Consumers use their five senses to experience and evaluate products, especially visual sense. According to the previous psychological studies, they purpose that there are two opposite effects when consumer encounters a serial trail process. The two order effects are primacy effect and recency effect. When consumers are selecting items and considering which one is more favorable, they are starting to recall what experiences they just gone through. If they clearly recall what they firstly experienced than the following ones, the effect is primacy. Conversely, recency effect, which has the opposite direction, comes out when the data in the memories are decaying over the time. Despite of product presenting order, consumers rely on other cues before evaluating products. This study purposed that country of origin or so-called brand of origin is a critical determinant of making choice. Experiments were developed to test country of origin effect when participants sampled the item in a sequence. Other possible variables which affect choice were controlled in this study.
The study examined order effects and the moderating effect of country of origin of sampling a sequence of products with similar visual cue and dissimilar visual cue on preference. The study used crystal glasses and let participants see them sequentially. The study aimed (a) to investigate the primacy effect and recency effect in the (dis)similar visual cue scenario, and (b) to investigate COO effect moderates the route between order effects and consumer preference.
The study conducted four experimental studies. The data were collected from Taiwanese aged 22 in average. In the pretest, the study adopted one-way ANOVA to choose the experimental items and country of origin. The study also adopted one-sample T-test to examine participants’ preference orientation in the main test. The result showed that: 1. the appearance of the product did not affect preference, but
order effects did have an impact on preference;2. primacy effect would be
strengthened or weakened according to different country of origin labeling on the products. Participants mostly preferred the product from a relatively high image country no matter the item is presented firstly or secondly. Findings contribute to marketers to develop positive impression on certain products by the appropriate product display under the influence of country of origin effect.
The online game market has rapidly increased worldwide, especially in China. In 2012, the world game market equaled 111.7 billion. Many game companies compete by launching new online games in various genres. In 2010, Activision Blizzard reported that the World of Warcraft (WOW) is the world’s most popular online game. Chinese gamers constitute more than half of WOW’s 10 million users. Korea is the second largest gaming market. Thus many foreign game companies target Korea and China, in competition with domestic game companies. The purposes are 1) to understand the role of country of origin and /or brand image in game consumer behavior, 2) to find out the difference of game evaluation between game users in China and Korea, and 3) to draw strategic implication game marketers. Consumers expect products from advanced countries to provide superior performance, so they often look to country of origin in evaluating products. Recently, consumers have looked to brand image as another key element in product evaluation. In this research, we study whether gamers evaluate games on the basis of country of origin and/or brand image. In this paper, we add to the gaming research and suggest that the online game market has three dimensions. First, online games are products. Second, online games are service. Last, online games are entertainment. Data collection resulted in 355 usable responses from online game (LOL) users in Korea(166) and China(189). We conduct factor analysis and reliability analysis to check reliability and validity. Country of Origin is the key element for product evaluation of utilitarian goods but it doesn’t have significant effect on product evaluation of hedonic products which mainly provide sensual pleasure, fantasy, and fun to customers such as luxury goods or online game (Dhar & Wertenbroch, 2000).
The limited available empirical evidence indicates that consumer ethnocentrism does not have a uniform effect on consumer buying (e.g., Klein, Ettenson & Morris 1998; Suh & Kwon 2002). The paper comes to address this gap by investigating the inconsistency of ethnocentric behaviours and the factors underlying such inconsistencies. More specifically, brand, product category and country of origin (COO) effects are examined for their impact on behavioural consumer ethnocentric bias. Contrary to the main stream of research in this area, which concentrates on general attitudes towards the products or buying intentions (e.g., Balabanis & Diamantopoulos 2004; Poon et al. 2010; Sharma etal. 1995; Shimp & Sharma 1987; Verlegh 2007; Wang & Chen 2004) this paper focuses on behavioural outcomes of consumer ethnocentrism. In addition, it adopts a more focused approach and examines the impact of consumer ethnocentrism on the purchase of specific brands, rather than the impact of consumer ethnocentrism on general product categorisations or simple foreigndomestic product dichotomies. Hypotheses are developed to explain observed differences in the behavioural effects of consumer ethnocentrism. The hypotheses are tested on a sample of 468 US consumers involving purchases in 10 product categories, 432 brands and 22 countries of origin. Results confirm that product category is an important determinant of the behavioural effects of consumer ethnocentrism. Consumer ethnocentrism was found to have an impact on the purchases of the most expensive product categories rather than the frequently purchase convenient items. There is also some limited evidence regarding the moderating role of globalness of brands on the relationship between consumer ethnocentrism and purchase behaviour. The cultural proximity of the country of origin of foreign brands was found to have no effect on the purchasing behaviour of ethnocentric consumers.
본 연구는 자동차 산업 내 소비자들의 고객불평행동과 기업과의 관계유지를 실증적으로 분석한 연구이다. 특히, 기업의 불평관리에 대한 소비자들의 인지된 공정성과 제품 원산지의 조절효과를 검증하고자 하였다. 이를 위해 222명의 국산차 소비자들과 232명의 외제차 소비자들을 대상으로 설문조사를 실시하였다. 실증분석 결과, 모든 세 가지 유형 (직접행동, 사적행동, 제삼자행동)의 소비자 불평행동들은 기업과의 관계유지에 부정적인 영향을 미치는 것으로 나타났다. 조절효과에 있어서는 기업의 불평관리에 대한 소비자들의 인지된 공정성이 높을수록 직접행동과 관계유지의 부정적인 관계를 약화시키는 것으로 나타났다. 또한, 국산차와 외제차를 기준으로 나눈 두 소비자 그룹 간의 원산지 효과 차이는 유의한 것으로 나타났다. 사적행동과 관계유지의 부정적인 관계는 국산차 소비자들보다 외제차 소비자들에게서 더 약한 것으로 나타났다. 본 연구의 실증결과는 서비스 마케팅 분야에서의 이론적 시사점뿐만 아니라 실무자들에게 유용한 시사점을 제공할 수 있을 것으로 기대된다.