검색결과

검색조건
좁혀보기
검색필터
결과 내 재검색

간행물

    분야

      발행연도

      -

        검색결과 9

        1.
        2020.04 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This study aimed to identify whether or not four service situations varying according to positive and negative combinations of physical evidence and functional service influence store image and purchase behavioral intentions of customers at bulgogi restaurants. The video-scenario technique was used for the study. Data were analyzed with the SPSS (Window 19.0) package using frequency analysis, one-way ANOVA, 2 by 2 factorial ANOVA, exploratory factor analysis, and multiple regression analysis to confirm the hypotheses. The combined effect of functional service and physical evidence influenced store image and purchase intention. In terms of seperate effect of physical evidence and functional service, the effect of employee service on store image was more powerful than that of physical evidence, even though the effect differed depending on the situation. Purchase intention was only influenced by functional service quality from employees under the four different scenarios. Thus, when opening a Korean restaurant, proper management of tangible evidence suitable to service, and the prices expected from local customers should be determined. Additionally, extremely high or low levels of physical evidence management should be avoided.
        4,300원
        3.
        2017.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        With the development of augmented reality technology, various related technologies and content production are rapidly increasing. The virtual space in the augmented reality is achieved through the synthesis of the virtual environment composed of 3D models with the background of the real world video. The harmonization of these two environments is an important factor for users enjoying augmented reality contents. In this paper, we introduce a video abstraction technique to solve the problem of mismatch between input video and 3D virtual objects, which is one of the points to be improved in augmented reality. In particular, we created a new virtual space by applying video-based cartoon and pencil stylization to transform the AR background.
        4,000원
        4.
        2016.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Recent frequent occurrence of urban sinkhole brings a need for the periodic inspection of sewer pipelines. Sewer inspection using a CCTV device needs a lot of time and efforts. Many of previous studies which have focused to reduce the laborious tasks are mainly interested in the developments of image processing S/W and inspection H/W. Nevertheless, there has been no attempt to find meaningful information from the existing CCTV images stored by the sewer maintenance manager. In this paper, we carried out a study about the construction of unfolding image of sewer video image. In general, the analysis results show that the image development is judged to have been well represented. It is expected to be a reference to the basic research of panoramic image.
        4,000원
        5.
        2011.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In the history of visual art the images were often combined with linguistic text, as it is exemplified by the early egyptian mural, medieval religious painting with biblical quotation and the cubist paintings in 20st century. In those works the image and text cooperated complementarily with each other, pursuing the representation of the real. But in the second half of 20st century the poststructuralists proclaimed that the real doesn't exist at all and it is no more than the construction pursued by the signs such as language and image. Facing the crisis of representation the role of image and text in the visual art should have been changed. One of the leading video artist Gary Hill explored in his single channel video works in 1980's the working mechanism of image and text and their interaction, treating them as open signifier, which can be related numerous changeable new meanings. He also concentrates his inquiries on the role and meaning of language within our culture and other human context and destructed the existing mechanism of representation, which based on the solid relationship between signifier and signified. So, in <Why Do Things Get in a Muddle> he questions paradox of the logic, which served to produce the meaning of the world. In <Incidence of Catastrophe> he showed that all the metaphysical basement of our experience are not in itself real but they are just constructed through the semiotic process of image and words. These aspects of his arts are in some degree influenced by intellectual disposition of conceptual art in 1970's years, which revolved around the language instead of images. But his works explored not only the language but also the images as sign. Therefore his approach differ from the conceptual art, which eliminated the retinal aspects from their work. His works also set themselves apart from the ideology critical provocative work in 1980's, which targeted specific political and social issues. As he himself reaffirmed, his work focused on semiotic process and revealed unreliability of the working mechanism of logic, on which all the value system in our world based. In this sense his work in 1980's could be called meta-semiotic work.
        6,400원
        6.
        2010.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The 21st century is the age when a sensational image has more explanatory power and can deliver a more powerful message than a message consisting of logical thinking. Powerful visual images create a big impact on many people throughout the world, overcoming linguistic barriers and even replacing language as a means of communication. In the fashion field, the concept and power of visual images within the new multimedia of the 21st century are becoming increasingly important. In recent years, other than the above methods, videos, movies and animation features have been produced directly to enhance visual effects and attempts are increasing to use these new tools as communication methods. This study focuses on animation contents that have been used in the fashion industry to overcome prejudice of luxury international brands that feature images that emphasize value, quality and heritage. The purpose of this study is to focus on the specific character of fashion animation in order to overview the concept of 21st video fashion communication and to show how the collection concept that includes color and detail places an emphasis on visual images. Analysis of previous research, theoretical research through literature and case study on Prada fashion animation led to the following conclusion. The common features of two different Prada fashion animation show that both animation have the following features in common : realism, dramatic impact and convergence for expression methods, and creativeness, hybrid and a happy ending for contents. Beginning with this study, I believe that various angles of interest and concern about communication in the fashion world, which is a social and cultural phenomenon that changes rapidly, can be will be looked at and learned from.
        4,500원
        7.
        2008.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        영상처리시스템(VIPS: Video Image Processing System)은 실시간으로 들어오는 영상정보를 분석하여 유용한 정보를 제공하며, 하나의 카메라로 여러 차로를 동시에 감시할 수 있는 알고리즘으로 교통량, 속도뿐만 아니라 밀도 및 점유율 등 다양한 정보를 제공한다. 영상검지시스템으로 상용화 제품은 Tripwire시스템으로 검지영역의 픽셀 변화량으로 차량검지를 하나, 이는 교통량, 속도 등 단편적인 정보에 국한될 수 밖에 없다. 반면, 영상검지시스템이 개별차량에 대한 추적시스템으로 개발할 경우 사고 및 차로 변경의 위험요소 감지 등 보다 다양한 정보를 제공할 수가 있다. 본 논문은 컴퓨터비전 기술을 이용하여 Tripwire에서 수집할 수 있는 교통정보와 동일한 정보를 제공하는 개별차량의 추적시스템을 개발하였으며 이 시스템을 실제 도로영상에 적용하여 상용화된 시스템과 결과를 비교함으로써 성능검증을 하였다.
        4,500원
        8.
        2015.04 KCI 등재 서비스 종료(열람 제한)
        This study analyzed the velocimetry of runoff and measured the flood discharge by applying the SIV (Surface Image Velocimetrer) to the daytime and nighttime flow image data with special reference to Seong-eup Bridge at Cheonmi stream of Jeju during the flow by the severe rainstorm on May 27, 2013. A 1000W lighting apparatus with more than 150 lux was installed in order to collect proper nighttime flow image applied to the SIV. Its value was compared and analyzed with the velocity value of the fixed electromagnetic wave surface velocimetry (Kalesto) at the same point to check the accuracy and applicability of the measured velocity of flow. As a result, determination coefficient R2 values were 0.891 and 0.848 respectively in line with the velocity distribution of the daytime and nighttime image and the flow volume measured with Kalesto was approximately 18.2% larger than the value measured with the SIV.
        9.
        2013.06 KCI 등재 서비스 종료(열람 제한)
        본 연구는 3D 입체영상게임의 영상효과와 실재감, 피로도 효과를 검증하기 위해 플레이테스트 실험처치 방법론을 통해 2D게임과 비교하여 효과를 분석하였다. 첫째로 3D게임과 2D게임에 대해 사용자들의 영상경험의 차이를 검증하고자 했던 가설은 영상선명도를 제외하고 실물감, 입체감, 실재감가설 모두 채택되었다. 둘째로 3D게임과 2D게임은 안구피로도와 신체피로도 모두 차이가 없는 것으로 나타났다. 이 연구결과는 그동안 3D 입체영상에서 발생하는 영상왜곡과 피로 유발요인으로 피로도가 발생한다고 하는 기존의 연구결과와는 다른 것이다. 셋째로 3D게임과 2D게임 플레이과정에서 발생한 뇌파의 변화를 측정하여 분석한 결과 EEG 알파파의 평균 진폭은 차이가 없었으나 EEG 베타파는 더 높은 진폭대로 발생하는 것으로 확인되었다. 이 연구는 전통적인 실험연구 방법에 EEG 뇌파측정을 방법론적으로 보완하여 3D 입체영상게임의 사용경험과정에서의 뇌생리학적 변화와 차이를 검증하였다.