검색결과

검색조건
좁혀보기
검색필터
결과 내 재검색

간행물

    분야

      발행연도

      -

        검색결과 1,331

        242.
        2021.04 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Building Equipment field is getting important recently which satisfies the requirement for pleasant living environment. But, the noise generated in the machinery room often violates the pleasant living environment of residents in complicated form of airborne noise and soild sound, its seriousness is increasing so that damage of noise can take large percentage of environmental complaints. So, soundproofing and insulation of sound which can minimize such noise and effective countermeasure in case of civil appeal are required, but research materials regarding building equipment are definitely insufficient domestically. In this respect, this study used Zwicker parameter which is applied by psychological and acoustic reactions according to sound quality, analyzed sound quality of 32 kinds of building equipment used in machine room, and analyzed correlation between dB(A) and PSIL which are items of Zwicker parameter and noise valuation based on that. As the results, if valuates altogether loudness and unbiased annoyance which have high correlation with other existing suggested valuating methods, it is considered that it can be utilized as basic data for more reasonable and accurate grasping characteristics of noise from building equipment and for building effective countermeasure in case of civil appeal.
        4,000원
        244.
        2021.02 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This paper analysed the architectural images on Pleasant Gathering of Leeum, Samsung museum of art, which has been assumed as a work of the Koryo dynasty. Through the comparison between the unique wooden structure at roof edge on the building images and real architectures, it found the buildings on the painting were from China Fujian(福建), not from Korea. It also analysed the color painting on buildings, trees, themes from previous famous paintings and dresses to confirm these images were came from the early period of the Ming dynasty. It is a very unique painting containing various information on the Fujian ancient architecture, but its architecture drawing is not as skillful as typical ancient Chinese paintings.
        4,000원
        245.
        2020.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this study is to reveal the wood joinery technique in the ancient era. Joinery is one of the core techniques in constructing timber frame architecture in the Korean peninsula. These techniques can be revealed by examining wooden members of ancient buildings. The members were excavated at the Donggung Palace and Wolji Pond, the historic site in Gyeongju. This study collects the data of 284 members excavated at the Donggung Palace and Wolji Pond and analyzes the details such as length, thickness, width, joint types, joint shapes. With the result of the analysis, this study tries to indicate the level of wood joinery techniques in ancient buildings.
        4,200원
        246.
        2020.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This study covered the Mulmae, architectural drawing recorded on Yeonggeon-uigwes and Sanleung-uigwes during the late Joseon Dynasty. In uigwes, the term ‘Mulmae’ was used as a mixture until the 17th century, but from the 18th century, the term ‘Mulmae(勿乙每, 勿每, 水每)’ was unified into ‘Mulmae(水每)’. The paper of the Mulmae was made to be used during the construction period by using a thick oil paper called Yudun. Four Yudun were connected, and its size was 197.4×141cm, which was rather large. The Yingzaofashi(營造法式) of Song Dynasty describes how to draw a longitudinal section on a scale of 1/10. The scale of 1/10 was the maximum when comparing the size of the Mulmae with the buildings in uigwes. A sectional drawing of Gongpo in Geunjeongjeon was drawn on a scale of 1/10. There is a testimony that a senior carpenter drew a cross-section on a scale of 1/10. Therefore, it was determined that the scale of the longitudinal section drawn on the Mulmae paper was 1/10. The term 'the Mulmae' was used equally by carpenter active in Japanese colonial era. The scope of the painting was clarified from pillar to rafter. Uigwes records that the Mulmae was made for wood processing. Through this, it can be understood that the Mulmae painted the entire structure as a longitudinal section.
        4,000원
        247.
        2020.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This study examines the process to demolish official buildings of Joseon Dynasty in Suwon Hwaseong during Japanese colonial period. King Jeongjo built the new Suwon city and constructed the city fortress. Hwaseong Hawnggung and other official buildings were also built in Suwon Hwaseong. However Those buildings were demolished gradually and lost their identity during Japanese colonial period. The official buildings of Hwaseong Haenggung were classified into nine parts. 1) Central area of Hwaseong Haenggung 2)Nangnamheon(落南軒) 3)Uhwaguan(于華館) 4)Namgunyeong(南軍營) 5)Bukgunyeong(北軍營) 6)Gangmudang(講武堂) 7)Yiah(貳衙) 8)Jungyeong(中營) 9) Hoeryungjun(會寧殿). Bukgunyeong was the first demolished building in Suwon Hwaseong. Nangnamheon and Hwaryungjun were not destroyed during Japanese Colonial Period. from 1910s to 1930s most official buildings were demolished and new buildings were rebuilt.
        4,000원
        248.
        2020.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The domestic of modern architectural remodeling method emphasizes simple aesthetic elements, and the correct design and construction methods are not established based on quantitative grounds, thus damaging the value of cultural properties. This study attempts to re-examine the value of modern buildings recognized as old buildings. It is a basic step to present the correct remodeling of the building. The design criteria for exterior wall remodeling of modern buildings were presented. These research results are suitable for energy conservation design standards and can prevent defects in buildings. In the future, more accurate analysis will be required by securing physical property values for various domestic materials through subsequent research.
        4,300원
        249.
        2020.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        건축은 우리 실제 삶 가운데 존재하지만, 영화·게임 등의 가상세계 속 세상의 배경이 되어 다양한 모습으로 보여진다. 영화와 게임, 애니메이션의 공간 속에서 건축은 영화 미술의 중요한 역할을 하며 애니메이션과 게임 속 가상 세계의 스토리를 흥미롭고 현실감 있게 표현하는 중요한 수단이 되고 있다. 특히 4차 산업혁명 시대의 중요 기술 중 하나인 가상현실과 증강현실 콘텐츠 개발에도 건축은 현실 표현이자 창의적 가공을 통한 결정적 모티브 역할을 담당하고 있다. 또한 최근 게임 제작 분야의 3D모델링 게임제작에 건축전공자와 게임디자이너의 협업을 통한 시너지로 풍부한 콘텐츠가 개발되고 있다. 본 논문에서는 디지털 콘텐츠의 가상세계 속 건축 디자인 사례를 분야별로 분석하고 최신 동향과 앞으로의 활용 방안을 제시하고자 한다.
        4,500원