별과 학대의 상황이 출사대신의 견문록을 통해 청 정부에 전달되면서 해외 영사 파견과 공사관 설립에 대한 논의가 본격적으로 진 행되었다. 지강은 1868년 벌링게임 사절단으로 출국하여 구미를 견문한 내용을 초사 태서기라는 책으로, 이규는 1878년 필라델피아 박람회의 중국 대표로 참가한 경험을 바탕으로 환유지구신록을 펴냈다. 두 인물이 견문록에서 일본과 미국의 화교의 어려 운 상황을 널리 알린 것은 청 정부의 화교 보호 정책 수립에 중요한 자료가 되었다.
        6,600원
        45.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This paper proposes a novel approach to preserving and disseminating cultural heritage in the metaverse environment made possible by the advancement of digital technology. The metaverse integrates the real and virtual worlds, enabling experiences similar to real-world museums within the metaverse environment. This technology provides users with more immersive and interactive means to explore cultural heritage. This study addresses the methodology for extracting 3D models from public cultural heritage data sources and integrating these models using the Unity engine to develop a metaverse museum environment. Public data refers to data or information generated or managed by public agencies, encompassing various forms such as text, graphics, images, video, audio, and more. By utilizing 3D data provided by the Cultural Heritage Administration, this research aims to construct a metaverse museum, showcasing the process and outcomes. Through this, users can experience and learn about cultural heritage in more diverse and interesting ways. It is expected that the metaverse will increase the possibility of improving access to and preservation of cultural heritage. Future society requires the ability to understand the metaverse and create new content while communicating and interacting in that space.
        4,000원
        46.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this study is to conduct a comparative study on the curriculum of game-related content by investigating and analyzing the curricula of game and applied music departments at universities in the metropolitan area and local universities. Curricula were investigated and compared and analyzed focusing on applied music departments at universities in the metropolitan area and local universities. As a result, differences in the educational focus of each school and the need for improvement were identified. According to a comparative study of the curriculum in the metropolitan area and local areas, it can be seen that content-related education should not be concentrated only in the metropolitan area but should be expanded throughout Korea. We need to find a way to structure the education curriculum so that the purpose of education is to cultivate talent related to games and content.
        4,000원
        47.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Currently, the current status of mobile apps in traditional markets is still passive in digitalization, and services provided using mobile apps are limited. This study aims to propose a cloud platform-based mobile platform that can overcome digital transformation, strengthen the competitiveness of traditional markets, and revitalize the local economy by more consumers visiting traditional markets. This study identified the current situation and problems of the market due to its characteristics, and analyzed the impact and opportunities of cloud and mobile technology on the characteristic market. It also implemented a cloud-based smart traditional market mobile platform prototype. The platform combines the advantages of traditional markets with digital benefits to deliver value to all users, social, industrial, I hope it will be of great help on the social side.
        4,300원
        48.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Immersive content provides a differentiated and immersive experience from existing content. It is a type of content that stimulates various senses, such as vision, hearing, touch, smell, and taste, to allow users to experience the world as if it were real. Among them, holograms are a technology that creates three-dimensional images using light. Unlike traditional 2D images, holograms can provide a realistic experience. The three-dimensionality and depth of holograms make users feel a strong sense of space and presence, making them a promising next-generation content for expressing virtual worlds. This study aimed to analyze the suitability of hologram technology for immersive content and the correlation between storytelling in immersive content in this trend. To this end, we produced a holographic immersive content of Tchaikovsky's "Swan Lake," which has a narrative structure of rising action, climax, and falling action. In the production process, we used floating solar panels as a power source, considering the environmental aspect. We showed the produced immersive content to related experts and collected their opinions through semi-structured interviews. As a result of the analysis, we confirmed that holograms are an effective technology for enhancing the immersion of immersive content. We also confirmed that storytelling plays an important role in enhancing the immersion of immersive content.
        4,600원
        49.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This paper presents a study on the design and implementation of a secure contactless system leveraging Quick Response (QR) codes as a core component. The main goal of this system is to bridge the gap between strong security and improved user experience within the realm of digital interaction. The system's versatility can be expanded with broad compatibility with a variety of applications. Utility can be expanded to areas such as contactless payments, electronic ticketing, secure identity verification, and convenient access to medical records. The international standardization of QR codes ensures seamless cross-platform compatibility, strengthening their role in the digital ecosystem. We actually create and develop a non-contact security QR code system and check the expandability of the system. This study highlights the pivotal role of QR codes within the realm of secure contactless systems. Through its effective balance of digital security and user convenience, QR codes are emerging as an important element in the continued development of a secure and user-friendly digital environment. The potential for future research lies in exploring more complex use cases and further advancements that improve both security and user-centered design.
        4,000원
        50.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        A study on webGl efficiency in Unity servers was conducted. There are various ways to upload a build file made with Unity to a web server. In fact, to classify it that way, it would not be an exaggeration to say that there are as many developers as there are. In this paper, it is mainly classified into four types and introduced. First, there are ways to package and distribute the Unity project itself, distribute it as a standalone or mobile build, distribute it as a webplayer build, and distribute it as a WebGL build. I would like to briefly introduce each method, look at the simplest of them, the distribution method in WebGL, and study the efficiency of this method in detail. Through this study, we can use Unity for the first time to help people who are thinking of deploying servers or are interested in basic engines and server upload methods. In this paper, we will first introduce the simplest way of building WebGL, then explain and compare the four distribution methods, and finally compare them with the efficiency of the WebGL method. This will support opinions on efficiency.
        4,000원
        51.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Job-centered support for soldiers scheduled to be discharged or discharged is part of the military transition support policy and is a policy that supports them to return to society from the military and perform the role needed by the nation. In order to create a productive military service environment for young soldiers without career breaks, the Armed Forces Soldier Job Fair is held every year at KINTEX in Ilsan. This study proposed a Metaverse job fair for young soldiers of the MZ generation using the service design process and media prototype. During the research process, it was confirmed that young soldiers' interest in and need for employment is increasing, and the importance of employment support programs within the military is emerging, and the Armed Forces Soldier Job Fair Metaverse Hall utilizes the ZEPETO platform to solve consumer-centered problems. By producing a prototype, we proposed that soldiers who would like to participate in the job fair but find it difficult to do so due to unit conditions could participate through mobile devices without spatial or time constraints. As a result of the study, it is expected that job fairs using the Metaverse platform will contribute to increasing the possibility of productive military service for soldiers, improving the efficiency of military administrative work by utilizing digital technology, and spreading a positive image of military service.
        4,000원
        52.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Massively Multiplayer Online Role-Playing Game(MMORPG) attract thousand of concurrent users, leading to a surge in server requests. The massive requests results in contention on the game server, causing unexpected latency issues that undermine user experience. Delayed latency leads to user dissatisfaction and, ultimately, user churn. In this paper, we propose a multi-threaded game server design that provides stable response time by utilizing computing resources. And we study the performance of the design under various environments by configuring the approaches we implemented. The server consists of a socket system that helps communicate between clients and servers, a task system that handles changes in the status of user, and a synchronization system that allows users to receive the same game information. To prevent serious contention, both lock and lock-free algorithms for process synchronization are applied, and some parallel programming approaches such as visual processing are introduced.
        4,000원
        53.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        User churn in games often arises due to inadequate game difficulty. To address this, non-player characters (NPCs) has been utilized to modulate difficulty according to individual game skill. Nevertheless, the effectiveness of solely NPC-based adjustments is limited since game difficulty is influenced by both NPCs and environmental factors. This paper introduces a novel method for dynamically tailoring game difficulty by adjusting in-game environments based on player behavior patterns in top-down shooter game. Through analysis of diverse user game play data, we find that factors within the game environment, such as the distribution of enemy characters and the arrangement of terrain, have a substantial influence on the level of difficulty. Furthermore, it has been observed that behavioral patterns of players show variations according to changes in the game environment. Using these analytical result, we devise an artificial neural network model that configures an environment that suit player behavior patterns. With the model, we figure out the user player pattern and control the difficulty dynamically by changing the environment factors. Through the experiments, we show that our method provides an appropriate level of difficulty for users to prevent user churn.
        4,000원
        54.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Distance is a fundamental definition in fields such as geometry, mathematics, and physics. Because it is a very fundamental metric, it is not easy to create a new definition. In this study, we analyze existing distance definition and propose to generalize Euclidean distance and Manhattan distance, which are mainly used distance metric in existing distance definition. We analyze the definition of Minkowski distance, which is previously used as a concept of generalization along with Chebyshev distance, and the disadvantages of using this distance metric. By introducing a new perspective that interprets the existing Manhattan distance as a distance measured in four axes rather than simply adding the distances in each axis direction, this research introduces a new distance metric in two dimensions. This is a metric that generalizes the Euclidean distance and the Manhattan distance, and the proposed distance metric is derived from a geometrical aspect and an algorithm for calculating it is presented. We applied the existing distance definition and compared the differences through the results of generating a Voronoi area by the shortest distance from randomly distributed points in two dimensions. It is expected that the proposed method can be applied and expanded to the field of various graphics algorithms that use the distance metric.
        4,000원
        55.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The gaming industry is experiencing rapid growth due to recent advances in technology. Game engines such as Unity and Unreal are being actively utilized. These game engines offer a variety of plugins to naturally extend the functionality of the engine. Among them, innovations in 3D graphics technology have made game characters more expressive and enhanced the user experience. However, traditional 3D modeling approaches can sometimes bring limitations and challenges. In particular there are problems with the representation of fine details when utilizing general photos through AI scanning. This paper aims to overcome these difficulties by designing and implementing a game 3D character generation framework using Stable Diffusion. By improving the creation process by utilizing concept art images without hairstyles, it enables fast and efficient character creation. The application of this framework allows for faster and more consistent character creation with fewer steps in the creation process and helps game developers to adapt characters to the engine more easily and quickly. In addition, we verified the effectiveness and scalability of the 3D game character data generated by Stable Diffusion by checking the animation behavior in the game engine.
        4,000원
        56.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        With the recent advent of Metaverse, the character industry that reflects the characteristics of users' faces is drawing attention. there is a hassle that users have to select face components such as eyes, nose, and mouth one by one. In this paper, we propose a diffusion-based model that automatically generates characters from content human photographs. Our model generates user artistic characters by reflecting content information such as face angle, direction, and shape of a content human photo. In particular, our model automatically analyzes detailed information such as glasses and whiskers from content photo images and reflects them in artistic characters generated. Our network generates the final character through a three-step: diffusion process, UNet, and denoising processes. We use image encoders and CLIP encoders for the connection between style and input data. In the diffusion process, a collection of noise vectors is gradually added to a style vector to enable lossless learning of the detailed styles. All input values except for the style images are vectorized with CLIP encoders and then learned with noise style vectors in the UNet. Subsequently, noise is removed from the vectors through the UNet to obtain the artistic character image. We demonstrate our performance by comparing the results of other models with our results. Our method reflects content information without loss and generates natural high-definition characters.
        4,000원
        57.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The global PC game market is enjoying sustainable growth, and diverse grow types and quantities of games. Among the many, the theme of horror circulates in the market. Ahead of placing orders, the poster initiates the first exchange with the game, players and consumers, and affects buyers' behavior and cognition subject to its color. What is an eye-catching poster? Different games have different styles and philosophies, so it leads to a certain degree of variation in the poster design of each game. In order to study the common points of popular game color design. For the top 10 most acclaimed horror games on STEAM (PC), 5 to 6 color elements were mined from each poster for analysis and offered suggestions on poster design. First, in the color selection, more warm colors are on the list of recommendation, such as yellow, you can also choose cool colors such as blue. Second, high-saturation and high-brightness colors speak for better choice. The design of color is not absolute, and this thesis only analyzes the posters of commercially circulated and well-received horror games. It is hoped to provide insights for user-friendly interface design, support and understanding of user behaviors.
        4,000원
        58.
        2023.08 KCI 등재 구독 인증기관 무료, 개인회원 유료
        조던 감독은 아일랜드를 배경으로 정치적, 젠더적, 성적 갈등과 서사가 풍부한 『크라잉 게임』을 통해 구성원들의 가치관과 철학을 체계적으로 정리한 새로운 신화를 제시하고 있다. 이 논문에서는 이 작품에서 제시되는 신화의 강제성과 함께 사실적으로는 새로운 신화가 아니라 보수적이며 남성 중심의 폭력적이며 강제적인 신화를 재생할 뿐이라는 것을 보여준다.
        4,500원
        59.
        2023.08 KCI 등재 구독 인증기관 무료, 개인회원 유료
        주소 관련 미래 산업의 확장으로 새로운 주소체계에 대한 수요가 증가하였으며, 특정 사물에 주소를 부여하는 체계인 사물주소의 중요성이 강조되고 있다. 현행 사물주소는 행정안전부가 제작 및 배포하고 있으며 데이터베이스 제작 등 사물주소의 활성화를 위한 노력이 지속되고 있다. 하지만 현행 사물주소는 하향식 방법으로 부여되고 있기 때문에 수요자 응답형 정보제공 대응에 미흡한 현실이다. 이에 본 연구에서는 상향식 방법으로 운영 중인 포켓몬 고 DB와 사물주소 DB의 공간적 분포를 탐색함으로 써 사용자 참여형 주소정보 생성 및 적용 가능성을 제시하였다. 각 DB의 지점별 티센 폴리곤을 생성한 뒤 ANOVA 분석을 수행한 결과 두 DB간의 면적 차이가 있음을 확인하였다. 또한 지니 계수를 산출하여 분포 불평등성을 확인하여 DB를 통합하여 활용하는 방법을 제시하였다. 본 연구는 사물주소의 확산과 알기 쉬운 대국민 주소정보체계 확립에 정책적인 활용이 가능할 것이다.
        4,300원
        60.
        2023.08 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 논문에서는 한국전통게임에 사용되는 접이식 종이구조물(이하 딱지)의 접이과정을 모델링하고 게임의 승리조건을 만족시키는 충돌조건을 유전알고리즘을 이용하여 산정하는 과정을 서술하였다. 딱지는 A4용지 2장으로 구성되는 것을 가정하였다. 접이과정은 강제경계조건을 부여하여 날개부분을 꼬임의 위치로 변형시키고 강체판의 강제경계조건을 이용하여 딱지를 압착하였다. 이후 복원 력에 의한 완화해석을 수행하여 게임에 사용된 딱지의 형상과 응력상태를 구성하였다. 얻어진 동일한 2개의 딱지 중 타격딱지를 주어 진 충돌위치로 강제변위에 의해서 이동시키고 주어진 충돌속력에 대한 충돌해석으로 게임의 진행과정을 해석하였다. 이 때 승리조건 인 피격딱지의 반전을 일으키는 충돌조건을 산정하기 위하여 유전알고리즘을 이용한 최적화해석을 수행하였다. 이 과정에서 효율적 인 해석을 위하여 충돌해석을 2단계로 나누고 1단계의 해석결과 피격딱지에 반전이 발생할 가능성이 있는 경우에만 2단계해석을 진 행하였다. 1단계 해석에서 유전알고리즘의 적합함수는 피격딱지의 방향코사인이었고 2단계해석에서는 속도의 역수로 하여 전체적 으로는 가장 낮은 충돌속력을 가지는 충돌조건을 찾아내고자 하였다. 해석수행결과 다양한 압착두께에 따른 최적의 충돌조건을 찾아 낼 수 있었다.
        4,000원
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