When the parent radionuclide decays, the progeny radionuclide is produced. Accordingly, the dose contribution of the progeny radionuclide should be considered when assessing dose. For this purpose, European Commission (EC) and International Atomic Energy Agency (IAEA) provide weighting factors for dose coefficient. However, these weighting factors have a limitation that does not reflect the latest nuclide data. Therefore, in this study, we analyzed the EC and IAEA methodology for derivation of weighting factor and used the latest nuclide data from ICRP 107 to derive weighting factors for dose coefficient. Weighting factor calculation is carried out through 1) selection of nuclide, 2) setting of evaluation period, and 3) derivation based on ICRP 107 radionuclide data. Firstly, in order to derive the weighting factor, we need to select the radionuclides whose dose contribution should be considered. If the half-life of progeny radionuclides sufficiently short compared to the parent radionuclide to achieve radioactive equilibrium, or if the dose coefficient is greater of similar to that of the parent radionuclide and cannot be ignored, the dose contribution of the progeny radionuclide should be considered. In order not to underestimate the dose contribution of progeny radionuclides, the weighting factors for the progeny nuclides are taken as the maximum activity ratio that the respective progeny radionuclides will reach during a time span of 100 years. Finally, the weighting factor can be derived by considering the radioactivity ratio and branch fraction. In order to calculate the weighting factor, decay data such as the half-life of the radionuclide, decay chain, and branch fraction are required. In this study, radionuclide data from ICRP 107 was used. As a result of the evaluation, for most radionuclides, the weighting factors were derived similarly to the existing EC and IAEA weighting factors. However, for some nuclides, the weighting factors were significantly different from EC and IAEA. This is judged to be a difference in the half-life and branch fraction of the radionuclide. For example, in the case of 95Zr, the weighting factor for 95mNb showed a 35.8% difference between this study and previous study. For ICRP 38, when 95Zr decays, the branch fraction for 95mNb is 6.98×10-3. In contrast, for ICRP 107, the branch fraction is 1.08×10-2, a difference of 54.7%. Therefore, the weighting factor for the dose coefficient based on ICRP 107 data may differ from existing studies depending on the half-life and decay information of the nuclide. This suggests the need for a weighting factor based on the latest nuclide data. The results of this study can be used as a basis for the consideration of dose contributions for progeny radionuclides in various dose assessments.
Currently, low and intermediate-level radioactive wastes and spent nuclear fuels are continuously generated in Korea. For the disposal of the radioactive wastes, the transport demand is expected to increase. Prior to transportation, it is necessary to evaluate the radiation risk of transportation to confirm that is not high. In Korea, there is no transportation risk assessment code that reflects domestic characteristics. Therefore, foreign assessment codes are used. In this study, before developing the overland transportation risk assessment code that reflects domestic characteristics, we analyzed the radiation risk assessment methodology in transportation accident codes developed in other countries. RADTRAN and RISKIND codes were selected as representative overland transportation risk assessment codes. For the two codes we analyzed accident scenarios, exposure pathways, and atmospheric diffusion. In RADTRAN, the user classifies accident severity for possible accident scenarios, and the user inputs the probability for each accident severity. On the other hand, in the case of RISKIND, the accident scenarios are classified and the probabilities are determined according to the NRC modal study (LLNL, 1987) in consideration of the cask impact velocity, cask impact angle, and fire temperature. In the case of RISKIND, the accident scenarios are applied only to transportation of spent nuclear fuel, and cannot be defined for low and intermediate-level radioactive waste. However, in the case of RADTRAN, since the severity and probability of accidents are defined by user, it can be applied to low and intermediate-level radioactive wastes. As the exposure pathways considered in transportation accident, both RADTRAN and RISKIND consider external exposure (cloudshine and groundshine), and internal exposure (inhalation, resuspension inhalation and ingestion). In the case of RADTRAN, additionally, external exposure due to loss of shielding (LOS) is considered. Atmospheric diffusion calculation is essential to determine the extent to which radioactive materials are diffused. In both RADTRAN and RISKIND, atmospheric diffusion calculations are based on Gaussian diffusion model. Users must input Pasquill stability class, release height, heat release, wind speed, temperature and mixing height, etc. Additionally, RADTRAN can input weather information relatively simply by inputting only the Pasquill stability class fraction and selecting the US average weather option. This study results will be used as a basis for developing radioactive waste overland transportation risk assessment code that reflects domestic characteristics.
본 논문에서는 영화에서 인물의 극적인 등장, 등장 인물 간의 관계를 효과적으로 표현하 고자 할 때 주로 사용하는 영화 촬영 기법 ‘아크 트래킹 샷’을 비주얼 노블 게임에 카메라 연출을 설계 및 구현하여 적용하였다. 비주얼 노블은 소설을 읽듯 이야기 진행에 중 점을 둔 게임의 한 장르로 이미지, 사운드 등 시청각적 요소를 첨가하여 이야기의 몰입을 돕는다. 그러나 기존 비주얼 노블의 카메라는 정적이며 움직임이 극히 제한되어 있어 플레이어의 이야기 몰입도를 높이기에는 어려움이 있다. 이를 극복하고자 이야기의 전달이 중요하다는 공통점을 가진 영화의 촬영 기법 아크 트래킹 샷을 3D 게임 엔진에 가상의 카메라 트래킹 레일을 만들고 카메라에 적용하는 과정을 통해 비주얼 노블의 카메라 연출에 적용하였다. 영화 연출 기법을 비주얼 노블 게임콘텐츠에 적용하면서 기존 비주 얼 노블 연출의 단점을 극복하고 역동적인 카메라 움직임은 플레이어에게 몰입을 유지 시키는 작용을 하며 제작자가 전달하고자 하는 감정과 의미를 더욱 효과적으로 전달할 수 있도록 구현하였다.
감성공학이라는 개념이 대두된 이래로 게임 산업에서도 감성적 성향에 기반한 게임을 개발하려는 움직임이 나타났다. 기존의 경쟁과 승리를 갈구하는 게임 방식에서 인간의 감성을 자극해 몰입을 유도하는 방식으로 전환된 것이다. 따라서 게임을 출시하기 전 개발단계에서 감성평가라는 시스템이 적용되었다. 감성 평가 시스템은 게임 인터페이스, 시스템 등의 사용성과 플레이어의 감성 욕구를 검증할 수 있는 평가 방법이다. 하지만 문항 선택 방식의 평가 방식으로는 평가자의 주관에 의존해야 한다는 단점이 있으며, 게임에 충분히 몰입을 했는지의 여부에 의해 평가자의 답변이 바뀔 수 있다는 문제가 있다. 특히 게임은 다른 미디어 콘텐츠에 비해 몰입성에 대한 영향을 크게 받는 편이며 몰입성은 수치를 통한 계량화가 힘들기 때문에 평가 대상으로 삼기 힘든 면이 있다. 이에 본 연구에서는 시선 추적 기술을 이용해 플레이어의 몰입도를 측정한 뒤 감성 평가를 실시하여 감성 평가의 신뢰성을 높이는 방법을 제안하고자 한다.
모바일 게임 시장이 스마트폰 중심으로 변화되기 시작하면서 모바일 게임에서는 오토 플레이 시스템이 적용되기 시작하였다. 오토플레이 시스템은 버튼 한번으로 게임을 자동으로 진행하는 시스템 이며 현재 거의 대부분의 모바일 게임에서 적용되었고 PC게임에서 까지 이러한 시스템이 적용되고 있다. 하지만 이러한 오토 플레이 시스템의 성능은 매우 비효율적으로 행동하고 있으며 본 논문에서는 플레이어의 행동 패턴을 기반으로 학습한 인공지능을 제안하고자 한다. 본 논문에서 제안하는 인공지능 모델은 플레이어가 게임을 진행하면서 게임 데이터와 플레이어가 입력한 버튼 값을 학습 데이터로 저장하고 학습데이터를 DNN(Deep Neural Network) 신경망 모델을 사용하여 학습하였다. 게임에서는 플레이어가 중복적으로 다른 버튼을 동시에 누르기 때문에 Output Layer를 다층으로 분류하여 학습을 진행했다. 본 논문 실험에서는 20명의 실험자들에게 제안하는 인공지능 모델을 사용함으로써 결과를 기록하였고 트랙을 일정하게 벽을 부딪치지 않고 달린 플레이어 데이터만 제대로 학습되어 결과를 얻을 수 있었고 그렇지 않은 플레이어의 데이터는 캐릭터가 제대로 이동하지 않아 결과 값을 얻을 수가 없었다. 또한 간단한 아케이드 게임을 만들어 강화학습과 비교하였으며 강화학습보다 성능은 좋지 않았지만 학습속도가 약 10배 빨랐다.
This study was carried out to investigate insect community structure from different habitats. We performed day and night collection at three different habitats (mountain, coast and rural area) of island Deokjeok, island Soya and island Mungap from May to September in 2014. A total of 3,482 individuals of 725 species, 119 families belonging to 10 orders were collected and identified. A dominant species was Corymbia rubra (Cerambycidae) despite a very low percentage of the species among the catches. Results of ANOVA test showed a significant effect of habitats typeon species diversity. Also, combination of seasons and habitats types were significantly influential with species abundance and species diversity. Indicator species analysis (ISA) result identified 121 significant (p < 0.05) indicator species; one species for the habitats cluster, 93 species for the season cluster and 27species for combination of habitats with seasons.
An insect faunal survey was carried out to investigate insect community structure along the vegetation community to monitor insect species in forest ecosystem. We performed day and night collections from June to August along three vegetation communities of Is. Nam-hae in 2014: the first stand with Pinus thunbergii, the second P. thunbergii with Quercus serrata and the third P. thunbergii with various Quercus species. In total 2,259 individuals of 532 species, 99 families, 13 orders are identified. Cluster Analyses (CA) showed that all three vegetation communities were relatively similar between vegetation community types. According to indicator species analysis (ISA) result, nine significant indicator species were identified (p < 0.05); five species were found to be affected by the vegetation cluster and four species the month cluster.
The aim of this paper is to investigate the syntactic structure of the so-called transparent relative clause. What in the standard free relative clause has been treated as a unit including a head NP and a relative pronoun together. In the case of transparent free relatives, however, a what-clause reveals some peculiar characteristics different from standard relative clauses. To explain those characteristics, many linguists have suggested several different analyses. The analyses can be categorized into three groups: Backward Deletion, Shared Structure analysis, (Rightward) Movement and Deletion analysis. Because of their drawbacks, I have suggested Leftward Movement and Deletion analysis, and adopted Winkler's(2005) D(rivational)-Model of Grammar to explain the interactions between the PF deletion and LF interpretation.
This paper aims to suggest Middle and Medio-passive categories in Korean with cross-linguistic data. K. Kim(2009) argues that there are three kinds of non-active Voice categories in Korean: I-inchoatives, Zero inchoatives and Passives. I, however, argue that I-inchoative and Zero inchoative show morphological, distributional and semantic differences, and thus they should be respectively categorized into Middle and Anticausative. The so-called –i morpheme is regarded traditionally as passive morpheme, but I show that it is not just a passive but Non-active Voice morpheme in Korean. I have also argued that Medio-passive constructions should be assumed in Korean, because cross-linguistically they show distributional and semantic differences from middles and passives. An Instrumental phrase and an Agent phrase or an Agent phrase and‘by itself’can appear together in the medio-passives, and semantically they can have middle interpretation too.