This study analyzed the expression of hanbok in online fashion styling games, and examined the main themes of and user reactions to hanbok fashion styling games through semantic network analysis and sentiment analysis. KrKwic, Textom, and NodeXL were used for data collection and analysis. The findings of the study are as follows: First, depending on the designer’s expressive method, hanbok fashion styling games provide typical traditional hanbok, modern hanbok, and dress-like fusion hanbok, demonstrating contents with various themes for different sexes, classes, and situations. Second, as a result of analyzing the themes of hanbok-related styling game contents, it turned out that the main themes are tradition, color, historical drama, fusion hanbok, holiday, and love. Most of them produce modernized hanbok that reflect the situation and utility rather than strictly traditional ones. Third, as a result of analyzing user reviews of hanbok styling game contents, positive factors mostly turned out to be the satisfaction of the hanbok contents, with the users also showing positive intent to wear hanbok. Through this, it was found out that hanboks portrayed in game contents could potentially cause the user’s positive intent to wear hanbok. Negative factors turned out to be the discordance between the intrinsic image of hanbok and the game character’s image.
Storytelling in games is different from storytelling in other media in that it must interact with the user. The existing storytelling engine is not appropriate for interactive storytelling in games, so interactive storytelling engine is developed to supplement this shortcoming. However, the interactive storytelling engine uses methods that manages game events. Thus it is not appropriate for games with stories that are composed mainly of characters. This research examines the defects to propose improvement suggestions to apply the existing storytelling engine to games. This would be useful in developing stories that interact with the player in games.
최근 인터넷을 비롯한 각종 미디어 산업에서 사용자 제작 콘텐츠(User Created Content)라는 의미를 지닌 UCC가 급부상하고 있다. UCC에 대한 다양한 연구가 진행되고 있으나 UCC의 단점인 단방향 피상적인 형태를 극복하기 위한 상호작용과 관련된 연구는 많지 않다. 특히, 체험적인 상호작용 형태의 UCC의 제작과 그 효과에 대한 연구는 매우 미미하다. 기존의 여러 연구에서 상호작용적인 특성은 교육이나 홍보에 있어서 높은 효과를 가져온 다는 것을 보여준다. 따라서 본 연구에서는 공급자 위주의 UCC의 문제점을 제시하고 이를 해결하기 위하여 UCC와 사용자 사이에 상호작용 기능을 갖춘 새로운 형태의 UCC를 제시하였다. 제시한 물산업과 관련된 UCC를 사용자들이 이용한 후 설문 조사를 통해 그 효과를 분석한 결과, 기존의 UCC를 시청하는 것보다 상호작용 UCC를 시청하는 것이 인지도 변화 측면에서 높은 수치를 나타냈다. 또한 이러한 분석결과로부터, 상호작용 UCC가 활성화되면 교육, 상업, 홍보측면에서 큰 도움이 될 것이라는 결과를 나타냈다. 구체적인 설문 결과를 알아보면, 상호작용 UCC가 도움이 된다고 답한 비율이 응답자들 중에서 홍보 분야에서는 84%, 교육 분야에서는 70%, 상업 분야에서는 52%로 나타났다.
Comparative analysis is a typically useful tool for translating genomic information from one species to another. However, currently available softwares are relatively difficult to directly use for researchers that are not familiar with use of bioinformatic tools. Therefore, we intended to develop a new platforms and/or interface through which one can use in more comfortable way, based on the concept of interactive comparative analysis. Towards this direction, we, firstly, constructed relational database to store the information on abiotic stress genes identified from multiple plant species using various resources, such as the TAIR (http://www.arabidopsis.org), gene expression profiles and relevant literatures, and linked with comparative analysis interface. For purposes of comparative analysis and identification of synteny blocks, cross-species orthologous genes were determined using a combination of tBlastX and BlastP homology searches. We adapted and developed a Circos-like format to present resulting comparative maps. Users can readily choose analysis parameters, for example individual genes and specific chromosomes for chosen species, in the pane of analysis DB, which is useful feature to avoid complexity of comparative genomic analysis. This DB-associated comparative analysis tool, developed in this study, will be able to provide customer-friendly interface for comparative analysis and extend its utility across a broader range of plant genomes.
Comparative analysis is a typically useful tool for translating genomic information from one species to another. However, currently available softwares are relatively difficult to directly use for researchers that are not familiar with use of bioinformatic tools. Therefore, we intended to develop a new platforms and/or interface through which one can use in more comfortable way, based on the concept of interactive comparative analysis. Towards this direction, we, firstly, constructed relational database to store the information on abiotic stress genes identified from multiple plant species using various resources, such as the TAIR (http://www.arabidopsis.org), gene expression profiles and relevant literatures, and linked with comparative analysis interface. For purposes of comparative analysis and identification of synteny blocks, cross-species orthologous genes were determined using a combination of tBlastX and BlastP homology searches. We adapted and developed a Circos-like format to present resulting comparative maps. Users can readily choose analysis parameters, for example individual genes and specific chromosomes for chosen species, in the pane of analysis DB, which is useful feature to avoid complexity of comparative genomic analysis. This DB-associated comparative analysis tool, developed in this study, will be able to provide customer-friendly interface for comparative analysis and extend its utility across a broader range of plant genomes.
본 논문은 체험형 게임기인 닌텐도 위(Wii)의 출시로 인해 온라인 게임 중심의 게임시장에 새로운 콘솔에 대한 국내 게임 유저들 중에서 주요 계층인 20대를 대상으로 설문조사와 토론방식을 통하여 어떠한 선호도를 나타내고 있는지에 대한 결과를 분석해 보았다. 이러한 연구는 새로운 게임 콘솔를 통해 체험형 게임에 대한 우리나라 게임유저들의 선호도를 파악하여 새로운 게임 형태의 게임 개발에 기초연구로서 도움이 되리라 기대한다.
The interaction of mastoparan B, a cationic tetradecapeptide amide isolated from the hornet Vespa basalis, with phospholipid bilayers was studied with synthetic mastoparan B and its analogue with Ala instead of hydrophobic 12th amino acid residue in mastoparan B. MP-B and its derivative, [12-Ala]MP-B were synthesized by the solid-phase peptide synthesis method. MP-B and its analogue, [12-Ala]MP-B adopted an unordered structure in buffer solution. In the presence of neutral and acidic liposomes, the peptides took an α-helical structure. The two peptides interacted with neutral and acidic lipid bilayers. These results indicated that the hydrophobic face in the amphipathic α-helix of MP-B critically affected the biological activity and helical content.